Dcforeva Posted March 1, 2018 Posted March 1, 2018 дело не в каплях, хиловских или еще каких, а в кол-ве луж которые появляются со временем, крашит от них, значит что-то делали иначе и у вас этих луж накапливалось меньше до берсы босса ну рдд стояли постоянно на одной платформе, милики передвигались со временем на другие, чтоб не сдыхать в лужах
Developers Heisenberg Posted March 3, 2018 Developers Posted March 3, 2018 движение исправлено, возможно не для всех, так что нужен тест 1
Wuvius Posted March 3, 2018 Posted March 3, 2018 (edited) 03/03/2018 Remaining Bugs: Immerseus: • http://www.db.pandawow.me?npc=71603/sha-puddle do not move when they receive a stun, root or immobilisation. Iron Juggernaut: • Spells were corrected to base movement speed. Thok the Bloodthirsty: • Speed has been corrected ( found other problems but will not publish them here ) Siegecrafter Blackfuse: • http://www.db.pandawow.me?npc=74009/crawler-mine / http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine - when they get rooted they stop moving and do nothing. • When http://www.db.pandawow.me?npc=74009/crawler-mine / http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine - reach there targets last position they stand still and do nothing. • When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine / http://www.db.pandawow.me?npc=74009/crawler-mine - get stunned they stop fixating you and stand still + the line to represent that they are fixating a certain target dissapears. Paragons of the Klaxxi • http://www.db.pandawow.me?npc=71542/blood was fixed. • The boss that summons the bloods movement speed now drastically decreased resulting in him moving 1 MPH. Garrosh Hellscream •Speed has been corrected and is working as before. Special thanks to Scorpionz for testing these bosses with me. Edited April 10, 2018 by Wuvius 2
Developers Scorp Posted March 25, 2018 Author Developers Posted March 25, 2018 Tested 25/03/2018. Fix Needs Review. [spoiler=1. Immerseus, Kor'kron Dark Shaman, Siegecrafter Blackfuse, Paragons of the Klaxxi (Stun Effect Bug):] Bugs: 1. If player decides to stun http://www.db.pandawow.me?npc=71603/sha-puddle, http://www.db.pandawow.me?npc=71825/foul-slime, http://www.db.pandawow.me?npc=74009/crawler-mine, http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine or http://www.db.pandawow.me?npc=71542/blood, these creatures will continue moving, they completely ignore the fact that they got stunned. How it should work: 1. If player decides to stun http://www.db.pandawow.me?npc=71603/sha-puddle, http://www.db.pandawow.me?npc=71825/foul-slime, http://www.db.pandawow.me?npc=74009/crawler-mine, http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine or http://www.db.pandawow.me?npc=71542/blood, these creatures should stop moving and after stun effect expires they should move again. Screenshots: http://bildites.lv/images/cfdv74dm/112470/thumbnail.jpg http://bildites.lv/images/aafzkb2u/112470/thumbnail.jpg http://bildites.lv/images/xhevu4qx/112470/thumbnail.jpg http://bildites.lv/images/dvc2peax/112470/thumbnail.jpg [spoiler=2. Thok the Bloodthirsty (Fixate Bug):] Bugs: 1. If http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty's current target (http://www.db.pandawow.me?spell=146540/fixate) doesn't move then boss will move to him and kill him (works correctly - 1.screenshot), but if player decides to run away from boss it will bug out - boss won't move close enough to kill his current target (2.screenshot). How it should work: 1. http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty's should always move close enough to his current target (http://www.db.pandawow.me?spell=146540/fixate) and kill him. Screenshots: http://bildites.lv/images/ezh6xxcp/112486/thumbnail.jpg http://bildites.lv/images/54yrw2fu/112486/thumbnail.jpg [spoiler=3. Siegecrafter Blackfuse (Crawler Mine Bug):] Bugs: 1. http://www.db.pandawow.me?npc=74009/crawler-mine / http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine doesn't follow his current target, he just moves to location where his current target was standing when mine spawned and stops moving. How it should work: 1. http://www.db.pandawow.me?npc=74009/crawler-mine / http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine should follow his current target. Screenshot: http://bildites.lv/images/6g4qxy4e/112490/thumbnail.jpg
Developers Heisenberg Posted April 9, 2018 Developers Posted April 9, 2018 #1 should be fixed, please check #3 too
Wuvius Posted April 10, 2018 Posted April 10, 2018 (edited) Immerseus: • Tested & Fixed Kor'kron dark shamans • Tested & Fixed. Siegecrafter Blackfuse • http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine - Do not move after being stunned. • http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine - When they reach the targets destination when they first got fixated they just stand still. • http://www.db.pandawow.me?npc=74009/crawler-mine - Tested & Fixed. They now move after being stunned & follow the target until either killed or exploded. ( These are the mines that spawn after killing a http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine ) Now for the non overcharged mines • http://www.db.pandawow.me?npc=74009/crawler-mine - After being stunned they do not move. • http://www.db.pandawow.me?npc=74009/crawler-mine - When they reach the targets destination when they first got fixated they just stand still. Paragons of the klaxxi • Tested & Fixed. Edited April 21, 2018 by Wuvius
Wuvius Posted August 18, 2018 Posted August 18, 2018 check http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine > do not move at all now when they jump down > https://imgur.com/a/LQFl36B http://www.db.pandawow.me?npc=74009/crawler-mine > same problem, they do not move at all now. > https://imgur.com/a/leOrocM
Wuvius Posted August 27, 2018 Posted August 27, 2018 Re-tested on 27/08/2018 • Crawler Mine - When they reach the targets destination when they first got fixated they just stand still. Still actual. • Crawler Mine - After being stunned they do not move. Still actual • Overcharged Crawler Mine - Do not move after being stunned. Still actual • Overcharged Crawler Mine - When they reach the targets destination when they first got fixated they just stand still. Still actual. • Crawler Mine - Tested & Fixed. They now move after being stunned & follow the target until either killed or exploded. ( These are the mines that spawn after killing a Overcharged Crawler Mine ) This works > Tested & Fixed Nothing was changed.
Wuvius Posted September 5, 2018 Posted September 5, 2018 05/09/2018 Normal crawler mines - everything is corrected Overcharged crawler mines - everything is corrected.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now