Autschbatsch Posted May 3, 2018 Posted May 3, 2018 1. Mastery: Gift of the Serpent 117907 2. [spoiler=Issues:] 1 The proc chance on it is way off, I got 3 procs off 160 HoT ticks when it should be around 20+ 3. [spoiler=How it should be:] 1 Should proc of 20% of any healing [spoiler=Proof:] Pandawow: 1 Retail: 4. 3 May 2018 5. Fun&Cross 6. Prioritiy of the bug: 8/10, makes a huge difference in 3v3 Of course the comparison isn't perfect here. But it is off.
Autschbatsch Posted May 3, 2018 Author Posted May 3, 2018 It shouldn't even proc when at full hp. It should not spawn a mastery sphere on overhealing. It should only have a chance to summon a sphere when you heal an inured target. I'll test in a duel tomorrow when I have time.
Autschbatsch Posted May 3, 2018 Author Posted May 3, 2018 there is nothing to test really. It is clearly stated that it will proc nearby an injured ally. Perhaps rng needs tweaking for that certain scenario, however it needs to get completely 0.00 if everyone is full HP. What I am saying is I will display proc chance on injured targets....
Developers Neff Posted May 6, 2018 Developers Posted May 6, 2018 There is custom chance for most HoTs. http://wowwiki.wikia.com/wiki/Mastery:_Gift_of_the_Serpent?oldid=2644624 The 10% chance is a base chance. Updated Gift of the Serpent proc scalars based on specific ability: [Renewing Mist]: 0.15 [Chi Wave]: 0.25 [Zen Sphere] (Periodic): 0.25 [Zen Sphere] (Detonate): 0.15 [Chi Burst]: 0.15 [soothing Mist]: 0.3 [soothing Mist (Statue)]: 0.15 [Enveloping Mist]: 0.2 [uplift]: 0.25 [Revival]: 0.15 [Eminence] (Self and Xuen): 0.2 [Eminence (Statue)]: 0.1 [Chi Torpedo]: 0.15 [spinning Crane Kick]: 0.1 So, let's say you have 20% mastery, then proc chance for Renewing Mist will be 20 * 0.15 = 3% per tick. For Soothing Mist 20 * 0.3 = 6%.
Repitchx Posted May 6, 2018 Posted May 6, 2018 There is custom chance for most HoTs. http://wowwiki.wikia.com/wiki/Mastery:_Gift_of_the_Serpent?oldid=2644624 [Renewing Mist]: 0.15 [Chi Wave]: 0.25 [Zen Sphere] (Periodic): 0.25 [Zen Sphere] (Detonate): 0.15 [Chi Burst]: 0.15 [soothing Mist]: 0.3 [soothing Mist (Statue)]: 0.15 [Enveloping Mist]: 0.2 [uplift]: 0.25 [Revival]: 0.15 [Eminence] (Self and Xuen): 0.2 [Eminence (Statue)]: 0.1 [Chi Torpedo]: 0.15 [spinning Crane Kick]: 0.1 So, let's say you have 20% mastery, then proc chance for Renewing Mist will be 20 * 0.15 = 3% per tick. For Soothing Mist 20 * 0.3 = 6%. isnt that wod?
Developers Neff Posted May 6, 2018 Developers Posted May 6, 2018 isnt that wod? No, it's from april 2013.
Repitchx Posted May 6, 2018 Posted May 6, 2018 No, it's from april 2013. i see. anything else that seems off you think?
Developers Neff Posted May 6, 2018 Developers Posted May 6, 2018 Declined. If someone will find a proof that proc chance should be the same as % of mastery, just make a new thread.
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