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Posted

Problem: The leeway mechanic present does not work properly.

How it should work: When both the player AND the target are running (>70% speed), the player should get an increase of 2.66yards to his attack range (autoattacks,special melee attacks, melee spells, ranged spells).

Date: 24/6/18

Realm: Fun

Priority: 8/10

Retail proof:

 

In this video, only crusader strike is possible while running.

a744ddc39cd8a115e789bb2a093fdbee.gif

 

How it is calculated in the client (2.4.3):

http://i.imgur.com/PxKWgdQ.png

  • Like 5
Posted (edited)

Nice one.

When I first noticed that, I thought that's just a latency problem, never expected it to be such mechanic. Playing melee here is hella harder in comparison to the retail.

Edited by behindqq
  • Developers
Posted

Fixed, will be applied after update.

Quick question: should that affect the min range of spells such as charge aswell?

No, it only increases the maximum range.

  • Like 4
  • 1 month later...
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