Halta Posted June 24, 2018 Posted June 24, 2018 Problem: The leeway mechanic present does not work properly. How it should work: When both the player AND the target are running (>70% speed), the player should get an increase of 2.66yards to his attack range (autoattacks,special melee attacks, melee spells, ranged spells). Date: 24/6/18 Realm: Fun Priority: 8/10 Retail proof: In this video, only crusader strike is possible while running. How it is calculated in the client (2.4.3): http://i.imgur.com/PxKWgdQ.png 5
C9Winston Posted June 25, 2018 Posted June 25, 2018 First really good catch. Be so nice and fix this asap
behindqq Posted June 25, 2018 Posted June 25, 2018 (edited) Nice one. When I first noticed that, I thought that's just a latency problem, never expected it to be such mechanic. Playing melee here is hella harder in comparison to the retail. Edited June 25, 2018 by behindqq
C9Winston Posted June 25, 2018 Posted June 25, 2018 Quick question: should that affect the min range of spells such as charge aswell?
Repitchx Posted June 25, 2018 Posted June 25, 2018 Quick question: should that affect the min range of spells such as charge aswell? Guess so, but wont affect the current bug where u vsnt use it
C9Winston Posted June 25, 2018 Posted June 25, 2018 Guess so, but wont affect the current bug where u vsnt use it Yes, obviously but im just curious.
Developers Neff Posted June 27, 2018 Developers Posted June 27, 2018 Fixed, will be applied after update. Quick question: should that affect the min range of spells such as charge aswell? No, it only increases the maximum range. 4
Autschbatsch Posted August 26, 2018 Posted August 26, 2018 When both the player AND the target are running (>70% speed)' date=' the player should get an increase of 2.66yards to his attack range (autoattacks,special melee attacks, melee spells, ranged spells).[/quote'] Fixed and tested. https://i.gyazo.com/b2807eaa399c7e82176ee3f3d9886639.gif
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