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Posted

Problem: The leeway mechanic present does not work properly.

How it should work: When both the player AND the target are running (>70% speed), the player should get an increase of 2.66yards to his attack range (autoattacks,special melee attacks, melee spells, ranged spells).

Date: 24/6/18

Realm: Fun

Priority: 8/10

Retail proof:

 

In this video, only crusader strike is possible while running.

a744ddc39cd8a115e789bb2a093fdbee.gif

 

How it is calculated in the client (2.4.3):

http://i.imgur.com/PxKWgdQ.png

  • Like 5
Posted (edited)

Nice one.

When I first noticed that, I thought that's just a latency problem, never expected it to be such mechanic. Playing melee here is hella harder in comparison to the retail.

Edited by behindqq
Posted

Fixed, will be applied after update.

Quick question: should that affect the min range of spells such as charge aswell?

No, it only increases the maximum range.

  • Like 4
  • 1 month later...
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