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1: https://www.db.pandawow.me?spell=86121/soul-swap

2: https://www.db.pandawow.me?spell=86121/soul-swap should be dynamic, NOT static.

3:MEANING, soul swapping dots that were originally applied with a trinket proc, when not having a trinket proc at the time the soul swap is casted, should not copy the damage from the previous dot line, ONLY the duration of the dots. It should be based on the current buffs you have present.

4: now.

5: xfun, x100, cross

6: 10/10, allows affliction warlocks to have a trinket proc/darksoul dotline the whole game

 

Proof 1:

Watch the whole video, it is a bug. Zeox - "We do not Implement retail bugs".

Proof 2: Feel free to watch the whole thing:

EXTRA PROOF:

Same mechanic as: http://forum.pandawow.ru/showthread.php?t=207949

 

Before watching this keep in mind, agony does more damage the longer it ticks. Here are 2 screenshots WITH trinket proc and AFTER trinket proc has faded. keep in mind, agony does more damage the longer it ticks The trinket procced instantly, after 20 seconds, the dot damage was still lower even after the agony had an extra 20seconds to ramp up its damage.

 

WITH trinket proc:

 

http://i63.tinypic.com/2dvizk8.jpg

 

WITHOUT trinket proc EVEN after longer time has elapsed:

 

http://i64.tinypic.com/2h33bzd.jpg

 

These pictures come from the video

 

With regards to the way agony works, the damage should be substantially higher. Use the clock near minimap for reference in time difference.

Edited by mglasser
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