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Posted (edited)

Abilities/spells: Summon Undead Ship 02 ( [Prideful Gladiator's Badge of Dominance]) + Synapse Springs

 

Issue: You can't use Synapse Springs after the cooldown from using your trinket

 

What should happen: Should work.

 

There was a trick on retail to use on use trinket then Alter Time at 3-5 sec when your trinket was about to fade so the shared cooldown of Synapse was gone. You would go back in time BACK so you have trinket proc then pop Synapse as well.

 

Only problem right now is that you can't use it, even after the cooldown is over

 

Know it sounds confusing, I just suck at explaining.

 

https://gyazo.com/80844344190c346d9769d2d15022daac

 

^you alter time when the cooldown hits 3-5 seconds, then you wait till the cooldown is over then go back in time, then pop synapse.

 

in other words; you extend the duration of your trinket with this (6 sec extra from alter) and cd is 20 sec, hence, 6 sec of synapse + trinket

 

priority: 4/10

Edited by Repitchx

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Synapse SpringsMark II
5 sec cast
Reagents:

Permanently attaches synapse springs to your gloves, allowing you to increase your highest primary statistic by 1920 for 10 sec. The gloves can be activated every minute.

Requires at least 550 skill in Engineering to use.