X11 Posted June 21 Posted June 21 职业/专精: 潜行者 / 刺杀 游戏版本: 5.4.8 优先级: 致命(彻底破坏了最优 DPS 循环、能量池化及爆发轴) 问题描述: 经底层 Lua 脚本抓取证实,服务器关于刺杀贼连击点(CP)生成的后台逻辑存在严重缺陷。当前机制与 5.4.8 官方原版设定严重不符,直接导致刺杀贼无法完成正常的起手爆发,能量与连击点经济系统全面崩溃。 原定 5.4.8 完美起手循环: 倒数3秒药水 -> 倒数2秒潜行 -> 0秒锁喉 (+1) -> 切割 (-1) -> 暗影之刃+仇杀 -> 毁伤 (+5) -> 毒伤 (-5) -> 消失 -> 毁伤 (+5) -> 毒伤 (-5) -> 毁伤 (+5) -> 毒伤 (-5) -> 伺机待发 -> 消失 -> 毁伤 (+5) -> 毒伤 (-5) -> 毁伤 (+5) -> 割裂。 实际战斗日志记录(附带 Bug 解析): (格式:技能名称 +/- 连击点变动 > 当前星数 | 预感层数) 绞喉 +1 > 当前星:1 预感:0 (起手正常) 切割 -1 > 当前星:0 预感:0 (起手正常) 暗影之刃 +1 > 当前星:1 预感:0 [BUG标记 1:开启暗刃/仇杀瞬间,不产星技能凭空塞了 1 颗星] 毁伤 +3 > 当前星:4 预感:0 [BUG标记 2:致命吞星。原计划此处应为 +5 星(基础2+封印命运2+暗刃1),直接接毒伤。服务器吃掉了暗刃和双暴的加成,只给 3 星] 毒伤 -4 > 当前星:0 预感:0 [BUG衍生物:由于上一步被吞星,原计划的 5星毒伤被迫降级为 4星,能量回复和 Buff 质量开始崩盘] 毁伤 +3 > 当前星:3 预感:0 [BUG标记 3:第二发毁伤,依然是残疾的 +3 星,原计划应为 +5 星] 毁伤 +3 > 当前星:5 预感:1 [循环被迫改变:因为一直被吞星,为了凑够打 5 星毒伤的连击点,被迫额外打了一个毁伤,白白浪费了 55 能量和 1 个公共CD] 毒伤 -5 > 当前星:0 预感:1 (凑够星后,终于打出了 5星毒伤) 毒伤 +1 > 当前星:2 预感:0 [BUG标记 4:毒伤结算瞬间乱给星。原本 1 层预感转化下来,总资源变动应为 0,此处凭空多给资源,变成了 2 星] 消失 +1 > 当前星:3 预感:0 [BUG标记 5:原计划开启第一套消失爆发,结果功能性技能【消失】本身又凭空塞了 1 颗星] 毁伤 +4 > 当前星:5 预感:2 [BUG标记 6:消失后的高优毁伤,原计划应为 +5 星,此处只给了 4 星,依然在吞星] 毒伤 -5 > 当前星:0 预感:2 (打出 5星毒伤) 毒伤 +2 > 当前星:4 预感:0 [BUG标记 7:极其离谱的乱给星。身上有 2 层预感,毒伤结算后应转化为 2 颗星,结果系统直接强塞,变成了 4 颗星(总变动 +2)] 斩击 +1 > 当前星:5 预感:0 [循环被迫改变 / BUG标记 8:原计划此处应该是下一次毁伤,但大概率因为前面补星导致能量干涸,只能靠触发的免费斩击凑星。且暗刃期间斩击应为 +2 星,此处依然只给了 1 星] 割裂 -5 > 当前星:0 预感:0 (依靠极其便秘的能量和系统乱给的星,艰难挂上 5星割裂) 对游戏体验的毁灭性影响: 由于【暗影之刃】失效、双暴击【毁伤】被强制吞星,以及【消失】等技能乱塞星,这套最核心的“双消失完美起手轴”根本无法打出。为了补足系统吞掉的星,盗贼被迫消耗大量额外能量打攒星技能,导致能量槽瞬间枯竭,完全陷入死循环。 修复建议: 修复【暗影之刃】:移除释放瞬间给星的代码,将其正确绑定为对【毁伤/斩击】等技能提供 +1 连击点加成的光环。 修复【封印命运】:当【毁伤】主副手同时暴击时,必须允许该被动触发两次。 检查全局判定:禁止【消失】等功能性法术生成连击点。 修复终结技结算与【预感】转化时的连击点复制/重叠生成 Bug。
The_Zealot Posted June 21 Posted June 21 You should provide sources to prove your report. Any information from 5.4.8 retail or from MoP Classic. ЗЫ. В баг-трекере неплохо было бы добавить больше англоязычных ссылок для иностранных игроков, чтобы репорты по механике классов не оказывались в разделе "Задания"
Developers Neff Posted June 28 Developers Posted June 28 В 21.06.2026 в 08:57, X11 сказал: 修复【封印命运】:当【毁伤】主副手同时暴击时,必须允许该被动触发两次。 About Seal Fate passive - do you have any proofs from retail server? It has 900 ms internal cooldown in client files, you can see it from wowhead tooltip, which means it can't proc twice from a mutilate. https://www.wowhead.com/mop-classic/spell=14190/seal-fate В 21.06.2026 в 08:57, X11 сказал: 修复【暗影之刃】:移除释放瞬间给星的代码,将其正确绑定为对【毁伤/斩击】等技能提供 +1 连击点加成的光环。 В 21.06.2026 в 08:57, X11 сказал: 检查全局判定:禁止【消失】等功能性法术生成连击点。 В 21.06.2026 в 08:57, X11 сказал: 修复终结技结算与【预感】转化时的连击点复制/重叠生成 Bug。 I tried to reproduce these bugs, but i couldn't. Can you record a video?
X11 Posted 1 hour ago Author Posted 1 hour ago On 2026/6/28 at PM9点05分, Neff said: 关于封印命运被动——你有零售服务器的证明吗?客户端文件里它有900毫秒的内部冷却时间,你可以从Wowhead工具提示看到,这意味着它不能被残害触发两次。封印命运 我试着复现这些bug,但没成功。你能录个视频吗? Title: [Follow-up] Assassination Rogue CP Bug - "Fix" Failed; Core Logic Still Broken I appreciate the partial fix, but based on the latest combat logs , the core CP generation logic for Assassination is still completely broken. The underlying trigger conditions have not been corrected. Here is the breakdown of why the CP system is still failing, despite the recent update: 1. `Vanish` and `Berserking` STILL generate Combo Points (Unfixed) Log Evidence: `狂暴 +1 > 当前星:1 预感:0` (Berserking racial granted CP) `消失 +1 > 当前星:1 预感:0` (Vanish granted CP - occurred twice in the log) The Issue:** The system is still blindly awarding CPs for non-offensive utility/buff spells. The CP generation script is missing a basic `IsComboPointProvider` check. A stealth ability and a haste buff should NEVER generate a Combo Point under any circumstance. 2. `Shadow Blades` Modifier is Completely Inactive** Log Evidence:** `毁伤 +3` (Mutilate granted 3 CP) `斩击 +1` (Dispatch granted 1 CP) The Issue:** Assuming `Shadow Blades` was active during this burst window (typically popped with Berserking), its effect is completely missing. Even if we assume a single crit, `Mutilate` must grant **4 CP** (2 base + 1 Seal Fate + 1 Shadow Blades). `Dispatch` is a single hit and its base is 1 CP. During `Shadow Blades`, it must grant **2 CP**. The log shows it only granted 1, proving the Shadow Blades modifier is not hooking into builders at all. Impact: Because `Shadow Blades` fails to grant the bonus CPs, I am still suffering from massive CP starvation during burst windows. This forces me to cast multiple 4-CP Envenoms** (logged as `毒伤 -4` four times), which severely truncates the Envenom buff uptime and destroys energy regeneration. The internal cooldown on `Seal Fate` does not explain why `Vanish` gives a CP, nor does it explain why a single-hit `Dispatch` is denied its +1 CP from `Shadow Blades`. Please revisit the CP modifier scripts and the aura logic for `Shadow Blades`.
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