sotoh Posted April 30, 2014 Posted April 30, 2014 (edited) Link: http://www.db.pandawow.me?spell=50041/chilblains The Talent: "Victims of your Frost Fever disease are Chilled, reducing movement speed by 50% for 10 sec, and your Chains of Ice immobilizes targets for 3 sec". The Problem: The Part of "and your Chains of Ice immobilizes targets for 3 sec" don't work as should be, when i cast Chains of ice on my target, he is immobilizie for few seconds but when the target rooted receive any damage, the immobilizie effect ends immediately. How Should Work: When cast Chains of ice on any target the immobilize effect must keep on the target if he has been received damage or not, namely, the effect have to keep for the full duration (3 Secs XD). Changes: Since Cataclysm this effect suffered no changes. Realm: PandaWOW Fun PVP Date: 29/04/2014 Srry for no use evidence, because this bug occurs so fast. Priority 10/10 Edited May 1, 2014 by sotoh
Haidear Posted April 30, 2014 Posted April 30, 2014 Same on x100, the immobilize should indeed not break with damage but (in case it gets fixed) dont forget to check the DR on it.
sotoh Posted May 15, 2014 Author Posted May 15, 2014 this effect isn't occur when we have: http://www.db.pandawow.me?item=43537/glyph-of-chains-of-ice#modifies + http://www.db.pandawow.me?spell=50041/chilblains, with this combination the root effect is never applied
sotoh Posted December 4, 2014 Author Posted December 4, 2014 (edited) Well, if no one know, this bug still continues. So i see a lot of DK using Asphyxiate, I think they won't fix it. Although this is Special for Frost DKs in DW. So please fix it, i'm one. Confirmed on 5.4.8 Edited December 4, 2014 by sotoh i forgot to add the patch version
ahmedov345 Posted May 18, 2016 Posted May 18, 2016 Topical. http://forum.pandawow.ru/showthread.php?t=168567
Kingbachx Posted July 31, 2016 Posted July 31, 2016 chillblains in 3s was taken by dks who played as comp which has many stun drs, for example tsg, you are distracting staff from working on gamebreaking bugs like resilence, which ( i think) is not fixed yet, and i think this is why all classes are doing more dmg than they should do.
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