uraganuu Posted June 4, 2014 Share Posted June 4, 2014 I haven't tested this on x10 or x100, only on Fun. The food that gives primary stats is working fine, however the food that gives secondary stats(crit/haste/mastery etc) gives like three times the ammount it should. The same goes for flasks. So, a flask that gives 1000 Intelect=actually gives 1000 Intelect. A flask that gives 750 Haste=Actually gives 2500 Haste. Food that gives 300 Intelect=actually gives 300 intelect. Food that gives 200 Haste=actually gives 600 haste. Even tho I like this bug, I feel it should be fixed. Certain classes/specs can achieve more then 100% in certain secondary stats due to this and the results can be gamebreaking. Link to comment
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