Jump to content

Recommended Posts

Posted

ROFL then what's the fucking point playing any arenas on this ridiculous server ? The whole idea of arenas was ment to give the top players some sort of award. How even dare you to say that titles, etc are not expected ? What in bloody hell are you people doing ?

Opening a pure PvP realm, having all realms with turned PvP on and not giving a single fuck about PvP ?

Why can't you just post on the main page that it's PvE server and that you dont give a fuck about PvP and convert this crap into PvE one already, for braindamaged people that like to sit in one place for 8 min while spamming 3 buttons alternately. Stop wasting people time.

If this is true Im going to do some anti-ad for this bullshit.

 

Peace out

Posted
ROFL then what's the fucking point playing any arenas on this ridiculous server ? The whole idea of arenas was ment to give the top players some sort of award. How even dare you to say that titles, etc are not expected ? What in bloody hell are you people doing ?

Opening a pure PvP realm, having all realms with turned PvP on and not giving a single fuck about PvP ?

Why can't you just post on the main page that it's PvE server and that you dont give a fuck about PvP and convert this crap into PvE one already, for braindamaged people that like to sit in one place for 8 min while spamming 3 buttons alternately. Stop wasting people time.

If this is true Im going to do some anti-ad for this bullshit.

 

Peace out

 

The pvp is to only thing they can Offer.

Posted

Yes, adding a name near another name sure is more important then working content, like spells, talents, game mechanics, dungeons and raids. /epic facepalm

 

The developers will consider adding titles, but only after important content is fixed first.

Posted
Yes, adding a name near another name sure is more important then working content, like spells, talents, game mechanics, dungeons and raids. /epic facepalm

 

The developers will consider adding titles, but only after important content is fixed first.

yes really hard to add titles..

Posted
Yes, adding a name near another name sure is more important then working content, like spells, talents, game mechanics, dungeons and raids. /epic facepalm

 

The developers will consider adding titles, but only after important content is fixed first.

 

What fixes? the last time we got a fix was three months ago

Posted
yes really hard to add titles..

Are you a developer? Maybe it seems simple, it's just a text beside your name, right? But there's more to that. Besides those titles, devs need to make absolutely sure that databases are intact, characters don't get missing items, game mechanics aren't broken, thorough testing of EVERY possible spell and combination of spells, all that to provide a new patch for YOU. Yet, you still complain.

Have patience, as I said earlyer "the devs will consider adding titles".

 

What fixes? the last time we got a fix was three months ago

 

Don't you find this logical?

Why spend a lot of time and resources fixing 5.4.2 when, for 3 months, devs, testers, GMs and admins have been working on delivering 5.4.8? Would you rather they fixed stuff for 5.4.2 and then delay 5.4.8 for another month? I think not.

Posted

 

 

Don't you find this logical?

Why spend a lot of time and resources fixing 5.4.2 when, for 3 months, devs, testers, GMs and admins have been working on delivering 5.4.8? Would you rather they fixed stuff for 5.4.2 and then delay 5.4.8 for another month? I think not.

 

It depends. I'm a pvper , i don't touch pve and i believe nothing much changes from 5.4.2 except for dampening and other stuff .I would rather get very important fixes like: hit rating, force of nature for druid,fix whatever the f is happening with those 100k+ slams, fix mw monk healing and druid healing (its too freaking high) and the damned psyfiend that fears through pillars from africa etc etc

Posted

There isn't much difference between 5.4.2 and 5.4.8, besides new gear and a few other changes. BUT, with this patch, our developers have fixed over 500+ reported bugs and many other bugs that weren't reported, but got discovered while fixing others.

I want core mechanics fixed aswell, especially game breaking ones.

As for 100k+ Slams, they are normal. Frost DKs can hit 200k Obliterates. My balance druid hit a 240k Starsurge on a warrior...mages hit 300k+ in arcane spec along with 80k ticks of Living Bomb. Compared to these bugs, warriors hitting 100k Slams is nothing.

  • Like 1
Posted
There isn't much difference between 5.4.2 and 5.4.8, besides new gear and a few other changes. BUT, with this patch, our developers have fixed over 500+ reported bugs and many other bugs that weren't reported, but got discovered while fixing others.

I want core mechanics fixed aswell, especially game breaking ones.

As for 100k+ Slams, they are normal. Frost DKs can hit 200k Obliterates. My balance druid hit a 240k Starsurge on a warrior...mages hit 300k+ in arcane spec along with 80k ticks of Living Bomb. Compared to these bugs, warriors hitting 100k Slams is nothing.

 

Well i hope they fixed some interesting stuff then , as for slam im pretty sure retail warriors in prideful dont hit that hard.... and i never got hit by a 200k obliterate and other stuff and im playing at 2600+mmr

Posted
You won't see those numbers in arenas, mate. You can ony score those numbers when you're fully buffed, teamed and using bursting tools/procs/buffs.

 

Right ,now we are understanding each other. I was talking about arenas btw.

Posted

Again, nothing really abnormal about 100k slams in arenas, considering a fully geared warrior can hit up to 200k Slams in BGs. :) I'm not defending the class, don't get the wrong ideea, bleeds are bugged, second wind is bugged and I DO want those things fixed, but there are other more crucial and game breaking bugs that NEED to be fixed first. One example comes to mind: MW monks spaming healing spheres. That has GOT to go and fast! Mages in arcane spec, stacked on mastery can literally 1shot you. Unholy DKs have bugged passives, improving their damage greatly....the list goes on and on.

If you want to see what difference is between 5.4.2 and 5.4.8 in regards to talents, spells and classes in general...play on x10 if you have a geared character.(Tyrannical+)

Posted
Again, nothing really abnormal about 100k slams in arenas, considering a fully geared warrior can hit up to 200k Slams in BGs. :) I'm not defending the class, don't get the wrong ideea, bleeds are bugged, second wind is bugged and I DO want those things fixed, but there are other more crucial and game breaking bugs that NEED to be fixed first. One example comes to mind: MW monks spaming healing spheres. That has GOT to go and fast! Mages in arcane spec, stacked on mastery can literally 1shot you. Unholy DKs have bugged passives, improving their damage greatly....the list goes on and on.

If you want to see what difference is between 5.4.2 and 5.4.8 in regards to talents, spells and classes in general...play on x10 if you have a geared character.(Tyrannical+)

 

MW monks immunity on stuns needs a fix.. :p it should have a longer cd

Posted
Again, nothing really abnormal about 100k slams in arenas, considering a fully geared warrior can hit up to 200k Slams in BGs. :) I'm not defending the class, don't get the wrong ideea, bleeds are bugged, second wind is bugged and I DO want those things fixed, but there are other more crucial and game breaking bugs that NEED to be fixed first. One example comes to mind: MW monks spaming healing spheres. That has GOT to go and fast! Mages in arcane spec, stacked on mastery can literally 1shot you. Unholy DKs have bugged passives, improving their damage greatly....the list goes on and on.

If you want to see what difference is between 5.4.2 and 5.4.8 in regards to talents, spells and classes in general...play on x10 if you have a geared character.(Tyrannical+)

 

 

Yeah , the gamebreaking mechanics have to go .I wish i could see the fixes for myself but i only have a level 50 character there >.

Posted (edited)
Well i hope they fixed some interesting stuff then , as for slam im pretty sure retail warriors in prideful dont hit that hard.... and i never got hit by a 200k obliterate and other stuff and im playing at 2600+mmr

 

they do, in retail there u have 80% resi and its huge difference

the problem here is http://www.db.pandawow.me?item=94508

 

my friend dk told me that he hit a rogue for 200k in arena using just 1 obli

 

# uraganuu

explain what is bugged about second wind

Edited by xemej
Posted

It is a pitty sight of you uraganuu trying to convince people that all of this damage is legit and it's like that on retail etc. etc. This is not how it is on retail and if you want to keep arguing about it, show us some proof from retail. Period.

Now for the arenas, you obviously seems not to realise that the whole idea of playing arenas is to get in the top and get some sort of award for being good at it or being fotm player, whichever you call it. Don't feed us with this ridiculous statements like it's not easy to give out people titles.

You mention that it is better to fix some of the PvE content rather then focusing on PvP, well you lose this argument instantly as you speak on it, since there is a separated realm for pure PvP, along with the fact that on other realms we have PvP turned on by default, therefore it means all those realms are in fact PvP, and thus PvP deserves more attention just because.

As somebody mentioned there haven't been fixes since 3 months now. Sure you can defend that there were some fixes along with the patch update. Yes they were, but they were so small and so uninportant that it is just ridiculous, and the only thing that makes op classes look "more balanced" is that they do less damage because of the increased base resilience.

 

Moreover I would like to see the changelog of those 500 more bugs that have been fixed that you speak on, as it "use to be" with fixes per "month" on the main page. One can not help but wonder what have been fixed since I can only point out one bug fixed as the other ones remains such as: Roar of Sacrifice, Healing Sphere, Dematerialize, Necrotic Strike, Obliterate, Eviscarate, arcane mage's dmg, resto druid's healing and the list goes on and on, not even to mention the very core mechanics of classes/spells/talents.

 

And when talking about mechanics it brings me to another point which is the fact that You uraganuu seems to have the knowledge equal to the one that Swifty has. I wouldn't point out some of the facts if you haven't spoken on the subject, but you think you know a lot when in fact you don't know much in terms of PvP as you are not any highly experienced player. (It's like asking Swifty on how to balance PvP...rofl)

 

So please, stop feeding us all with the pseud-knowledge about the game that you obviously lack of, telling everybody about 200k slams, 90k living bomb's ticks, 300k from arcane mages, I just cant read this bollocks anymore.

Posted
It is a pitty sight of you uraganuu trying to convince people that all of this damage is legit and it's like that on retail etc. etc. This is not how it is on retail and if you want to keep arguing about it, show us some proof from retail. Period.

Now for the arenas, you obviously seems not to realise that the whole idea of playing arenas is to get in the top and get some sort of award for being good at it or being fotm player, whichever you call it. Don't feed us with this ridiculous statements like it's not easy to give out people titles.

You mention that it is better to fix some of the PvE content rather then focusing on PvP, well you lose this argument instantly as you speak on it, since there is a separated realm for pure PvP, along with the fact that on other realms we have PvP turned on by default, therefore it means all those realms are in fact PvP, and thus PvP deserves more attention just because.

As somebody mentioned there haven't been fixes since 3 months now. Sure you can defend that there were some fixes along with the patch update. Yes they were, but they were so small and so uninportant that it is just ridiculous, and the only thing that makes op classes look "more balanced" is that they do less damage because of the increased base resilience.

 

Moreover I would like to see the changelog of those 500 more bugs that have been fixed that you speak on, as it "use to be" with fixes per "month" on the main page. One can not help but wonder what have been fixed since I can only point out one bug fixed as the other ones remains such as: Roar of Sacrifice, Healing Sphere, Dematerialize, Necrotic Strike, Obliterate, Eviscarate, arcane mage's dmg, resto druid's healing and the list goes on and on, not even to mention the very core mechanics of classes/spells/talents.

 

And when talking about mechanics it brings me to another point which is the fact that You uraganuu seems to have the knowledge equal to the one that Swifty has. I wouldn't point out some of the facts if you haven't spoken on the subject, but you think you know a lot when in fact you don't know much in terms of PvP as you are not any highly experienced player. (It's like asking Swifty on how to balance PvP...rofl)

 

So please, stop feeding us all with the pseud-knowledge about the game that you obviously lack of, telling everybody about 200k slams, 90k living bomb's ticks, 300k from arcane mages, I just cant read this bollocks anymore.

 

+1 l0l

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...