Arevon Posted October 26, 2014 Share Posted October 26, 2014 (edited) Spell: http://www.wowwiki.com/Touch_of_Karma Realm: All realms Date: 2014.10.26 How is it working : Reflects the damage but Breaks after the reflect is higher than 27k ( 27'000) mostly Or sometimes even at lower reflect . Doesn't reflect the damage from others I receive to the target which I applied Touch of Karma to . Other enemies can exceed total health while karma lasts but it shouldn't. And somehow the dot damage reduces , but it shouldn't , even if the enemy does only 6000 it should be 6000/6=1000( didnt count in resi or the things which reduce dot dmg) but I hope you get idea , the damage shouldnt reduce in time when it reflects.( I know karma has been reported before , but there wasnt included this thing and it was a really Old post so I decided to refresh this , as there were recent, slightly fixes on karma) How it must work : All damage you take is redirected to the enemy target as Nature damage over 6 sec instead of you. Damage cannot exceed your total health. Lasts for 10 sec. Example : 9:35 EDIT : in 6:54 you can see example of the thing I said about other enemy dmg should be absorbed too same as in 9:35 ( you can turn off sound if you find it disturbing , didnt find any better example) Priority : 10/10 Class breaking. --update-- It's even more growse now , scales down even more , just simply they could remove it as storm , earth and fire because they got no time for a class which released in MoP while they are presenting MoP .:fool: Edited December 18, 2014 by Arevon Added example video . Second edit , added the reduce dot. Third Edit : 6:54 in video Link to comment
lickmyorbs Posted October 30, 2014 Share Posted October 30, 2014 (edited) This really needs to be fixed, ToK hitting 5k isnt normal. Also that video is a prime example of how broken mw monks were/are look at 4:00 around that time he is clearly healing through los >. Edited October 30, 2014 by lickmyorbs Link to comment
Arevon Posted November 5, 2014 Author Share Posted November 5, 2014 (edited) Still as it was it is now . Breaks ,scales down and reflects miserable damage sometimes , but it should be higher. Edited December 18, 2014 by Arevon Link to comment
Arevon Posted January 3, 2015 Author Share Posted January 3, 2015 Bump. Pandawow admins and fixers..#4 changelog was a huge bitchslap against us So please .. Link to comment
memesiscc Posted January 3, 2015 Share Posted January 3, 2015 10/10? There are many spells that are really gamebreaking. you cant name it "gamebreaking" unless a spell which you Rely entirely. (like DK runes, paladin's holly charges, lock's burning embers, old monk weapon damage, etc) Link to comment
Frostshotz Posted January 3, 2015 Share Posted January 3, 2015 10/10? There are many spells that are really gamebreaking. you cant name it "gamebreaking" unless a spell which you Rely entirely. (like DK runes, paladin's holly charges, lock's burning embers, old monk weapon damage, etc) dude this is gamebreaking for monks now stfu and paladin's holly charges, lock's burning embers, old monk weapon damage works as intended whats wrong with burning embers?only RoF not generating?oh well ofc u gonna say its gamebreaking merc out Link to comment
dfabel Posted January 3, 2015 Share Posted January 3, 2015 dude this is gamebreaking for monks now stfu and paladin's holly charges, lock's burning embers, old monk weapon damage works as intended whats wrong with burning embers?only RoF not generating?oh well ofc u gonna say its gamebreaking merc out +1 Merc in it's lower that 10 Link to comment
Matukaa Posted January 6, 2015 Share Posted January 6, 2015 So ye, Changelog #4, they fixed combobraker. That's so gamechanging fix, meanwhile I pop karma at 200k, and die like 2 seconds later from burst. Checking log, it absorbed like 50k dmg. I have 605k hp, so that's not my full hp. This happens only occasionally, sometimes it seems that it's working, however, this needs a quick real badly Link to comment
Arevon Posted January 6, 2015 Author Share Posted January 6, 2015 (edited) So ye, Changelog #4, they fixed combobraker. That's so gamechanging fix, meanwhile I pop karma at 200k, and die like 2 seconds later from burst. Checking log, it absorbed like 50k dmg. I have 605k hp, so that's not my full hp. This happens only occasionally, sometimes it seems that it's working, however, this needs a quick real badly I cant agree . That combobreaker still isnt fully working and didnt change alot things in our dps. If there would have been atleast fixed sparringit would bring alot changes for us against mellees ( though that spell depends on luck but well , all PvP depends on luck). About that karma should be lower priority....memesiscc...dfabel......you must be really weird then..shall I write an essay or a book about why priority is and should be 10/10? Edited January 6, 2015 by Arevon Link to comment
dfabel Posted January 6, 2015 Share Posted January 6, 2015 I cant agree . That combobreaker still isnt fully working and didnt change alot things in our dps. If there would have been atleast fixed sparringit would bring alot changes for us against mellees ( though that spell depends on luck but well , all PvP depends on luck). About that karma should be lower priority....memesiscc...dfabel......you must be really weird then..shall I write an essay or a book about why priority is and should be 10/10? What is your main and what alts do you play? What is your highest mmr with them? Link to comment
Matukaa Posted January 6, 2015 Share Posted January 6, 2015 I cant agree . That combobreaker still isnt fully working and didnt change alot things in our dps. If there would have been atleast fixed sparringit would bring alot changes for us against mellees ( though that spell depends on luck but well , all PvP depends on luck). About that karma should be lower priority....memesiscc...dfabel......you must be really weird then..shall I write an essay or a book about why priority is and should be 10/10? Ofc, you can't agree. If it wasn't clear enough I was strongly ironic, meaning that fix does not worth much. Dunno what about the karma priority, but for monks it's kind of high, I'm not really aware of other bugs that are more important for our class. I know that the Transcendence is bugged pretty much (which is still usable and the best for getting out of combat bug), but beside that, I'm having fun with my monk :D Link to comment
Arevon Posted January 6, 2015 Author Share Posted January 6, 2015 (edited) What is your main and what alts do you play? What is your highest mmr with them? My main as you can see in signature is a monk if not clear enough - windwalker. Alts holy/retri pala and affliction warlock ( levelung lock again). MMR? Are you being sarcastic? MMR doewnt work here at alll. Only rating means 0.001% more . Now I have 2.2k rat with monk and exp 2.4k . And idk whats rating and was rating for pally or lock in this server , been 3 weeks as i dont play Pandawow and wow overall and now pc is being repaired. Atm why you ask? Matuka , i thought if you were beig sarcastic/ironic but I didnt get it till end thats ehy I thought you meant it literally :). About transcendence , yeah combat bug escape with it is really cool thing. P.S. Atm sorry for gramatical mistakes , riding in shaking bus. Edited January 6, 2015 by Arevon Link to comment
Arevon Posted January 6, 2015 Author Share Posted January 6, 2015 Would like to add this .. Though, I still think that ToK on the other hand should neither get reduced by Battle Fatigue, nor double-dip into resilience. Proof: http://wow.gamepedia.com/Touch_of_Karma Check the hotfix that states: Touch of Karma should now correctly redirect the same amount of damage that the Monk receives in PvP. Previously, the ability was incorrectly being modified by both the target and Monk's own Resilience Link to comment
Matukaa Posted January 19, 2015 Share Posted January 19, 2015 (edited) Seriously. all the topics in the monk section are red, because everyone spams here so maybe we can get a fix, and nothing. I can't wait the 5th changelog, it'll be like: Monk: Fixd a complete useless glyph of minor End of stream Hunter: Increased damage to Stampede. Now you can cast Lynx Rush for every summoned pet during Stampede. GEGE. (intentional grammar) Anyways, I'm still waiting for a miracle to happen, so bump! Edited January 19, 2015 by Matukaa 1 Link to comment
dfabel Posted January 19, 2015 Share Posted January 19, 2015 Seriously. all the topics in the monk section are red, because everyone spams here so maybe we can get a fix, and nothing. I can't wait the 5th changelog, it'll be like: Monk: Fixd a complete useless glyph of minor End of stream Hunter: Increased damage to Stampede. Now you can cast Lynx Rush for every summoned pet during Stampede. GEGE. (intentional grammar) Anyways, I'm still waiting for a miracle to happen, so bump! No man you are so wrong Monk: Just wait need fixes. Link to comment
Matukaa Posted January 19, 2015 Share Posted January 19, 2015 Something like that, Kappa Link to comment
Syrio Posted January 19, 2015 Share Posted January 19, 2015 Something like that, Kappa No , there just wont be Monk bug fixes :D Smile!! http://www.gifsforum.com/images/gif/clap%20clap%20clap/grand/01195524_clap_gif.gif Link to comment
Matukaa Posted January 19, 2015 Share Posted January 19, 2015 The thing is... There are some classes that are jost underpowered because of bugs, and then, there are the hunters, hittinfor 250k lynx rush every second, but that's just nice as it is :D I'd say, it's okay, I karma that shit. Oh well, karma broke after 100k... Link to comment
Syrio Posted January 30, 2015 Share Posted January 30, 2015 Fixes have been applied . Link to comment
Developers Neff Posted February 22, 2015 Developers Share Posted February 22, 2015 Was fixed. Link to comment
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