nicacio Posted December 3, 2014 Posted December 3, 2014 Spell name: Spirit Shell http://www.db.pandawow.me?spell=109964/spirit-shell How it should work: When I activate Spirit Shell, some of my healing spells, instead of healing, should create an absorption shield on the target. For example: My Flash Heal heals for 100k, if I use it while my Spirit Shell is activated it should, instead of healing, create a 100k (+ mastery) absorption shield. In PvP, with Battle Fatigue it should be reduced just one time. For example: a 100k healing Flash Heal being crippled by Battle Fatigue would heal for 40k, with Spirit Shell active it should create a 40k (+ mastery) absorption shield. How it currently works: It's being crippled by Battle Fatigue twice. An absorption shield that should be a 40k (+ mastery) shield is being crippled by Battle Fatigue again, shielding for only 16k (+ mastery). It should be affected by Battle Fatigue just once, like a normal healing. Date tested: 02.12.2014 Server tested: Fun Priority: 8.5/10. Makes the spell nearly useless. This must be urgently fixed. 1
memesiscc Posted December 11, 2014 Posted December 11, 2014 (edited) the same happens with http://www.db.pandawow.me?spell=47515/divine-aegis Edited December 11, 2014 by memesiscc
sotoh Posted December 18, 2014 Posted December 18, 2014 I bring bad news to all Discipline's Community, the part of how it currently works it's how it must works, because Battle Fatigue affect Absorb effect since patch 5.4 that it mean, absorb effect comes from healing spells that it affected twice, namely, Healing (60% less) become in shield (60% less). Example: while Spirit Shell 100k heal normal ----> 40k heal(with BF) 40k shield ----> 16k Shield (with BF) + Mastery The only good news is.... >It benefit from mastery (and i say full mastery for both effects, healing and shields) >it may be affected by Grace, Holy Spark and Archangel >It may be critic (healing) 1
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