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Obliterate's damage acting weird


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1. http://www.db.pandawow.me?spell=49020/obliterate

2. Obliterate does a bit more damage than it should.

3. How it should work: Since 5.4 Obliterate should deal 250% Weapon Damage (350% if a two-handed weapon is equipped).

4. 10/1/2015

5. Realm Fun

6. Priority: 6/10.. It's Frost DK's main damage ability. Makes 2-hander Frost DKs, especially, a bit OP.

Edited by kaibakor2012
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I thought that Might of the Frozen Wastes increases Obliterate's damage only by 40% and doesn't increase it any further. Thought that the 30% increase was only for the other attacks.. You've totally got a point there so it's my bad.

 

However, it really turns out that Obliterate is doing less damage than it should overall. If Obliterate wasn't affected by Might of the Frozen Wastes' 30% damage increase it would be doing a minimum of 107,629 damage for me. And my recount shows me that out of 11 Obliterates, my minimum was 117,683. That's why I thought that Obliterate was doing too little damage. But now that we're accounting for another 30% damage increase that would give a total Weapon Damage of Obliterate with both diseases up of 250% * 1.5 * 1.3 * 1.25 = ~609% Weapon Damage. And that would give me a minimum Obliterate damage of 149,912 which is WAY higher than what my minimum damage actually was.

 

I have so strange feeling that some of those damage increases is additive, rather than multiplicative so correct me if I'm wrong but Obliterate's damage is actually lower than it should either way. I will fix my OP as soon as I get more info.

 

And I noticed, Might of the Frozen Wastes increasing auto-attack damage with one-handers as well.. Will add that as well.

 

EDIT: Even if Might of the Frozen Wastes' damage increase was additive and not multiplicative that would make Obliterate's damage: 250% * (1 + 0.4 + 0.3) * 1.25 = 531% Weapon Damage which would result in a minimum damage of 130,693. Still higher than the 117,683 I got.

Edited by kaibakor2012
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Okay I figured it out. I tested my damage with two-onehanders. My Obliterate was supposed to do 250% Weapon Damage there.. It turned out to deal about 210% Weapon Damage.

 

So I used the 210% Weapon Damage formula and tested it with a two hander. I increased the 210% by 40% cause of Might of the Frozen Wastes so it became 294%. Then I increased it by another 30%, yet again cause of Might of the Frozen Wastes and it became 382.2%. Then I increased it by 25% accounting for both of my diseases and it became 477.75%. Then I calculated 477.75% of my minimum weapon damage (24,603) and it turned out that my minimum expected damage was 117,541. My tests gave me a minimum of 117,683. So that means that Obliterate is doing 210% Weapon Damage instead of 250% Weapon Damage indeed. Will edit my OP ASAP.

Edited by kaibakor2012
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I increased the 210% by 50% cause of Might of the Frozen Wastes so it became 315%.

 

Might of the Frozen Wastes gives 40% in MOP and it makes oblit go from 250 to 350% just as the tooltip says

 

edit

 

oblit damage is 250% * 1.3(MOTFW) * 1.4(MOTFW) * 1.25 (2 diseases) = 569% weapon damage

 

note that your auto attacks do 30% more damage because of MOTFW

note2 that if you are testing on dummies they have armor (20 - 30%)

Edited by dotadoom
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Dude, will you please stop only reading a random sentence in my whole post and comment on it? I said that Obliterate IS SUPPOSED TO DO 250% WEAPON DAMAGE AND GET INCREASED TO 350% but apparently it's bugged so it does 210% weapon damage which gets increased to 294%.....

 

Seriously...

 

Edit: I meant 40%, not 50%.. Anyways.. my post is still valid.

Edited by kaibakor2012
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Might of the Frozen Wastes gives 40% in MOP and it makes oblit go from 250 to 350% just as the tooltip says

 

edit

 

oblit damage is 250% * 1.3(MOTFW) * 1.4(MOTFW) * 1.25 (2 diseases) = 569% weapon damage

 

note that your auto attacks do 30% more damage because of MOTFW

note2 that if you are testing on dummies they have armor (20 - 30%)

 

 

Nice!

You're right with math, this Ability do a lot damage, but the disadvantage is, it's a Physical damage, so this attack must pass by two things:

Player's Armor

Player's Resilience

 

Namely 300k (critic) of dmg

300*.3(70% resilience)*.6(40% armor) (* (another damage reduction)) = 54k against players (critic)

I think the Armor Part isn't work because

= 90k (with resilience) damage deal against players without armor, and this is the damage to players

= 54k (with armor)

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