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1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream - http://www.db.pandawow.me?spell=147011/manifest-rage - http://www.db.pandawow.me?npc=73059/kokron-iron-star 2. If the http://www.db.pandawow.me?npc=73059/kokron-iron-star hits garrosh BEFORE he starts to CAST http://www.db.pandawow.me?spell=147011/manifest-rage then garrosh will not cast http://www.db.pandawow.me?spell=147011/manifest-rage as he is "stunned" and cannot cast / channel any spells. 3. If the http://www.db.pandawow.me?npc=73059/kokron-iron-star hits the boss before he starts to CAST http://www.db.pandawow.me?spell=147011/manifest-rage then after the stun has faded the boss should attempt to re-cast http://www.db.pandawow.me?spell=147011/manifest-rage as you need to INTERRUPT the bosses cast instead of stunning him before the cast. 4. x100 5. https://www.youtube.com/watch?v=ibxBT0U-K-8 "Are you sure we got it?" "Did he start CASTING his spell" implies that the boss needed to have cast the spell in order for you to actually interrupt his cast.2 points
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Как что должно транситься по оружию https://docs.google.com/spreadsheets/d/1Tujl4MeLX5AOCtEknNPOsr3FxRNVcpH_JyNyoxicfwI/edit#gid=01 point
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Ты дурачок! Говоришь что это баг и эксплойт исправления ачивок через НПС в Даларане которого добавила администрация, а ничего что если ты покупаешь персонажа с большим количеством почетных побед они заменяют твои даже без исправления(Ачив и звание автоматом). Что не покупать персонажей?Ты будешь всех банить, напишешь 1000 репортов на каждого?1 point
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1 point
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Долбень ачивы чекни -_- на акке есть, прежде чем писать хрень - - - Добавлено - - - а звание идет на весь акк1 point
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[TABLE=width: 800, align: center] [TR] [TD]PandaWoW исполняется 6 лет! 6 лет мы с вами. За это время многое изменилось. За прошедший год мы вместе через многое прошли, изменились наши игровые миры, благодаря вашим репортам было сделано множество исправлений, появились новые функции в личном кабинете и в игре, реализовано большое количество игрового контента. Спасибо всем, кто все это время был с нами, мы стараемся и будем стараться делать игру на наших серверах еще более качественной и приятной. Всю неделю с 21.04 по 28.04 будут действовать следующие акции: Все цены на предметы снижены на 20%. При пожертвовании любым доступным способом, независимо от суммы, дополнительно зачисляется +20% от суммы (например, при пожертвовании на 100 золотых монет, будет зачислено 120 монет и т.д). За голосование на проекте вы будете получать на 50% больше серебряных монет. Стоимость переноса персонажей в эти дни составит 100 золотых. [/TD] [/TR] [/TABLE]1 point
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Tested 26/12/2018. • Scorpionz • КИСА ПЕРЕЖРАЛА ИРИСА • n0id Remaining Bugs we found (will be updated later): [spoiler=General:] ============================================================================================== 1) Spell Target Selection. Problem: Garrosh can target same player with http://www.db.pandawow.me?spell=147209/malice & http://www.db.pandawow.me?spell=147665/fixate. How it should work: Garrosh shouldn't target same player with http://www.db.pandawow.me?spell=147209/malice & http://www.db.pandawow.me?spell=147665/fixate if there are other raid members alive. Also http://www.db.pandawow.me?spell=147665/fixate should not select Garrosh's main target (tank) if other players are alive. For http://www.db.pandawow.me?spell=147209/malice that was fixed. ============================================================================================== 2) Teleportation to Stormwind Phase. Problem: After Garrosh & players teleport to Stormwind (Phase 4 location), boss sometimes despawns (Teleports back to spawn, but doesn't reset - stays in phase 4 model). •Screenshots: https://imgur.com/a/Owued, https://imgur.com/a/FbNJa. •Video-1: •Video-2: How it should work: After Garrosh & players teleport to Stormwind (Phase 4 location), he should never despawn (only if raid wipes of course). ============================================================================================== [spoiler=Malice:] ============================================================================================== 1) http://www.db.pandawow.me?spell=147209/malice target selection. Problem: http://www.db.pandawow.me?spell=147209/malice deals damage to ALL players inside circle - http://www.db.pandawow.me?spell=147235/malicious-blast. http://bildites.lv/images/dnwqucfs/145398/thumbnail.jpg How it should work: Video: ============================================================================================== 2) http://www.db.pandawow.me?spell=147209/malice Circle & http://www.db.pandawow.me?spell=147235/malicious-blast debuff on players inside it (timer is broken?). Problem: http://www.db.pandawow.me?spell=147209/malice Circle doesn't check if player who was just inside it is still in it before every http://www.db.pandawow.me?spell=147235/malicious-blast tick. I stood inside http://www.db.pandawow.me?spell=147209/malice circle, took 1 stack of http://www.db.pandawow.me?spell=147235/malicious-blast, then walked out of this Circle and took 1 more stack of http://www.db.pandawow.me?spell=147235/malicious-blast even tho I was out of http://www.db.pandawow.me?spell=147209/malice circle already. http://bildites.lv/images/sghzn88s/145395/thumbnail.jpg How it should work: http://www.db.pandawow.me?spell=147209/malice Circle should check which players are inside it before every http://www.db.pandawow.me?spell=147235/malicious-blast tick. ============================================================================================== [spoiler=Bombardment:] ============================================================================================== 1) http://www.db.pandawow.me?spell=147135/bombardment target selection. Problem: http://www.db.pandawow.me?spell=147135/bombardment targets players. http://bildites.lv/images/ey26x3bd/145399/thumbnail.jpg How it should work: http://www.db.pandawow.me?spell=147135/bombardment should target players & random locations around players. Video: ============================================================================================== [spoiler=Ko'kron Iron Star:] ============================================================================================== 1) http://www.db.pandawow.me?npc=73059/kokron-iron-star target selection. Problem: http://www.db.pandawow.me?npc=73059/kokron-iron-star often bugs out when it chooses next target (http://www.db.pandawow.me?spell=147665/fixate) - it becomes very slow + animation bugs out (it looks like a Dead NPC moving towards you). http://bildites.lv/images/6dmjc3f9/145403/thumbnail.jpg How it should work: http://www.db.pandawow.me?npc=73059/kokron-iron-star should never change base movement speed when choosing next target (http://www.db.pandawow.me?spell=147665/fixate). Video: ============================================================================================== [spoiler=Manifest Rage:] ============================================================================================== 1. 3. https://forum.pandawow.ru/showthread.php?t=243746 ==============================================================================================1 point
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30/01/2018. Tested Everything Again & Updated Bug List. New Report: [spoiler=General:] General Mechanics: 4. •Fixed: 2/4. •Bugs: 2/4. ============================================================================================== 1)When Garrosh reaches 0% health, he enters a 20-second role-playing speech, after which your raid is teleported to a phased Stormwind City location. Here, Garrosh is healed to 60% health. Fixed. ============================================================================================== 2)When Players get teleported to a phased Stormwind City location they are stunned for 15-Seconds (http://www.db.pandawow.me?spell=148440/weak-minded). Fixed. ============================================================================================== 3)In this phase Garrosh will no longer uses abilities from previous phases, instead he receives 4 new ones. Fix Needs Review. Problem: Garrosh doesn't use abilities from previous phases, but doesn't lose Empowered Buffs (From Phase 2-3). How it should work: In Phase 4 Garrosh should lose these buffs: •http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption (Buff ID: 145833). •http://www.db.pandawow.me?spell=145171/empowered-touch-of-yshaarj (Buff ID: 145832). •http://www.db.pandawow.me?spell=144816/empowered-desecrate (Buff ID: 145829). •http://www.db.pandawow.me?spell=145195/empowered-gripping-despair (Buff ID: 145831). ============================================================================================== 4) Teleportation to Stormwind Phase. Critical Bug. Problem: After Garrosh & players teleport to Stormwind (Phase 4 location), boss sometimes despawns (Teleports back to spawn, but doesn't reset - stays in phase 4 model). •Screenshots: https://imgur.com/a/Owued, https://imgur.com/a/FbNJa. •Video-1: •Video-2: How it should work: After Garrosh & players teleport to Stormwind (Phase 4 location), he should never despawn (only if raid wipes of course). ============================================================================================== [spoiler=Malice:] Malice Mechanics: 5. •Fixed: 3/5. •Bugs: 2/5. ============================================================================================== 1) http://www.db.pandawow.me?spell=147209/malice is a 10-second undispellable debuff that Garrosh casts on random, non-tank raid members. Fixed. ============================================================================================== 2) While this debuff is active, the player affected by http://www.db.pandawow.me?spell=147209/malice will deal damage to a number of random allies selected from within a small radius around them. These players will be damaged by http://www.db.pandawow.me?spell=147235/malicious-blast This applies a short DoT to them, and also stacks a debuff on them that increases the damage that they take from subsequent http://www.db.pandawow.me?spell=147235/malicious-blast ticks. This second debuff lasts for 3 seconds. Fixed. ============================================================================================== 3) If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid). Fixed. ============================================================================================== 4) Once http://www.db.pandawow.me?spell=147209/malice bolts reach Garrosh, they will do raid-wide damage to all players & give boss +5 Energy - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion. Fix Needs Review. Problem: http://www.db.pandawow.me?spell=147209/malice bolts which fly to Garrosh can sometimes miss him, which means no energy/damage will happen. How it should work: http://www.db.pandawow.me?spell=147209/malice bolts should always reach Garrosh and give him energy/do raid-wide damage. ============================================================================================== 5) Once http://www.db.pandawow.me?spell=147209/malice Circle & http://www.db.pandawow.me?spell=147235/malicious-blast debuff on players inside it (Check Timer). Fix Needs Review. Problem: http://www.db.pandawow.me?spell=147209/malice Circle doesn't check if player who was just inside it is still in it before every http://www.db.pandawow.me?spell=147235/malicious-blast tick. I stood inside http://www.db.pandawow.me?spell=147209/malice circle, took 1 stack of http://www.db.pandawow.me?spell=147235/malicious-blast, then walked out of this Circle and took 1 more stack of http://www.db.pandawow.me?spell=147235/malicious-blast even tho I was out of http://www.db.pandawow.me?spell=147209/malice circle already. How it should work: http://www.db.pandawow.me?spell=147209/malice Circle should check which players are inside it before every http://www.db.pandawow.me?spell=147235/malicious-blast tick. ============================================================================================== [spoiler=Bombardment:] Bombardment Mechanics: 3. •Fixed: 3/3. •Bugs: 0/3. ============================================================================================== 1) http://www.db.pandawow.me?spell=147135/bombardment causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?spell=147135/bombardment Inflicts xx.xx Fire damage to enemies within 6 yards and creates a patch of Napalm. Fixed. ============================================================================================== 3) http://www.db.pandawow.me?spell=147135/bombardment can be seen from distance (Phasing Bug). Fixed. ============================================================================================== [spoiler=Ko'kron Iron Star:] Ko'kron Iron Star Mechanics: 6. •Fixed: 5/6. •Bugs: 1/6. ============================================================================================== 1) Shortly after Bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears. Fixed. ============================================================================================== 3) Location where http://www.db.pandawow.me?npc=73059/kokron-iron-star will appear can be seen from distance (Phasing Bug). Fixed. ============================================================================================== 4) If http://www.db.pandawow.me?npc=73059/kokron-iron-star touches a player or Garrosh, it deals a high amount of raid-wide damage, interrupting player spellcasting and locking players out of the respective spell school - http://www.db.pandawow.me?spell=147173/unstable-iron-star. Fixed. ============================================================================================== 5) If http://www.db.pandawow.me?npc=73059/kokron-iron-star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage. https://imgur.com/a/h3y9a, https://imgur.com/a/TxRvi. Fixed. ============================================================================================== 6)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. Fix Needs Review. Problem: http://www.db.pandawow.me?npc=73059/kokron-iron-star http://www.db.pandawow.me?spell=147665/fixates on random players. Picture: http://www.db.pandawow.me?spell=147665/fixate was on Player A, next Fixate was used on Player C. And you can see that Player A & B were right next to http://www.db.pandawow.me?npc=73059/kokron-iron-star but http://www.db.pandawow.me?npc=73059/kokron-iron-star http://www.db.pandawow.me?spell=147665/fixated on Player C. http://bildites.lv/images/8dg79h8q/89832/thumbnail.jpg How it should work: http://www.db.pandawow.me?npc=73059/kokron-iron-star should always http://www.db.pandawow.me?spell=147665/fixate on nearest player. ============================================================================================== [spoiler=Manifest Rage:] Manifest Rage Mechanics: 3. •Fixed: 1/3. •Bugs: 2/3. ============================================================================================== 1) Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel. https://imgur.com/a/lBpr6, https://imgur.com/a/RN3hE. Fixed. ============================================================================================== 2) During http://www.db.pandawow.me?spell=147011/manifest-rage 4-second channel many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities. Not Fixed. Problem: If players don't interrupt Garrosh when he channels http://www.db.pandawow.me?spell=147011/manifest-rage only 5x http://www.db.pandawow.me?npc=73253/manifestation-of-rage adds spawn. How it should work: If player's don't interrupt Garrosh when he channels http://www.db.pandawow.me?spell=147011/manifest-rage, then 20x http://www.db.pandawow.me?npc=73253/manifestation-of-rage adds should spawn. Of course the faster you interrupt him, the less will spawn. Proof: ============================================================================================== 3) After summoned, http://www.db.pandawow.me?npc=73253/manifestation-of-rage adds have Normal threat tables, and no abilities. Not Fixed. Problem: If no players are near http://www.db.pandawow.me?npc=73253/manifestation-of-rage when these adds spawn, they will not aggro. How it should work: http://www.db.pandawow.me?npc=73253/manifestation-of-rage should immediately aggro on players after summoned by Garrosh. Proof: ==============================================================================================1 point
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Time to fix this, Guilds waiting for months to actually do this boss on Heroic Mode.1 point
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Tested 15/11/2017. Fix Needs Review. Bug Report: [spoiler=General:] General Mechanics: 2 •Works: 2/2 •Bugs: 0/2 + 2 1)When Garrosh reaches 0% health, he enters a 20-second role-playing speech, after which your raid is teleported to a phased Stormwind City location. Here, Garrosh is healed to 60% health. WORKS. 2)When Players get teleported to a phased Stormwind City location they are stunned for 15-Seconds (http://www.db.pandawow.me?spell=148440/weak-minded). WORKS. 3)In this phase Garrosh will no longer use abilities from previous phases. Visual Bug. Garrosh doesn't use any ability from previous phases, he just has the empowered "buffs" (it's only visual). Remove them in Phase 4 Please: •http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption (Buff ID: 145833). •http://www.db.pandawow.me?spell=145171/empowered-touch-of-yshaarj (Buff ID: 145832). •http://www.db.pandawow.me?spell=144816/empowered-desecrate (Buff ID: 145829). •http://www.db.pandawow.me?spell=145195/empowered-gripping-despair (Buff ID: 145831). http://bildites.lv/images/f74pj6c6/75942/thumbnail.jpg 4)Critical Bug: Boss Disappears in Phase 4. When Phase 3 Ends Garrosh teleports everyone in the raid to Phase 4 - Stormwind. Since Orgrimmar's Map & Stormwind's Map are located very far away from each other the loading screen takes longer than usual. If players don't load fast enough, then Garrosh "resets/disappears", because "he thinks raid has wiped." I checked, he is standing back in Orgrimmar in Phase 4 model, if you aggro him there you will have Phase 1 + Phase 4 at same time in Orgrimmar. http://bildites.lv/images/8aftvyhj/75826/thumbnail.jpg http://bildites.lv/images/nghw6fsb/75826/thumbnail.jpg Special thanks to Guild Renaissance Empire for uploading these videos: 15/11/2017. New Bugs. Whne boss Teleports back to Orgrimmar (after despawning from Stormwind Phase) he aggros and runs through textures to Stormwind. If Players leave combat (fake death or anything simular) he runs back to his Throne in Orgrimmar, but he doesn't reset - he is standing in Phase 4 Model + Active (casts abilities & gains energy). And ofc attacks if you go near him/attack him. http://bildites.lv/images/5rk966ab/89838/thumbnail.jpg Note: If you wipe in Stormwind (if he didn't despawn when you teleport there) then everything is ok he resets and is back in phase 1 model + inactive. [spoiler=Malice:] Malice Mechanics: 3 •Works: 2/3 •Bugs: 1/3 1)http://www.db.pandawow.me?spell=147209/malice is a 10-second undispellable debuff that Garrosh casts on random, non-tank raid members. WORKS. http://bildites.lv/images/a7pycpje/75802/thumbnail.jpg 2)While this debuff is active, the player affected by http://www.db.pandawow.me?spell=147209/malice will deal damage to a number of random allies selected from within a small radius around them. These players will be damaged by http://www.db.pandawow.me?spell=147235/malicious-blast This applies a short DoT to them, and also stacks a debuff on them that increases the damage that they take from subsequent http://www.db.pandawow.me?spell=147235/malicious-blast ticks. This second debuff lasts for 3 seconds. WORKS. http://bildites.lv/images/7kg6txha/75803/thumbnail.jpg 3)If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid) Fix Needs Review. When Malice bolt goes to boss it can sometimes "miss" which means players won't take damage from that bolt and boss won't gain energy. http://bildites.lv/images/s5e3anjq/84848/thumbnail.jpg [spoiler=Bombardment:] Bombardment Mechanics: 1 •Works: 1/1 •Bugs: 0/1 + 1 1)http://www.db.pandawow.me?spell=147135/bombardment - is a spell that causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Getting hit by these projectiles is extremely damaging. WORKS. 2)New Bug: After last update Players are not able to see locations where http://www.db.pandawow.me?spell=147135/bombardment is going to land (Animation how fire balls are flying and hitting the ground + players no longer see visual where they will land, they only see a pool of dmg when it spawns). You are only able to see the this animation if you stay at edge of the map. http://bildites.lv/images/npjff477/84848/thumbnail.jpg [spoiler=Ko'kron Iron Star:] Ko'kron Iron Star Mechanics: 5 •Works: 4/5 •Bugs: 1/5 + 1 1)Shortly after Bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. WORKS. http://bildites.lv/images/w6ywhjm6/75809/thumbnail.jpg 2)The http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears. WORKS. http://bildites.lv/images/3e3gt8j7/75813/thumbnail.jpg 3)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. FIX NEEDS REVIEW. 15/11/2017. http://www.db.pandawow.me?npc=73059/kokron-iron-star sometimes http://www.db.pandawow.me?spell=147665/fixated on nearest player but maximum 3 times and then in decided to http://www.db.pandawow.me?spell=147665/fixate on a random player. Sometimes it http://www.db.pandawow.me?spell=147665/fixated on a random player after first fixate, sometimes even after spawn. Picture: http://www.db.pandawow.me?spell=147665/fixate was on Player A, next Fixate was used on Player C. And you can see that Player A & B were right next to http://www.db.pandawow.me?npc=73059/kokron-iron-star but it still http://www.db.pandawow.me?spell=147665/fixated on Player C. http://bildites.lv/images/8dg79h8q/89832/thumbnail.jpg 4)If http://www.db.pandawow.me?npc=73059/kokron-iron-star touches a player or Garrosh, it deals a high amount of raid-wide damage, interrupting player spellcasting and locking players out of the respective spell school - http://www.db.pandawow.me?spell=147173/unstable-iron-star. WORKS. http://bildites.lv/images/9meme445/75814/thumbnail.jpg 5)If http://www.db.pandawow.me?npc=73059/kokron-iron-star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage. WORKS. http://bildites.lv/images/9meme445/75814/thumbnail.jpg http://bildites.lv/images/ttxwu6rm/75792/thumbnail.jpg http://bildites.lv/images/8mcmxyrf/75792/thumbnail.jpg 6) Visual Swirl Which shows where http://www.db.pandawow.me?npc=73059/kokron-iron-star will land. BUG. Players are no longer able to see Yellow Swirly Visual where http://www.db.pandawow.me?npc=73059/kokron-iron-star will land (Same bug with Bombardment) + the animation how Iron Star is "flying" to this location. [spoiler=Manifest Rage:] Manifest Rage Mechanics: 1 •Works: 1/1 •Bugs: 0/1 1)Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel, during which time many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities. WORKS. http://bildites.lv/images/ud8m3fjt/75783/thumbnail.jpg http://bildites.lv/images/z2tx8f4x/75815/thumbnail.jpg http://bildites.lv/images/jfrr6ppd/75782/thumbnail.jpg1 point