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Showing content with the highest reputation on 05/14/20 in all areas

  1. I just did some tests on Public Test Realm and this is how https://www.db.pandawow.me?spell=143593/defensive-stance works at the moment: 1. Players (most likely 2 tanks) who are under the effect of https://www.db.pandawow.me?spell=143494 do not generate rage for boss when they hit him with an ability. 2. Every time boss is hit by an ability (we are not talking about dots here which were applied before boss entered this stance and of course tanks) he generates +2 rage per player and this has 1 second cooldown. 3. Boss generates rage every time he applies a new stack of https://www.db.pandawow.me?spell=143494 formula here is stacks of https://www.db.pandawow.me?spell=143494 * 5. Are you using 1 tank to defeat this boss? Most likely tank has ~10 stacks when boss enters https://www.db.pandawow.me?spell=143593/defensive-stance so that's going to generate 10 * 5 = +50 every 8 seconds because this is how often boss is applying a new stack. Or you have the entire raid attacking boss in defensive stance? Let's say ~18 players (since we excluded tanks and healers) are attacking boss. That means he generates 2 * 18 = 36 rage every 1 second. Why did I write all of this here? Because currently I have not found any bugs with https://www.db.pandawow.me?spell=143593.
    4 points
  2. Cделать рейты на ГС ибо лутать по 70 ОД это долго на куче чаров. Предлагаю сделать 130-140 фиксировано. Я думаю,вы понимаете насколько большой ажиотаж над ОД и насколько долго приходится мучатся чтоб отбить кап
    1 point
  3. Я за, только вместе с этим нерфануть все абилки рогам на те же 50%
    1 point
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