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Showing content with the highest reputation on 04/05/25 in all areas

  1. If someone for real believes that the server owner, administrators, a team of developers and GMs listen to 1 person opinion then I would really like to have a conversasion with him/her in private. The decisions (in general, not particularly this one about BGs) are not taken if a person or a group of people are complaining about it. We already know from the past that whatever change we make every single time someone will complain because he won't like or because it affect his class/specialization or in general his convenience. Of course administration reads the suggestion of the community but if the idea is bad it will never implemented. The specific suggestion was not submited by Pujo but from other people as well, both publicly and privately. Pujo just makes the most noise. On topic: We (administration) noticed that in the last months the activity on BGs were decreased so the decision was primarily taken by us that something had to change. The main problem with bigger premade groups (5 people premades) was that most of the times a group of end game geared players, usually with a decent BG experience joined in a single team so for example at 10vs10 BGs, the half team consisted by decent players. That was giving a big disadvantage to the opponent team which might had under geared players from x100 or even from x5 which closed recently. Now with this change, even the 3 people premade will still have an advantage against the opponent team in case they do not have a premade group in their team but the advantage will not be so game breaking. With this change we tried to make our BGs as more enjoyable as possible. What is the point half of the times to be in a premade group or just be lucky and be in a team with a 5 people premade party and the other times to be their opponent and slain your team and camping out your graveyard until you release? Very soon, a new system which will reward even the losing team will be implemented and players regarding how hard they fought, capped more bases/flags etc. will have the opportunity to receive the new BG currency+conquest points so they can have a motivation to play and make the BGs more interested. In general, big advantages for team #1 and big disadvantages for team #2 will result in the lost of interest to continue playing BG. Moreover, something positive is that it was almost impossible to create 2 premade groups consisted of 5 players each, now after this change, players might be able to form 2 different premades and play against each other so a more balanced BG can be played. It's surely easier to find 6 people instead of 10. So, you now know who you have to blaim for this change. Also, keep in mind that those changes that were made and the others which will come soon made due to the change of population and motivation of players to obtain something else which they could not (referring in the upcoming change at the transmogrification NPCs). The suggestion was discussed by the server administration and developement team literally few days ago and it was decided that we will limit premade groups up to 3 people. Declined.
    3 points
  2. I am glad you keep records, inspect everyone, ask their PvP experience, check their game play and scoreboard all time and you can tell who is bad and who is not. Maybe if you do all that you do not really play BGs and you focus on inspections. Probably the BGs we played together yesterday at evening had 2-3 good dps on the team but somehow we managed to win several times an opponent 3 healer team. Maybe I was in a different BG who knows. Anyway, I already explained everything and why we won't make this change but if you fail to comprehend it there is not much we can do. I am locking the topic since all the questions and requests were answered or completed. I will come back on this topic when we will be ready with the rest changes that we will introduce on battlegrounds. Locked.
    2 points
  3. Fact. I don't think reducing the limit from 5 to 3 people was a good decision. I agree with everything else. People just want to log in in the evening, play as a group, have a laugh — and even that was taken away from them.
    2 points
  4. Thank you very much, that's brand new information for me. This is the first time I see afk players inside BGs and under geared players from x100 realm. Yes very good suggestion so the healers can wait 30 minutes to enter in a BG. Also, I literally explained about the 1-1 healer per premade you suggested but you still write the exact same no sense, so there is no need to write again the same stuff. You can read my replies on the previous topics you created. Indeed all people who have million damage and healing are bots. Anyway, the topic is locked and author is banned for spamming.
    1 point
  5. с клиента игры удалить хилов надо я считаю ибо на хилах только бабы женщины играют
    1 point
  6. Нужно запретить регать хилам, дисбаланс вносят
    1 point
  7. Бесполезно уже что-то придумывать, когда на этом сервере остались одни уебаны (за редким исключением). Всегда найдут, как заабузить «систему». /spit
    1 point
  8. Hello, The healer cap, which ensures an equal number of healers on both sides, is definitely a positive change. However, reducing the premade group size from five to three players is just ridiculous. It doesn't make any sense. The main issue has always been the imbalance in the number of healers on each side; sometimes one side has three or four healers while the other has just one. So why would you also nerf the premade group? That just adds to the confusion. Additionally, why take action based on the opinion of just one person? Just because they posted something? If you're going to make such a significant decision for the server, you should conduct a poll or a vote to see who supports the idea and who doesn't! It would also be helpful to run voting polls on the Discord server to get more feedback in the future!!!! (Stop listening to Elpujo ideas)
    1 point
  9. I agree with him. Its much more fun queuing with 4 of you're buddys making it 3 wasn't a good choice I'll leave my vote here as a Yes for this.
    1 point
  10. Some updates regarding the chages we promised few days ago. The following changes are already implemented in our live realms: 1. Healers per team (max 3 healers in 10vs10/15vs15 BGs) and priority to healers in queue (the match making system gives them priority so both teams can have the equal amount of healers) 2. Maximum players who can queue BG from premade group changed from 5 to 3. 3. Forbid to change specialization while being in BG queue & while being inside BG. Need launcher update (not implemented yet on live realms) 4. New BG currency. 5. PvP and PvE transmogrification NPCs at xfun will offer items with new BG currency+honor. We are also discussing about a new system which will reward the losing team depending on how hard the team fought. For example: 800 or more/1600 bases -- 50 new BG currency 1200 or more/1600 bases -- 80 new BG currency 1400 or more/1600 bases -- 100 new BG currency Same goes with flags BGs: 1 capped flag -- 50 new BG currency 2 capped flag -- 100 new BG currency Again, all those numbers are just examples.
    1 point
  11. 1. https://db.pandawow.me/?item=79257, https://db.pandawow.me/?item=49633 и тому подобные бафы от профессий. 2. Когда твой персонаж находится не в бою, а твой союзник в бою, в этот момент, когда ты накладываешь баф от профессий на себя и на союзника, то твой персонаж тоже входит в бой 3. Бафы от профессий не должны вводить в комбат, потому что бафы персонажа не вводят в комбат (как показано на видео выше), например баф https://db.pandawow.me/?spell=21562 4. Проверялось только на БГ 5. Баг чем неприятен, например, ты на БГ реснулся, вешаешь на себя бафы и хочешь сесть на маунта, чтобы побыстрее пойти захватывать другие точки, а из-за этого бага вешается на тебя комбат и ты не можешь сесть на маунта.
    1 point
  12. 1. https://db.pandawow.me/?npc=34802, наверно https://db.pandawow.me/?npc=34793, и наверно https://db.pandawow.me/?npc=28781 тоже 2. На бг Остров Завоеванийhttps://db.pandawow.me/?zone=4710 я использовал https://db.pandawow.me/?spell=1490 на https://db.pandawow.me/?npc=34802 и пришлось убегать там были враги и все 5 минут что был наложен https://db.pandawow.me/?spell=1490 на https://db.pandawow.me/?npc=34802 с моего лока не спадал комбат 3. Должно работать (комбат спадать), как если бы, https://db.pandawow.me/?spell=1490 был наложен на https://db.pandawow.me/?npc=31144 4. бг
    1 point
  13. Администрация сервера тоже не обязана вмешиваться в игровой процесс.И они в принципе,нам ничего не обязаны. Они обязаны дяде-Зеоксу А насчёт механик игры - ну не знают они их,пусть узнают. ExRT один из самых популярных аддонов в принципе на уровне с дбм-мом. Не понимаю,как вы в рейды ходите без аддонов. Ещё пытаетесь себя называть ПВЕшерами хотя по факту ими не являетесь
    1 point
  14. 3 healers per team is too much for the simple reason that in most bg's there is maybe 2-3 good dps and the rest are bad players that dont do any dmg, how do u want a teamfight to end when there is 3 healers vs 1-2 dps? do u play your own server? very rarely a team has more than 3 good dps and u want 3 healers per team, my suggestions are based on what i experienced and seen in bg, in most bg's there is 1-3 good dps and the rest are useles players, very often there is 3 good healers vs 1-2 good dps and the fights never end and yes i would block premades from queing with more than 1 healer for the simple reason that if there is only 2 good healers online they should be facing each other instead of queing together for the sake of balance i dont make random suggestions, there is a lot of reasoning behind them
    0 points
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