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warlockenjoyer

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Everything posted by warlockenjoyer

  1. 2 dps in our team, most bgs have only 1-3 dps, the rest are bots
  2. 2 550 heal premade vs 1 500k hp healer
  3. 2 heal premade + another heal vs 1 low gear heal 3 healers per team is too much, limit it to 2 per team, block premades from queing with more than 1 healer, those changes are very needed, i could be taking screenshots all day proving my point and why these suggestions are needed because most bg's have the same problems
  4. 2 heal premade vs 2 random healers, jegerm if u listened to all my suggestions the battlegrounds would be hella balanced and there is only 2 dps in our team, maybe 3, supporting my suggestion to limit healers per bg to 2 per team max, listen to my suggestions and the server will be more enjoyable for everyone, i literally play bgs all day everyday since forever, i know what the server problems are and what the server needs
  5. https://www.wowhead.com/ptr/item=166838/sleetguard-warboots
  6. one of my suggestions was give all lvl 90 players from x100 and x5 free 522ilvl through mail, but that suggestion was dismissed and i wont insist on that because i understood pve players choose to play pve so if they are naked is their choice
  7. 2 heals vs 0 heals, why? they are queing 2 heal in premade, if my suggestion was implemented one of the healers would be on the other team, making the bg more BALANCED
  8. 3 healers per team is too much for the simple reason that in most bg's there is maybe 2-3 good dps and the rest are bad players that dont do any dmg, how do u want a teamfight to end when there is 3 healers vs 1-2 dps? do u play your own server? very rarely a team has more than 3 good dps and u want 3 healers per team, my suggestions are based on what i experienced and seen in bg, in most bg's there is 1-3 good dps and the rest are useles players, very often there is 3 good healers vs 1-2 good dps and the fights never end and yes i would block premades from queing with more than 1 healer for the simple reason that if there is only 2 good healers online they should be facing each other instead of queing together for the sake of balance i dont make random suggestions, there is a lot of reasoning behind them
  9. this is why u need to block more than 1 healer role per premade, only 1 healer role per premade, so if there is only 2 good healers online they dont que together in bg and face 0 healers on the enemy team, with this they would be forced to be on different teams
  10. obviously, but often there is 2 heals in premade, 2 good heals, vs no heals or random bad healers, thats why i told u we need to block more than 1 heal spec per premade, to ensure those good healer players are split on different teams in case there isnt more good healers queing, 2 good healers vs 2 random healers does make a big difference in bg and we really need the healers limited to 2 per team max, 3 is too much, the fights never end with that many healers per team
  11. @Jegerm3 heals vs 0 heals
  12. well, this bg i did an hour ago was 3 heals vs 1
  13. gotcha, but 3 heals is too much, it really is too much healing, fights last too long
  14. @Jegermblock premades from queing if there is more than 1 healer role, thats the most important needed change, it will fix 99% of bg imbalances
  15. pls make it 2 heals max, 3 is too much, especially on a 10v10 map
  16. can u guys add stiches to the morpher npc? is cool af
  17. dont touch the fking visuals of the game, leave the game as it is, ty
  18. @Jegerm btw, i really would block premades from queing if there is more than 1 player with healer role, make a message appear saying "u cant que 2 healers" and block specialization change during preparation zone as if it was arena, these other changes are very needed too
  19. can u guys add all the visuals of DK class specific weapon enchants on the neffarius npc for bloody tokens? for example https://www.wowhead.com/wotlk/spell=53323/rune-of-swordshattering , is cool as hell
  20. i would limit it to 2 max per team, is plenty, but i think the new changes are going to be good
  21. 4 heals vs 4 heals is unplayable, permanent fight where nobody dies for 10min will we have a healers limitation implemented? like que wont pop for extra healers if both teams already have 2 healers? @Jegerm and the 2nd pic, half of the bg are healers, 5 per team rolf
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