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warlockenjoyer

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Everything posted by warlockenjoyer

  1. also that, but if they advise players to use them then i guess they do something
  2. "As I already said in the past numerous times, use /ignore #playername feature if you feel offended or annoyed by him or any other player." we can't do that inside a battleground, it does NOT work, could you guys make it so we can /ignore players inside bg?
  3. 1. fun realm 2. Drillhole 3. he spams the /bg chat (and /w chat) every time all the time, insulting almost every player that is near him repeatedly saying the same sentences non stop, most times these players he insult didnt even talk to him or said anything, he is just like that https://imgur.com/a/lEr4kNA can you guys permanently mute this guy? he joins bg, doesnt play it (stays afk in base) and just spams the chat insulting every single player that tells him to stop spamming the chat if u ignore him he keeps talking, if u answer him he keeps talking, both cases he says the same sentences/words repeatedly, and the ignore button doesnt work in cross realm so what are we supposed to do to stop reading his spam other than hidding the whole chat? https://imgur.com/a/tn2HKDV if a bg lasts 15min he spams the chat for 15min https://imgur.com/a/aIXZ5Cz many players tell him to stfu and he keeps going
  4. i see, i dont think there is differences inside/outside dungeon so it might be just like that, devs might know
  5. this speed thing looks abusive, the normal thing to do would be nerf it based on what was done with that Death Grip gliph
  6. and what was the talk about? is this a bug or is proven to be working as intended?
  7. can u find one of those many videos from retail?
  8. 1. https://db.pandawow.me/?item=76096 + https://db.pandawow.me/?spell=55016 and https://db.pandawow.me/?item=76096 + https://db.pandawow.me/?spell=1850 2. they stack resulting in crazy speed (425% movement speed boost with nitro boots, 289% with druid spell) 3. such speed effects shouldn't stack 4. all realms 5 may 2023 6. 7/10 it saves players in situations they should die, it helps players get berseker buff when bg starts, it helps players chase a flag carrier in situations where they should be too far to reach him, etc 2023-05-05 13-38-18_converted.mp4 carrerilla+potion_converted.mp4 darkwater+nitro 425% speed.mp4
  9. all i hear is PVE'r excuses, go bg
  10. pve can be learned, boss is predictible, players is more complicated, pvp requires more brain
  11. play pvp instead
  12. 1. https://db.pandawow.me/?spell=48721 2. consuming runes on blood boil doesnt generate 10p runic power unless you hit an enemy 3. consuming a rune should always generate 10 runic power 4. cross realm/fun realm 5. 1 may 2023 6. 7/10 it can get annoying in certain situations where you need runic power asap and there is no enemies near you, resulting in wasted runes without getting any runic power from it https://wowpedia.fandom.com/wiki/Rune_system#Runic_power "Runic power is an extra resource that builds up as the death knight use their abilities, displayed as an empty bar that fills up with a light sky blue color similar to rage under the death knight's health bar. Generally, offensive rune abilities generate 10 runic power per rune required to use that ability."
  13. it was working a certain way and it was randomly changed just because someone didn't "feel like it made sense", that is not a fair change, what if it was working as intended and we just nerfed it because yes? for you is not a problem because u clearly dont play dk, for me it is a problem because it was a somewhat useful gliph and now is useless
  14. 1. Seed of corruption (When the target takes X total damage from the caster OR DIES, the seed will inflict 899 to 1045 Shadow damage to all enemies within 10 meters of the target.) 2. the "or dies" part of the tooltip doesnt work 3. the AOE explosion should be triggered if the target dies 4. all realms 5. today 6. 5/10 ---- 2nd bug: 1. Seed of corruption (When the target TAKES X TOTAL DAMAGE FROM THE CASTER or dies, the seed will inflict 899 to 1045 Shadow damage to all enemies within 10 meters of the target.) 2. if a target has a shield of any kind, the dmg he recieves is not countng for the triggering of the AOE explosion 3. any dmg done to the target should count for the triggering of the explosion 4. all realms 5. today 6. 6/10
  15. it would work only in the scenarios i described where u grip someone they block or buble and then u can wait till their effect ends and grip them again since it got reset, but it wouldn't be spammeable the way you didnt like, i dont see the problem in working like that, there is no way to know how it should work other than reading tooltips and understanding game mechanics, by logic it would work as you say shouldn't work as there is no difference between the 2 charges of Death Grips, the 2nd grip doesnt have a weird name or different tooltip it's literally the same spell being able to be used again if no one can proof anything then lets make it a middle term, that is my suggestion
  16. https://db.pandawow.me/?item=31455 Предмет не имеет минимального требуемого уровня.
  17. makes sense
  18. solved
  19. 1. https://db.pandawow.me/?spell=108210 2. it shows 50% damage reduction in a pvp fight (i dont know if is just a visual bug or if its actually reducing the target damage by 50% instead of 25%) 3. it should show 25% damage reduction in a pvp fight instead of 50% 4. xfun/cross 5. 24 april 2023 6. 2/10 if visual 8/10 if the damage reduction is 50% instead of 25%
  20. no, before it was working as i described and someone made the change without any proofs, so why the fuck do i have to proof anything when the change was randomly made without any proof just because it didnt make sense to someone?? a change is made without proof and then other players are asked to proof something? lets start changing mechanigs randomly without proofs and then ask other players to prove it shouldn't work the way it was randomly changed?? logically it should work exactly as it used to work, as i described i tried to find anything about the topic and couldn't find a single person talking about the pvp bonus set for dk's on pandaria, so what do we do now? do we start making changes in spells and gliphs randomly and ask other players to proof it shouldn't be as someone randomly decided it to be? there is no reason for this gliph to not work in any use of death grip other than because someone didn't like how it was already working.. if we are going to start making custom changes to gliphs and spells then make it so the 2nd grip use can only reset the cooldown of death grip if it hits the same target that the first death grip use hit, so the "abuse" can't happen but it still would work in the scenario i described so everyone is happy
  21. it does make sense because thats is exaclty what the gliph was designed for, to reset its cooldown when hitting immune targets.. its supposed to reset the cooldown everytime you hit a immune how that doesnt make sense to you? maybe if you guys dont like it being infinite the reset could be limited to once so the 2 grips can be reseted only once, so in my case scenario it would still work that way but in your case scenario of infinite grips it wouldn't work that way so total grips would be limited to 4 instead of infinite, but here we are speculating it used to work exactly as u described that shouldn't work, so who made the change and why? just because it made no sense to someone without any confirmation from anywhere? given how the gliph works and how the cooldowns of the hability are triggered it does perfect sense to me that it should reset any Death grip use not only the first one
  22. who proved that it shouldn't work how i'm saying? who decided it? it is how it was working before so either someone proved it had to be changed or it was a random change.. there is absolutely no difference in both Death Grips the same way there is no difference in having 2 darksouls from warlock with archimonde talent, i understand what you saying but who came up with seeing it as something that shouldn't be happening? is there any proof that supports what you are saying that shouldn't be happening? making random changes on habilities doesnt seem to be fair to me, it opens the door to many random nerfs of many classes just because "it looks op"
  23. where can one see all the hotfixes done through the whole MoP expansion?
  24. watch how this will get fixed fast while the dk minor gliphs remain bugged
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