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warlockenjoyer

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Everything posted by warlockenjoyer

  1. @DeadMouse make this duel to death difficult to start, make players type something like "I accept" the same way is hard to delete some items making us type "delete", dont make it so easy to start because some players probably already misslicked it or thought it was a normal duel and lost their char, u guys are insane for adding this shit feature in the game, all it will do is make people who dont know wtf is this lose their chars like for example that mage that had 153days of game time called simpofol or something like that, he probably did the duel not knowing wtf was that and im sure there is other players that got fucked up like that and i personally think its a very unfair and fucked up shit to happen to him or to anyone who dont know wtf this duel to death was add an option to the website to pay real money to recover lost chars through a makgora duel and not only u will get more money for the server but also wont fuck up players that didnt know wtf was this shit and lost their char admins please dont be assholes to your own playerbase and add an option to recover lost chars through makgora, he probably had no idea of what was going on, im sure that mage wants to recover his char and will pay real money to recover it, i did feel bad for that mage lol
  2. @Neff can u take a look at this once u got some time?
  3. top heals
  4. yea, everyone should be forced to solo que bg, or maximum a group of 2 players @Jegerm there u have an amazing suggestion that won't affect que times at all
  5. @Jegermblock 5 man premades, limit it to 2 maybe 3 players maximum block healers from joining bg if the game has less than 5 dps on each team block specialization change inside bg which allows people to join bg as dps and then switch to healer in preparation zone, make it like its on arena, once u que with a spect u cant change it block healers from joining bg if a bg already has 2 healers on each team keep allowing bg's to start if there is no healers on que which will allow que's to continue being fast for everyone something, things cant continue being like this the entire morning is unplayable because its a 5 man premade with 1 or 2 healers vs 2-3 dps without healer, its like this until like mid day when people start coming online and then most bgs are 4-5 healers vs 1-2 healers and is just as retarded as the rest of the morning, not making any changes to the current BG problems pandawow is facing is going to push players away from the server
  6. 5 heals vs 3 heals, infinite fights where nobody was dying @Jegerm pls limit healers to 2 per team max
  7. ? this map and other base type maps have their points increased by a lot whenever a team has all bases, why would this map be any different? it's been like that since i joined the server
  8. @Jegermblock 5 man premades from being able to que bg, limit it to 2 or 3 players max
  9. my team was me solo queing, as 90% of the time
  10. it wont if u actually listen to our suggestions instead of making examples with things we didnt suggest, we didnt suggest blocking a bg from starting unless both teams have 2 healers, we suggested a system where if healers que bg and there is already a bg that has 4 healers they wont get que pop, and if one team has 1 heal and the other has 0 then that new healer will be asigned to the team that has 0, and if one team has 2 healers and the other 0 that new healer will be asigned to the team that has 0, and if one team has 2 healers and the other one has 1 that new healer will be asigned to the team that only has 1 these changes are needed jegerm and they will only increase que time to healer players in certain circumstances, this should not affect the dps players que time at all, if nobody is queing healer then make it that the bg can start anyway just like its currently
  11. not true, what causes all this mess are the PREMADES of 5 players that people do, so 5 players join one team at once and the other team is filled with players who que solo, usually ending in a 5vs2 or 5v3 match, premades of 5 players are the issue, specially when they que with 2 healers limit premades to maximum 2 players and that will solve it
  12. cant u guys make it so the bg can still happen with 0 healers in que and in case healers que then they are placed strictly on each team equally? requiring 2 heals per team or the bg doesnt start is not what i suggested, BG's should start with or without healers and if they happen to que THEN there is the restriction/matchmaking, and if there is already enough healers in bg and a healer decides to que and it doesnt pop for that person then yeah thats the goal of these changes we ask for and blocking premades from queing bg with 2 healer roles and blocking specialization change inside bg, as it is with arena, is a needed change too to solve the healers issue and i dont see how would that change anything, only healers will have longer que's, for the rest of the players it will be the exact same since they are dps's and enough dps's que bg all day cant u guys just make it that if a bg already has 2 healers on each team no more healers can join the bg? how is that going to affect que times for players that arent healers? just keep everything the same and 1. restrict premade number of players to 2 or 3 max and roles to 1 heal per premade + block specialization change inside bg 2. make it so once a bg has 2 healers on each team then no more healers can join the bg and only more dps can 3. keep allowing battlegrounds to start without any healers on any team and the que's will keep popping just as often as they pop currently, que time will be longer only for players who try to join as healer role i dont see the problem u are telling me unless u make it so a bg won't start until both teams have 2 healers, thats not what we asking for, we asking to LIMIT healers max amount to 2 per team, so if more people try to que bg as healer role they wont get que until the current bg ends or a healer leaves, is simple nobody asked to block bg's from starting unless both teams have 2 healers
  13. @Jegerm u guys really should do something to the matchmaking system, everyday i see crazier shit, blocking premades bigger than 2 players and looking into how the game puts players on each team would prevent shit like this from happening
  14. block premades bigger than 2 players, make it so trying to que bg in premade with more than 2 players shows a "u cant que with that many players" type of message, that would solve a lot of the bg imbalances we got going on
  15. 1. Runescroll of Fortitude III 2. says it gives 8% stamina, but if my mathing is mathing it doesnt give me +8% stamina 3. it should give +8% stamina example in pictures, my stamina goes from 1000k to 1068k instead of from 1000k to 1080k, which would be that 8% 1.000.095 x 1.08 = 1.080.102 (the 8% mathing) the same problem happens with 10% stamina buffs, i get to 1085k hp instead of 1100k which would be that extra 10%
  16. 1 heal vs 5, this healer roles thing needs to be reworked/fixed @Neff@Jegerm
  17. 1. https://www.wowhead.com/spell=51460/runic-corruption 2. lasts 2.52 seconds on blood dk spec, on frost and unholy lasts 3s 3. should last 3s on all specs
  18. we really need free 550ilvl items from the start items npc and run the voice that pwow gives full gear from the start so arena players come play here i said 1 heal per team because usually there is only 1 premade queing with 2 healers and the other team has none, in 15v15 fights i dont mind 3 healers vs 3 healers, is fun anyway, but the problem is when its 5 heaelrs vs 5 healers then nobody is dying for the entire fight lol, or when one team has 0 heals and the other one has 2 or 3 or even 5
  19. nvm, found the answer myself
  20. i would limit bgs to 1 heal per team, anytime a bg has no healers its fairly balanced and fun and lots of action back and forth since people cant self sustain forever, whenever there is healers disparity it usually ends up onesided, and if we are going to have things blizzlike then the healer roles thing should be modified like this for example, 2 healers vs 0 healers, pointless game, if healer roles were limited to 1 per group and u couldnt change specs inside bg and there was a matchmaking system that takes into account healing roles on each team this would never happen or very rarely happen
  21. warlocks work as they did in retail, the roles system in pandawow is cooked, it doesnt work like it works in retail, creating a ton of unbalanced boring bgs, the changes i suggest would improve the server greatly
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