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bloodknight2012

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  1. Are you sure that this source is reliable enough? It makes zero sense for them to change it in WoD. Even the description is still the same. Anyways.. the second one applies to all absorption shields. If you shield yourself for 100k before the duel it's only natural that it gets reduced to 40k-ish (plus PvP Power) when Battle Fatigue kicks in. I'll make sure to research it further but I'm pretty sure that's how it's supposed to work and is video proof really needed? Think it's pretty obvious. About the third one - I'll post a video in the evening when I get back home.
  2. Ok, with procs and everything I get up to 25% dodge and 23% parry due to Sparring. Still doesn't make sense.
  3. The international bug report forum isn't read by f*cking anybody but I'll post this here anyways. Basically there are 3 very important bugs with this spell that make shamans immortal. Spell: http://www.db.pandawow.me?spell=108270/stone-bulwark-totem Bugs: 1. The secondary totem absorptions last for more than 10 seconds and can also stack up resulting in one HUGE absorption shield. What should happen instead is: How it should work: Let's say that for your spell power the totem reads "...absorbing 120k damage for 10 sec, and up to an additional 30k every 5 sec thereafter". When you place it on the ground a 120k shield will appear for 10 seconds. If this 120k shield drops below 30k in the first 5 seconds it should be refilled up to 30k and if it manages to last for the whole 10 seconds it should disappear and a 30k shield should appear in its place. Then every other 5 seconds, if the shield drops below 30k it should be refilled back to 30k and the maximum shield that you have at a time should never be above 30k (after the very first 120k one, of course). I made two videos of how it works on live (it worked the same on MoP live, have no worries) and how it works on Pandawow which is ridiculous: Live - https://www.youtube.com/watch?v=1_vRWnqR9Y8&feature=youtu.be Pandawow - https://www.youtube.com/watch?v=KGd3GGA7BSo&feature=youtu.be 2. You can use the totem before a duel and when the duel starts the shield that you already have on yourself doesn't get reduced by Battle Fatigue as it should. 3. (!!!MOST IMPORTANT ONE!!!) Even if you use the totem after the duel has started or in a PvP environment like an arena or a battleground, only the first portion of it is affected by Battle Fatigue. The absorption that occurs "every 5 seconds" is always the full amount and isn't affected by Battle Fatigue as it should. Priority: 9/10, makes shamans completely broken and near immortal in some cases Realm: Fun Date of testing: 15.03.2016
  4. Am I the bugged one then? Here's my full geared 550 ilvl monk: http://s12.postimg.org/to5nbehod/monk_dodge.jpg Less than 20% seems not so much to me. The monks that dodged 90% of my attacks had less gear thus even less dodge and both my rogue and my DK have at least 5% Expertise. So their dodge chance has been less than 15% !!!
  5. The weirdest duels I've had on Fun have been vs WW monks. A while ago, I dueled some some monk (was probably around 540 ilvl) with my 530 ilvl (with Prideful weapons) Assas rogue. Every single duel, and we dueled quite a few times, he would nimble my Cheap Shot and after that literally nothing would hit him. I literally couldn't get to 5 Combo Points vs him without using Vanish, Marked for Death or Blind.. and even then.. only a single Rupture and 2-3 Mutilates while he was stunlocked managed to land on him. It was the most depressing duel series of my life. I had forgotten about this one up until today when some super weird shit happened again. I dueled this monk (again 530-540 ilvl) with my 530 ilvl Frost DK. In the 3 duels we had I didn't get a single Killing Machine proc, NOT A SINGLE ONE (so like all my white attacks were dodged, wtf? - I was 2H so no miss chance at all)! 80% of my Frost Strikes/Necrotic Strikes were dodged as well and I had to basically just spam Death Strike (as it's unmitigatable) and kite until I flop. I have a full-geared WW Monk as well.. and this actually never happens to me.. people hit me like trucks.. my dodge is normal.. so is my parry. So I can't actually get what the f*ck went wrong in those two duel series. Is there a bug that no one knows about or I'm just going nuts?
  6. bloodknight2012

    Bood tap

    The most annoying bug ever.. I wanna break something when that happens.
  7. 1. http://www.db.pandawow.me?spell=46968/shockwave 2. I can't believe this ability hasn't been reported yet. I just got hit by a 210k crit Shockwave. It's absolutely ridiculous. 3. It should barely do 75% AP damage. 4. Priority: 10/10
  8. 1. http://www.db.pandawow.me?spell=137384/combo-breaker 2. Free Tiger Palms and Blackout Kicks from http://www.db.pandawow.me?spell=137384/combo-breaker do not count towards http://www.db.pandawow.me?spell=116740/tigereye-brew. 3. They should count as Chi spent and grant stacks. 4. 04.01.2016 5. Fun 6. 8/10 Proof: http://www.db.pandawow.me?spell=115636/mastery-bottled-fury#comments:id=1731934 (12 upvotes - patch 5.1.0)
  9. Season 8 was actually a casters' and Shadowmourne season, not a DK season by far. S5 was the DK season.
  10. I'm a software dev myself.. When I write a piece of code I test the sh*t out of it before I commit it and even if I miss something I make sure to fix it as soon as possible. The devs here don't seem to care at all. Sorry but if you "fix" something 5 times and it's still JUST AS (literally) bugged, you're honestly a retard.
  11. They've been "fixing" Backdraft, ****** Core and Soul Fire probably more than 10 times already? Still just as bugged. Do the devs even care about what they're doing? Darn, I hate such people.
  12. You basically prove that it's a visual bug with this screenshot lawl.... So dumb ;x
  13. 1. http://www.db.pandawow.me?spell=56249/glyph-of-demon-training 2. It doesn't work at all. 3. - 4. 21.11.2015 5. Fun 6. 4/10
  14. 1. http://www.db.pandawow.me?spell=105174/hand-of-guldan and http://www.db.pandawow.me?spell=686/shadow-bolt 2. Those two spells deal around ~20% less damage than they should. Their formulas can be found in the wowhead changelog. 3. The spells have wrong formulas. They should deal more damage. I have 32632 SP and 26.81% Mastery. Shadow Bolt example: Hand of Gul'Dan example: 4. 21.11.2015 5. Fun 6. 7/10 (mainly because of the Hand of Gul'Dan dot - really imporant for bursting)
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