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dotadoom

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Everything posted by dotadoom

  1. >make your own server >apply these changes >proffit?? dude, they haven't even gotten close to finishing MOP pvp content, let alone the PVE one, and you want them to start adding custom items/quests? do you believe yourself? by the time this will be potentially possible everyone will be playing whatever comes after WOD (in privates)
  2. mastery > crit, but you need some haste as well check out Morpheus' vids
  3. http://www.db.pandawow.me?spell=120697 hit you for 7k http://www.db.pandawow.me?spell=120697 hit you for 220k http://i1.kym-cdn.com/photos/images/newsfeed/000/353/279/e31.jpg
  4. I was being sarcastic... All classes are viable if within the right hands. That's why this game is interesting. Sure there are counters as Reptich said, but if you master your class you should have chances of winning vs any other.
  5. today I found another bug related to this skill and figured it'd be good to post it here when you have 0 sec from the buff remaining and you do a quick relog you will gain passive 70% speed bonus (also works with sprint...)
  6. dotadoom

    Fear

    I think it takes like 20% of the target's maximum health for the fear to break
  7. dotadoom

    Asphyxiate

    that's in pve (or kotmogu), right?
  8. that's wht I call hardcore pvp
  9. I've experienced the opposite scenario one time when I was with my warlock deep back in our base (we were defending first) and i clicked on my http://www.db.pandawow.me?spell=111771 just miliseconds before they won the round then we swapped places but since I hadn't yet finished traveling to the other side of the gate I automatically flew back into the base were my gate was I tried hiding (so I don't get banned) but it was too near the Alliance's spawn point and some of them saw me and tried to kill me (they weren't lucky but I went back to the beach as soon as I finished them) hopefully noone reported me that time
  10. dotadoom

    Fear

    it breaks after taking some damage
  11. dotadoom

    Asphyxiate

    maybe it lifts them too high xD try using death grip to bring back down xD jokes aside this happens to me too but rarely - like 1 in 10 usually i can hit them
  12. if they didn't your white damage wouldn't be 181 - 192 (~20% more than your original 151-161) and instead it would've been 196-209 (MOTFW adds 30, not 20!) about oblit I haven't tested anything, I only told you the formulas so you can do it instead by correcting you I didn't want to fight.. I wanted to help hope you haven't taken the troll post above too personally - it was a joke (you are obviously math type of a guy) as I said FS is now working as intended, but there was time when it didn't (or at least so I thought, maybe I was wrong who knows? who cares?) so I reported it, because that's why this section is all about - if you find something odd you report it and see other people's opinions about it. It's true that at first I didn't believe you but that's because you were too chaotic and changing topics all the time at the oblit thread, but your maths were looking right and that made me test FS myself again. No need to spam in this topic anymore -- the report is no longer valid -- -- waiting for it to get closed --
  13. @kaibakor2012 http://media.giphy.com/media/akWHJqpMWQvpS/giphy.gif >be "tester" hitting a dummy >don't know even small dummies have 10% armor >armor reduces physical damage >auto attacks deal physical damage >but frost strike doesn't >your face when you realize your math is a bit off ------------------------------------------------ I made this report like 3 weeks ago. Today I tested it again and it's now indeed working as intended /thread close topic
  14. I think you have no idea how wow mechanics work nor you know how to make proper tests. Please do me a favour and let the testers try this instead.
  15. Might of the Frozen Wastes gives 40% in MOP and it makes oblit go from 250 to 350% just as the tooltip says edit oblit damage is 250% * 1.3(MOTFW) * 1.4(MOTFW) * 1.25 (2 diseases) = 569% weapon damage note that your auto attacks do 30% more damage because of MOTFW note2 that if you are testing on dummies they have armor (20 - 30%)
  16. ok, my bad however I noticed http://www.db.pandawow.me?spell=81333/might-of-the-frozen-wastes affects one-handed weapons here (at least on auto attacks) and oblit deals exactly 350% weapon damage for 2h (+30% from might of the frozen (and posibly +25% if you have 2 diseases))
  17. I do 180k on clothies and you are telling me my frost dk is nerfed? If so I'd enjoy that +20%, but I doubt that's true
  18. well I do like 210% normal damage w/o gear
  19. Arcane mages used to do this
  20. try that without mastery gear
  21. you dispelled it, didn't you? :)))))
  22. what will be the dominating spec/class in a 1v1 arena :? sounds like dueling to me
  23. 50%? dude... the debuff starts from 100% and quicky goes over 500 that's 6 times the normal damage edit you cry about a 100k hit? how would you feel if a lock hits you for 2mil damage there?
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