
Repitchx
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You do realize that if you keep working like this (maybe not this fast, you need to relax too, haha), you will bring back many old players and many new, right? This server will become blizzlike before you even know it. Key factor to win players is to listen to them. You're doing an amazing job!
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Okay, thank you so much for this. If I would ever become gay, you would be my first gay lover i love this positive attitude from you towards the community
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Fan of knives shouldn't break Vanish. That's just pure damage. It needs to be an AoE CC to be able to break. Thing is tho, if you use Vanish exactly, literally EXACTLY at the same time as the CC, it shouldn't apply
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Exactly. If I have dots up, they shouldn't break my Stealth. I should have an unbreakable stealth for 3 seconds then after my Subterfuge should proc (http://www.db.pandawow.me?spell=108208/subterfuge) It's very hard to explain it, the easiest way to explain it is to show it with Shadowmeld, cause it's the same thing. = vanish As you see in the video, if you use it exactly at the same time, you shouldn't be CC'd should apply the same fix to shadowmeld, cause its bugged as well. :S
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a wintrader reporting a wintrader http://i34.tinypic.com/2ajqh6x.jpg
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"will be breakable by damage" ? haha, what? it is supposed to be unbreakable for 3 seconds. only thing that should get you out is CC like Fear, RoF, DB, Shadowfury, Shockwave etc. AoE CC in other words should still hit you in Vanish and should proc Subterfuge (lvl 15 talent). Vanish tooltip: "Entering an improved stealth mode for 3 sec. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. - - - Updated - - - Everything is good except the last part of the "fix". You implemented a bug :S
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@Zeox: I have a question regarding this fix: http://forum.pandawow.ru/showthread.php?t=123365 Did you also fix Sap so when I sap people, they get out of Stealth? Thanks for all the sick fixes now
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http://stream1.gifsoup.com/view5/4046107/salamander-man-nipples-o.gif
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Spell: http://www.db.pandawow.me?spell=1856/vanish & http://wowwiki.wikia.com/wiki/Shadow_Sight Issue: Can Vanish with Shadow Sight up What should happen: Shouldn't be able to Vanish with it up HOWEVER: If you use Vanish BEFORE you enter Shadow Sight (when you have Vanish buff up) you should be able to be in stealth Realm: x100/fun Priority: Honestly, this has fucked me so many times. Wasted Vanish on random bullshit, thinking I'm in Stealth for a second, then I get CC'd... 7/10 by far
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Issue: Raid Frames What's wrong: Everytime you relog, you need to drag your frames to your last saved position again What should happen: When you create a party frame, it should save from where you last put it Realm: x100/fun Priority: 5/10 (don't ask me why. it's just super f***ing annoying. its everytime i log on)
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Spell: http://www.db.pandawow.me?spell=6770/sap & http://www.db.pandawow.me?spell=1784/stealth & http://www.db.pandawow.me?spell=2094/blind & http://www.db.pandawow.me?spell=66/invisibility & http://www.db.pandawow.me?spell=5740/rain-of-fire YOU NEED TO BE DESTRO TO NOT BREAK STEALTH (idk why) Issue: http://www.db.pandawow.me?spell=6770/sap & http://www.db.pandawow.me?spell=2094/blind doesn't remove http://www.db.pandawow.me?spell=1784/stealth from the target and doesn't remove http://www.db.pandawow.me?spell=66/invisibility ALSO: When a mage gets attacked during the countdown (receiving damage), it doesn't cancel http://www.db.pandawow.me?spell=66/invisibility http://www.db.pandawow.me?spell=5740/rain-of-fire doesn't break Stealth What should happen: Should remove it & damage should remove http://www.db.pandawow.me?spell=66/invisibility during the counterdown (3 sec countdown till you go in invis) (but if you have a shield on yourself, it shouldn't break) http://www.db.pandawow.me?spell=5740/rain-of-fire should break Stealth, BUT, it should proc Subterfuge cause it's only damage Realm: x100/fun Priority: 7/10 Proof: Don't need. Literally all you need to do is sap and he's still in Stealth. Proof: 1:12 How it is on Pandawow: Proof of Rain of Fire:
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Spell: http://www.db.pandawow.me?spell=30449/spellsteal & http://www.db.pandawow.me?spell=204288/earth-shield Issue: You can't steal http://www.db.pandawow.me?spell=204288/earth-shield with http://www.db.pandawow.me?spell=30449/spellsteal What should happen: If you use http://www.db.pandawow.me?spell=30449/spellsteal to get http://www.db.pandawow.me?spell=204288/earth-shield, IT SHOULD DISPEL. It should dispel, not steal! It's the same thing for Nature's Swiftness & Alter Time. Realm: x100/fun Priority: 6-7/10 Proof: https://gyazo.com/b26e3d18688c323763580a62e9ef2d01
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Spell: http://www.db.pandawow.me?spell=118/polymorph Issue: Polymorph is healing too slowly. It takes like 2-3 seconds before the person gets healed What should happen: Should heal 4% per second Priority: 6/10 Realm: x100 & fun proof: go to 6:33 in the video and watch the rogue's HP.
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in arena it doesnt work (cross), but in world it works. :) ik u said it wasnt applied to cross yet, just letting u know it works fine for me.
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i did a new one for you, zeox about shroom http://forum.pandawow.ru/showthread.php?t=197460&p=1188705#post1188705
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I talked with Zeox and he said it's still not applied to cross yet. I'll let them do w/e they want with this report, I'll leave it for now though so it will remind them at least. - - - Updated - - - I tested in world & cross, still nothing, just so you know
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Issue: Pathfinding is still bugged for Fire Elemental Totem & Earth Elemental Totem. If you stand close to pillars, your pet can be inside the wall & you can move your pet upside the wall in the starting room EDIT: ITS BUGGED FOR ALL PETS, DOESNT WORK ANYMORE! Fire: http://www.db.pandawow.me?spell=2894 Earth: http://www.db.pandawow.me?spell=2062 What should happen: Should not be inside the pillar, should be outside & shouldn't be able to move your pet upside the wall in the starting room EDIT: SHOULD WORK FOR ALL PETS! Realm: x100/fun Priority: 10/10 proof: https://www.youtube.com/watch?v=TvjekYMRk_c&feature=youtu.be edited. changed the video
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Green = fixed Red = still bugged Spell: http://www.db.pandawow.me?spell=88747/wild-mushroom [spoiler=Issues]- Stacked healing from shroom doesn't get removed when arena match starts (arena starting area) - Efflorescence from Shroom doesn't heal players when you are out of los from Shroom (need Glyph of Efflorescence) - Efflorescence makes an annoying ticking sound when you're behind los & also giving you error messages when a friendly player is standing on your Efflorescence and you're behind los (enable sound to hear it) - Efflorescence doesn't heal the Druid (you) - When you reach 100% dampening, you automatically target your shroom be default. Doesn't matter where you click on your screen, you will always target it - you can use hots/buff your shroom (Rejuvenation in this case & Power Word: Shield, as those are the only ones that matters) - Efflorescence doesn't heal as much as it should (here is the report with calculations http://forum.pandawow.ru/showthread.php?t=187021) - Shroom hot keeps players in combat (Druid & other players) - http://www.db.pandawow.me?spell=46968/shockwave kills shroom - Hunter traps can hit shroom (http://www.db.pandawow.me?spell=13813/explosive-trap / http://www.db.pandawow.me?spell=43449/snake-trap / http://www.db.pandawow.me?spell=187650/freezing-trap / http://www.wowhead.com/g00/spell=13809/ice-trap) Can use http://www.db.pandawow.me?spell=102351/cenarion-ward on the Shroom - Shroom from enemies doesn't have a red visual glowing effect (can't find the spell visual ID for this, so can't be fixed, unless some1 helps) - Shroom timer isn't displayed with a little icon under your portrait - if you use Swiftmend (or if you have Glyph of Mushroom) when there are many mobs/players on you, http://www.db.pandawow.me?spell=81262/efflorescence will tick very very fast (it's like it stacks) - Soul of the Forest works with Mushroom - If you have http://www.db.pandawow.me?spell=81262/efflorescence down (is from Swiftmend or if you play Glyph of Efflorescence) and you cast Rejuvenation, you are stuck in combat till http://www.db.pandawow.me?spell=81262/efflorescence is gone - If you have Mushroom down and you get in combat, everytime you Rejuvenation you get in combat - The stack part is affected by the Battle Fatigue (can stack it to max 450-500k) - All healing from Rejuvenation is stacking the shroom (even when on low HP players) - If you move your Mushroom and use Wild Mushroom: Bloom in the same global, it will consume the effect and heal players - Killing Shroom when the Druid has Glyph of Efflorescene, does not remove Efflorescene - Using http://db.pandawow.me/?spell=1543 on Shroom, doesn't reveal it - Shroom doesn't have stealth visual (this is how it is atm: https://gyazo.com/a023229569873d005e5d61c5d4a102ff) [spoiler=What should happen:]The healing stacked should be removed, but shroom should stay there (this is 1 gcd saved) - Efflorescence should heal players regardless if you're out of los of your shroom or not - Should not make this stupid ticking sound & should not give you error messages - Efflorescence should heal the Druid as well (you) - When you reach 100% dampening, you shouldn't automatically target shroom - You shouldn't be able to hot your shroom (Rejuvenation for instance, cause you can stack shroom very fast this way & Power Word: Shield) - Efflorescence should heal way more (again, read this report: http://forum.pandawow.ru/showthread.php?t=187021) - The hot shouldn't keep players in combat - http://www.db.pandawow.me?spell=46968/shockwave shouldn't kill it as it's aoe damage - Huntet traps shouldn't hit shroom Shouldn't be able to use http://www.db.pandawow.me?spell=102351/cenarion-ward on the Shroom - Shroom from enemies should have a red visual glowing effect (this is to identify if it's friendly or not) - Should appear under your name (https://gyazo.com/8da470f6a18daff28fc3daef6cbf886b) - Shouldn't give more ticks - Shouldn't work with SotF - http://www.db.pandawow.me?spell=81262/efflorescence Shouldn't keep you in combat at all - Shouldn't put you in combat! - Should be able to stack the Mushroom to 1 million. Only the heal from it should be affected by Battle Fatigue - Only overhealing with Rejuvenation should stack Mushroom (so you have to heal players at 100% HP with Rejuvenation) - Shouldn't be possible to detonate Mushroom when you move it. Add maybe 0.1-0.2 sec GCD to it? Idk - Should remove it. Should only be able to have 1 Efflorescene on the ground. - http://db.pandawow.me/?spell=1543 should reveal Shroom (but it doesn't restealth after 6 seconds) - Shroom should have stealth visual (should be like this: https://gyazo.com/3985cebb6855a7619b4ff5e6db1146eb (as you can see, character is more faded out) [spoiler=Proof it should be red:]http://i.imgur.com/rbgxjGH.jpg If you need more information just ask, just did this quick report. In a hurry, ripl. Realm: x100/fun Priority: 4-5/10
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new wintraders (not a report, keep an eye on him, plox)
Repitchx replied to Repitchx's topic in General Discussion
he renamed his toon to 'kamikadzex' kamikadzex = djtpz/ninemmglock/labombalol/antr so everyone knows