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Everything posted by akuyama
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spell: Polymorph issue: When you land a Polymorph on a target, if your Priest overlaps Dominate Mind on the Polymorph, if the Priest cancels the Dominate Mind channel or gets interrupted the person will remain inside Polymorph (normal) but what happens is: the Polymorphed target is able to move and cast spells while still being subject to Polymorph, this is not intended. realm: fun priority: 8/10
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1. Polymorph 2. Polymorphing a target recently doesn't morph them into a sheep - they retain their original display without any change - very annoying and disorientating bug 4. 17/09/2017 5. Fun
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Glyph of Ice Block & Mass Dispel (finaly report....?)
akuyama replied to Repitchx's topic in Fixed and tested
bump very annoying bug would like to see a unified fix for everything soon -
bump losing to retards 24/7 because I can't trinket swap in beam :D rip beloved off-season CR
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I'm pretty sure it was reported and fixed, I haven't noticed a single occurrence of this happening once in over a year, but while writing my previous post it for some reason came to my mind and I thought I'd write it down for people to think about in relation to why Deterrence behaves in such a way with CC, probably entirely unrelated though
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I'm not going to look for proof, I'm just saying what I observed on retail in season 14 and season 15 and would like to see it fixed, maybe other people can provide some video proof but all I have is from what I've experienced on retail, just words. I cannot formulate a definitive delineation of why it occurs other than a theory - example: Deep Freeze being cast at 2:30:10:05 PM and Deterrence being cast at 2:30:10:06 PM Source A being the Mage cast a Deep Freeze with a travel time of 0.1? seconds, and source B casting a Deterrence, relative to the Hunter, the Mage cast Deep Freeze before the Hunter's Deterrence on the Mages screen and relative to the Mage the Hunter cast Deterrence before the Deep Freeze on his screen because he cannot see the travel time and delay, in the background of the game? The game decided (and always decides this if the stun or CC is timed well enough, because there must always be a decision) that Deep Freeze was before Deterrence, maybe the reason why Deterrence happens but doesn't work fully is because the deflecting capabilities of Deterrence haven't been loaded? Just the buff, because the deflecting capabilities of Deterrence also have a travel time? to begin working for the Hunter, but now he is already stunned/cced and Deterrence can no longer load the rest of the Deterrence spell which deflects things because he is stunned and unable to use anything? I have absolutely no idea, but try to think of shadow meld perhaps, you cast a spell into a target which melds and on your screen you cast it when he was still there and a physical target, but within the travel time he vanishes and the spell goes nowhere, it's really difficult to explain and wrap your head around, my explanation was probably completely wrong and retarded, but there must be an outcome of using both abilities at the same time, and for some reason, perhaps because of the way shadow meld works? it's the reason why CC on a Deterrence at exactly the same moment in time do not deflect and make him vulnerable to attacks if anybody else has any other theory / ideas or criticism let me know because I spaced myself out Also something else I'd just like to throw out here: I have cast a Greater Heal / Flash Heal and at the same time that the spell completes casting and finishes/becomes successful, my partner has ran out of LoS around the pillar, the heal visually looks like it finishes and also uses mana!! but does not heal him, he receives no healing, there's no combat log record of a heal happening on him, mana is taken, the spell looks successful but it's as if my partner has "melded" my heal by LoSing me, perhaps this information can better improve somebodies theory as to why this Deterrence scenario occurs
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I used to have a video recorded in season 15, 2v2 I Chastised a Hunter and it brought him to 5% health, he had no dots on him and my partner was in CC, his Deterrence was up at the same time as Chastise, I Smited him and he died through Deterrence 1.2 seconds later as Smite landed and got the killing blow (the Smite dealt yellow damage as you'd expect, instead of a deflect). FYI, every spell has a travel time, even if you think it doesn't From your Stormbolt with a 1.5 second travel time to a Fist of Justice / Priest instant fear with 0.1 second travel time, they all have a travel time, some shorter and longer than others ..it reminds me of my previous thread regarding Dominate Mind landing at the same time as a CC, if you time it well enough even a Fist of Justice can evade like a Stormbolt
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Bump, would really like to see this fixed, as would everybody else probably the most important thing on Pandawow right now?
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1. Dominate Mind 2. If you cast Dominate Mind on a target with the Spell Reflection / Mass Spell Reflection / Grounding Totem buff, Dominate Mind doesn't consume the buff, it should do. You can cast Dominate Mind more than once into a reflect or Grounding Totem without it removing their buff, once you cast it on a player with such a buff, their reflect / totem should be removed and then the next Dominate Mind should control the player since the 1st Dominate Mind should remove the buff 4. 12/09/2017 5. Fun
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Yep, if there's a player on his flying mount in the air and you're within range, you can cast Dominate Mind on them and fly them around or put them on the floor while they're still mounted
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There's Noneed to be salty after somehow losing to Priest Mage in 2s as a Hunter, I'm just saying what I observed on retail in season 14 + season 15 and how Pandawow is different
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love how all the butt hurt hunters are crying for this to be closed
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My apologies if this is already posted, although I was unable to find it: 1. Flying Mount 2. If you mount your flying mount and fly into the air, when your queue pops - upon leaving arena your flying mount begins to fall and no longer flies until you dismount and remount, it should be unaffected and maintain flying capabilities 3. 12/09/2017 4. Fun
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Sorry for the confusing wording I may have used, you should be able to use Dominate Mind on a player whose unmounted, this is working as intended. You should be able to use Dominate Mind on a mounted person and control them with their mount and mount speed. Also for flying mounts it's the same too, you should be able to fly with them, with the speed of their mount flying mount, and just like normal if you place them back on the floor they'd remain mounted and run at the speed a flying mount does on the floor, but also be able to begin flying again and have flying mount speed too. But the most important thing here is just making a person whose mounted with a ground mount be subject to Dominate Mind, you cannot forcibly unmount players while Dominating them, and Dominate Mind doesn't change their mounted status
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Hmm, that's strange I've for some reason noticed my Divine Hymn stop channeling for unknown reasons recently, seems to be only when my partner uses Alter Time, has anybody else noticed this happen to them?
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I haven't any proof to back up what I'm about to say, although in season 14 and 15 I've observed Deep Freeze and Chastise behaving this way with Deterrence, I can't say for certain about anything else
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I shouldn't have to ask this, although I was unable to find my answer while searching the forum: when will rating reset and the new season officially begin?
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1. Divine Hymn 2. While channeling Divine Hymn, if you're in a group with a Mage and he uses Alter Time while you're channeling Divine Hymn, upon going back in time your Divine Hymn stops casting, it shouldn't and should continue channeling as normal 4. 11/09/2017 5.FUN
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1. Psyfiend 2. If you place Psyfiend down on the floor and place a Hunter's Freezing trap on top of it, the Psyfiend should take the trap, although currently, it does absolutely nothing. Also if you place Psyfiend on top of you and there is a trap, Psyfiend has a hitbox which should make it more likely to eat the trap rather than you. 4. 11/09/2017 5.FUN
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1. Dominate Mind 2. Example: Warrior Stormbolt is in the air flying towards you while your Dominate Mind successfully finishes casting on the Warrior and the Warrior is now on Dominate Mind DR, the Stormbolt shortly after arrives on you and stuns you "it says in yellow writing 'Evade'" although still proceeds to stun you, what should happen is: When your Dominate Mind finishes casting successfully on your target, if they have a CC in the air such as Stormbolt / Hammer of Justice / Chastise etc etc etc upon landing on you it should (and does) say "Evade" in yellow writing, but the problem is: the CC which was in the air at the time of your Dominate Mind cast completion disrupts your channeling and proceeds to CC you, upon landing a Dominate Mind on somebody it should remain channeling and evade the CC entirely, acting like a Shadow Meld, it is very difficult to reproduce for most spells, except Stormbolt, this is very easy to test with. FYI: aoe spells (damage/CC) such as Priest fear and Shockwave behave correctly while under such a scenario, it appears to be only direct stuns (I believe scatter is behaving correctly too) 4. 11/09/2017 5.FUN
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This has already been reported and I'm not sure why it was declined without being fixed. It's also "difficult" to reproduce: 1. Deterrence 2. If you cast Deterrence at the exact same time as a stun successfully lands on you - example: Deep Freeze, you become stunned while your Deterrence is up, the problem is: while in stun and Deterrence at the same time, you should be subject to taking direct damage for as long as the stun lasts. Although on Pandawow this is not the case, you continue to deflect direct attacks, it should also work with chastise too, you can Chastise Deterrence if timed perfectly (mostly by luck) and the next cast on the hunter will deal direct damage and break the chastise and then the Deterrence should continue to deflect future stuns / attacks and anything else as usual 3. 11/09/2017 4.FUN
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1. Dominate Mind 2. If you attempt to cast dominate mind on a target which is mounted, it does nothing. What should happen is: your dominate mind should work on a target which is mounted with a ground mount or flying mount, as if they weren't mounted at all. 4. 11/09/2017 5.FUN
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1. Solar Beam 2. If you trinket inside of solar beam - you should have 0.5 seconds to use a spell while inside of it, such as: Void Shift, so a macro with trinket void shift should work while inside beam, although it doesn't, solar beam is re-silencing your trinket instantly before you can even use a spell. Spells such as trinket/every man for himself/will of the forsaken has a hidden aura which lasts for 0.5 seconds when using it, making you immune to all abilities for that amount of time, or in the case of will of the forsaken, making you immune to fears etc for 0.5 seconds after using it. 4. 11/09/2017 5.Fun
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3v3 tournament hosted by your lord and savior bach.
akuyama replied to Kingbachx's topic in General Discussion
Not playing pandawow for 3 years because you got banned for wintrading but occasionally shit talking on the forums pointlessly in 2017 LUl -
Wintrade Ziqowq/Zeemsinhalo same perseon
akuyama replied to Roguetrainer's topic in Report a player or forum user
literally why is this guy even allowed to be a part of this community? Him and Abu, every time they're banned they come back like an STD and continue wintrading/ddosing everybody then shit talking and trying to ban everybody get rid of them and make sure they don't come back.. even before they commit their next offence, I'm sure nobody even wants them here