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Everything posted by Garodar
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Mastery: Master Demonologist [Most important Bugs]
Garodar replied to Garodar's topic in Declined topics
http://i.imgur.com/SZefxbL.jpg The more crit you have, the more soul fire damage you do. Its how it should be. It should only scale with crit, not mastery. Even the wowhead tooltip says the same thing. The reason it should work that way is because it gives people perspective or opportunity to reroll crit spec over mastery. Also, I forgot. Phsycisal damage on demo does not exist for some reason, because chaos wave and touch of chaos do magic damage even if they should be physical. I'll report that later I guess. -
Mastery: Master Demonologist [Most important Bugs]
Garodar replied to Garodar's topic in Declined topics
It should do 100k or less. It should scale with crit not mastery. Ye, it should be scary, its actually the ONLY good thing about demo and here you dont even have that. -
Spell: http://www.db.pandawow.me?spell=77219/mastery-master-demonologist Issue with the spell: I'll count them down below with some screenies presentation. As we know, Demonology warlock is one of the least played specs and why is actually just the mastery itself. Number 1 issue: Pet damage increase does not give your felguard a buff "http://www.db.pandawow.me?spell=77219/mastery-master-demonologist" that displays his damage increased, but it does increase. It should give the buff. http://i.imgur.com/yoQY2vn.jpg Number 2 issue: Wild Imps don't benefit from your stats if you summon them before u use your oneshot macro woot :shock:. Basically, they dont get any damage increase from your procs or mastery, even if they should. They do get this buff "http://www.db.pandawow.me?spell=77219/mastery-master-demonologist" but as it says, gives "0%" damage increase. :( http://i.imgur.com/sTa92xO.jpg http://i.imgur.com/ok77tPh.jpg Number 3 issue: Metamorphosis mastery scaling does not work. When you go Meta form, you get no real damage boost, rather some weird broken version of increased damage. Tested multiple times with different abilities. The only ability that seems to scale properly with mastery is hand of gul'dan. If u use Hand of gul'dan and go meta before it lands, it does buff the damage, but everything else is pretty weird. I'll list the bugs. Touch of Chaos - After you pop Dark Soul, the damage should be increased by 90%. No, its not. Its increased by 30% here instead of 90%, making it a really, really weak attack. Check it out in the combat log. [ATTACH=CONFIG]94564[/ATTACH] Chaos Wave - Chaos Wave Damage is normal when you use it only with your buff up and no procs. When you pop Dark Soul and use one, its increased by 50%, not 90%. Tested on dummy with dark soul and without. [ATTACH=CONFIG]94565[/ATTACH] Soul Fire - The damage is normal outside of the form. Inside, its increased by 40% without dark soul. With Dark Soul, its also increased by 46% (closest percentage I could find) only, just wtf pandawow. Check it out. In this image, there's an example of caster form soul fire, meta soul fire, and dark soul + meta soul fire. [ATTACH=CONFIG]94566[/ATTACH] Drain Life - Caster form is decent damage. In meta, its only increased by 30%. When you pop dark soul, it increases the damage by 90%. The damage when entering meta should increase on 90% and when you pop dark soul, 90% again. Geez, these bugs. EDIT: I did some noob calculations of how it is at the moment and how it should be with dark soul, or in meta on fresh geared warlock without any procs, enchants, or gems, etc. Corruption - Does not scale with mastery after you pop dark soul. You have to predark soul, then corruption in order for it to react on damage increase. If you corruption and dark soul, it wont scale. It should not be that way. It should scale the damage after you pop dark soul. Doom - Does not scale at all. When you enter meta and apply it, it'll do x3 times more damage than corruption, but if u pop dark soul and it ticks once while dark soul is up, it wont scale at all. U have to predark soul and then Doom, which is not how it should work. It should react to your dark soul if you pop it after you used Doom. I can get proof for this one, but its gonna take really, really long. Meta: http://i.imgur.com/6IuqlcU.jpg Caster form: http://i.imgur.com/CdDPub3.jpg Meta form: http://i.imgur.com/F0lxLpK.jpg Number 4 issue: All the damage increase you get from your mastery in Meta scales as caster form or something completely random, which is not how it should work. When you go meta, your damage is suppose to be scaled as meta form not caster form. Says: Damage dealt increased by 0%. http://i.imgur.com/6IuqlcU.jpg Number 5 issue: Pets summoned with "http://www.db.pandawow.me?spell=108501" do not do any damage what so ever. Their damage should scale with mastery, same as your regular felguard pet. http://i.imgur.com/e2HzTv2.jpg http://i.imgur.com/QVA6mCq.jpg Compare the damage with and without cooldowns. Still no changes. So, the damage is complete garbage comparing to these screens. Date when tested: 29.8.2015. Servers: Fun/x10/x100 Priority: 15/10 :bomb: Literally NO ONE is playing demo lock. I see people start playing it and give up as soon as they know mastery is bugged. The problem is not the soul fire, its actually mastery that's the problem. Hopefully these problems with the spec presented will help you to fix the mastery for demo locks, so we can actually, maybe even see a demo lock in arenas. This one potential bug could fix the entire spec and make demo viable on the ladders.
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Is there a green fire warlock quest chain, or an item or something of that kind that gives u green fire or something on the server? I'm just incredibly curious.
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World of Warcraft 1v5 Subwars (Balance Druid PvP)
Garodar replied to Manofdreads's topic in Panda WoW Fun
I actually love the fact druids can do this. Sure, is a "gay spec" but its insanely fun to be the livelord. :D P.S: What's the addon that displays the duration of your rejuvs? -
This is how I did it and I got pretty good and went over 2300+ on my warrior and warlock. My next step is to learn how to play 3's.
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Spell: Grimoire of Service Link: http://www.db.pandawow.me?spell=108501/grimoire-of-service Issue with the spell: 1: If u use the felguard pet stun through this grimoire, it'll stun the target but at the same time will trigger your pet's Axe Toss. Even when you use the pet stun then grimoire, your pet stun cooldown will go on full cooldown again. If you summon felhunter when you have felguad up, it'll still trigger your Axe Toss. Another thing it will to is... it will put your stun on cooldown if you summon imp with grimoire, its pretty weird. If you use felhunter and summon felguard, your cs will go on cd. Similar issues. 2: The pets summoned by Grimoire of Service do not attack your desired target at all. 3: Damage done by pets summoned with Grimoire of Service does not scale with Mastery, or PvP Power. How it should be: Your main pet's stun/cs shouldn't go on cooldown when u use the grimoire. Pets summoned through the Grimoire should attack your target and their damage should scale with your Mastery, PvP Power. Servers: Fun/x100 Priority: 7/10. Really important for burst. I do no want to waste global while bursting just to stun someone, because it slows me alot and takes away from my pet stun by additional cooldown.
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I know. The leap pathing is completely wrong still. Too sad for me.
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Name of the Spell: Demonic Leap Link: http://wowwiki.wikia.com/wiki/Demonic_Leap Issue with the spell: Its pathing is completely incorrect and is shorter than it should be which makes demonology feel like crap because of short leaps. Also, another thing; you can use Demonic Leap while rooted. Thirdly, you can not jump off ledges with it. It stops at the very edge of a ledge. How it should be: The pathing should be corrected, he should leap, not jump, you should be able to jump off a ledge or jump to a wall and the ability shouldn't be usable while rooted. Proof: https://www.youtube.com/watch?v=QJKhaqcC7oQ&feature=youtu.be 1st part of the video shows Demonic Leap on PandaWoW, 2nd is on Retail. Priority: 10/10 = Main mobility for demonology warlocks is broken and this limits it heavily from players giving demo locks a try.
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I'd say 2/10 because it almost makes no difference than the real glyph. Sometimes when you fear, your target won't move.
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I believe this was fixed.
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Holy Priest, lol. I think.
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U can't post over and over. You'll get an ip ban eventually. Acting like a spoiled 10 year old brat isn't gonna make them fix it.
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Spell: Howl of Terror Issue: When I use it, it gives me a buff and says "Fleeing in Terror" when I'm actually not. How it should be: I shouldn't get the Howl of Terror debuff when I use it. Plus, my character is actually animating like he's feared, even when I'm casting. Realm: Fun/X/X Priority: 3/10 It gets really annoying when you play it, but its not a major bug.
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I wanna elaborate a little bit how this works. The caster form damage increase gained from mastery works. Lets say, if you pop dark soul and go meta form, the damage increase is from caster form and not meta. YOu dont get the meta damage scaling, only caster form.
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No, its always 50% shorter cast per stack. YOu can check multiple videos, you'll notice it.
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A little correction. You shouldn't get instant soul fire. Every stack reduces the cost and cast time of time by 50%. 1 stack = 1 cast time reduced by 50%. That's how it should work. Sometimes, I'm on 20 stacks and cast time is like... 10 seconds, which is aids.
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Gonna go play affliction and abuse soul swap until this gets fixed.
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It doesn't have anything to do with latency. Bladestorm was meant to work like that.
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Issue: Spawning a demonic circle in dark apotheosis or meta form disables the use of it. If you use it, it wont teleport you at all. How it should be: Uhm, should teleport you captain obvious. This report format sux. Ima follow it anyway. :bomb: This was probably reported, I dont know. Priority: 3/10 You can always spawn the portal outside of meta/dakr apotheosis, so its not a gamebreaker. ===================================================================================================== Issue: Magic Ward doesn't turn into Fury Ward when you use Dark Apotheosis. How it should be: Your magic Ward is suppose to turn into fury ward and it should absorb the same amoutn of damage, but from all schools, not just magic damage. I dont know about this, wether it was reported or not, but here it is. Priority: 8/10 Its a huge change when you go up against a melee and use your fury ward. That fury ward is a life saver versus melee targets, its a shame it doesn't work.
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Its workign properly. Abilities such as incinerate and fel flame consume about 9-10% of your mana. If you spam fel flame or incinerate, its normal to go oom, because no haste. Issue solved.
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2VS2 TOURNAMENT, HOSTED BY TEAMPLAY, FRIDAY 14TH. 20:30 SERVER TIME
Garodar replied to laserpewpew's topic in Panda WoW Fun
Get Azael to commentate it and it would still be boring. -
2VS2 TOURNAMENT, HOSTED BY TEAMPLAY, FRIDAY 14TH. 20:30 SERVER TIME
Garodar replied to laserpewpew's topic in Panda WoW Fun
How about double dps 2v2? Double offheal or doubleburst comps. Those can be faster and more fun. -
I wonder the same.