Jump to content

Garodar

Members
  • Posts

    1320
  • Joined

  • Last visited

Everything posted by Garodar

  1. Chaotic Energy doesn't restore your mana at all?
  2. This was fixed, I believe.
  3. I dont see why ban a player and not fix wild charge/demonic leap/heroic leap/banner instead.
  4. Tooltip bugs count as well. If you want to avoid endless reports on this, fix the tooltip.
  5. U have no idea for how long this is bothering me. The armor mitigation is working properly according to my testing, but always being the underdog in arenas and half less damage than everyone else makes me wanna kill myself. This bug and ****** Core. If they get fixed, demo is back on track.
  6. I used unbound will at 35% hp in arena and it killed me. :sad:
  7. Just a small note to take in consideration: The doomguard does do what he's suppose to do but the damage is 0. The infernal doesn't do sh!t. He's suppose to do aoe damage, like hellfire or something and instead he just auto attacks for no damage.
  8. I agree with the priority because no one plays a demo lock. I'm the only person. Most people give up after 1 arena.
  9. Fix this damn f***ing bug and make my life more exciting. I can't play my class because of this and I main a demo lock.
  10. If you use Grimoire of Service, you can use it every 45 seconds, but u have to manually click it on your pet's bad. The bind for some reason doesn't work.
  11. Garodar

    Life Tap

    Not talking about the mana granted. The health consumed is doubled of what it should be. Changed priority.
  12. This was actually fixed, but wrathstorm now has 12 hours cooldown, lol. :P
  13. Garodar

    Life Tap

    Not sure if it was reported or not, but here it is. Spell: Life Tap Issue: The spell tooltip says the cost is 15% of the maximum health, but it consumes 29% of my health. How it should work: Should consume only 15% of my health, not 29%. Servers: Fun (Not sure about others). Priority: 5/10 As a demo lock, I'm very afraid to use life tap in arenas when I'm oom. This needs to be fixed.
  14. Is there a place for a demo lock? Kappa
  15. It should work for any spec but it doesn't work.
  16. I play WMD. :( How can you say that about it? It almost won blizzcon. :P
  17. Pretty much true. Warr, dk OP! :P
  18. Why this never gets fixed? The average it should absorb is 30k per hit. This is completely off the chain. Plus their damage is higher than a warrior's damage. They double the damage of a warrior and it should be the other way around. Now, they have ridiculous damage and healing, instead of just damage and ridiculous healing.
  19. They dont last forever, and aren't permanent. I don't know about the other one. Works fine for me.
  20. Ye, I see this issue on every MoP server.
  21. Hi. Now, as I opened this topic, I'm not gonna talk directly about demo lock and their abilities and spec, etc., rather than setting a question as to why are there so few demonology warlocks playing on the server. I understand affliction and destruction are alot better, but demo is still a great spec here (isn't it? Idk.). Why so few, few people play it? Did demo got nerfed or something? I can tell Soul Fire is a bit wibbly wabbly, pretty sh!t damage, but that still isn't any reason for people to give up on the spec. I'd really like to know, because in the last 5 months, doing over 500 arenas on my warrior, I've came across only 2 demo warlocks... like, wtf. Is it really that bad, or people are just lazy? I'm really warmed up for the spec, and I've been playing it for ages on other servers and retail, but its sad to see I'm the only one and not being able to consult someone when I wanna change something or improve is really annoying, because no one plays it. What seems to be a reason? I wanna know if its worth playing or not. :( :beee:
  22. I don't know how the whole buying and selling transactions work. Do people put the price they have to, or the price they want to, etc, etc?
  23. Garodar

    Bladestorm

    Yes, I only wish I had reason to. Without this, its pointless.
  24. Garodar

    Bladestorm

    Spell: Bladestorm The issue: Bladestorm doesn't let you get out of cc if you use it in 0.5 sec after you got cc'd. How should it be: When u get cc'd, u get a 0.5 sec opener which lets you use bladestorm and get out of cc. That's how it should be, but it isn't sadly. :( Proofs that it should be that way: 4:35 Realm's: x10/x100/fun Priority: 5/10.
  25. I really wanna know who was it aimed at. :O
×
×
  • Create New...