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Scorp

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Scorp last won the day on January 4

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Wise Counsel

Wise Counsel (9/22)

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  1. I haven't fully finalized yet all the conditions for Legendary Questline items drops in Celestial Dungeons for every content patch to make it somwhat fair against current methods of getting these quest items. So what I will share now is a subject to be changed, in case of any changes you will of course be infromed about it in the changelog. Now with that out of the way, this is how it works currently on x100 / xFun with 5.4 content patch: Every time you defeat last boss in Celestial Dungeon while you have any of these quests: - https://db.pandawow.me/?quest=31473 (T14) - https://db.pandawow.me/?quest=32591 (T15) - https://db.pandawow.me/?quest=32596 (T15) you have a base chance of 65% for T14 quest and 40% for T15 quests to obtain one quest item. Every failed attempt also adds +5% bad luck protection chance to base chance, in other words, if you did 2 celestial dungeons while on https://db.pandawow.me/?quest=32591 quest and did not loot anyhing, on your third attempt your chance of getting a quest item will be 40% + (5% * 2) = 50%. Bad luck protection bonus chance is reset to zero on every successful attempt. As for https://db.pandawow.me/?spell=161780, it simply adds +15% to base chance. As well as important to note that there is no lockout to farm these items in Celestial dungeons, that's why the base chance in celestial dungeons is 20% lower than in raids (https://db.pandawow.me/?quest=31473 have 85% base chance in raids). One thing you might have noticed we also shared in the changelog is that we removed the restriction that players can obtain these quest items in raids only once per unique boss encounter (for example defeating Garrosh Hellscream on LFR, Flex, Normal, Heroic use to be 1 attempt, now it's 4). This restriction will however existon new realm when T14 and T15 Raiding Tier will be current. So returning back to your original questions: You always have a chance to obtain a quest item, there is no lockout as of now, but only from last boss in the dungeon. I hope this clears the confusion
  2. Hello, there are two requirements currently to queue Celestial dungeons: 1) Item Level 435+ 2) Completed https://db.pandawow.me/?achievement=6925 achievement (on account)
  3. Fixed, will be applied after update
  4. Hello, this rare has quite a deadly spell - https://www.wowhead.com/mop-classic/ru/spell=125800/танцующий-журавль (damage scales based on your maximum health). You are meant to crowd control this rare during this spell, unless of course you can outheal the incoming damage, which sounds unlikely in your case. Character will unfortunately not be resurrected.
  5. This solution was removed by me and most likely will not be brought back in this kind of form. Without going into too many details for now since not everything has been finalized yet regarding Legendary Cloak Questline - some quests have already been simplified and some will receive changes in the near future. Celestial Dungeons will serve a major role as an alternative for those who do not want to progress this questline via raiding. New Account Unlocks are also planned, but I am not ready to reveal how will they look like at this moment.
  6. Рамзес you don't already have https://db.pandawow.me/?item=191838 in your collection?
  7. Hello, drop rate for this item has not been modified for years. The only change that was done recently was they were made account-wide
  8. Compared the behaviour described in this topic on MoP Classic and War Within against what we have now on the server. At this moment the complete Blizzlike behaviour is not completely clear to me, since while testing it I got different results every time in the amount of mobs that spawned at once or the range that triggers the spawns. The solution I implemented here will be a bit custom but I think in the end more fair than what we have now. It will be applied after server restart. While I do not completely agree that this is a gamebreaking situation, but at the same time I also think it might not be very fair how it works currently. So I have decided to resurrect your character
  9. Fixed, will be applied after server restart in the morning
  10. That currency is part of Celestial Dungeon system, which will become available a bit later. Since the goal of this dungeon difficulty is to receive LFR gear makes sense LFR itself will also reward this currency. If you would complete LFR now - yes, you would receive this currency. The vendor can be found in Shrine of Two Moons / Shrine of Seven Stars. For now you should not think how to farm this currency, news will come once content is released
  11. Extra information to what Macsimka already said - bows were not released in this content update mainly because of in-combat animation and sound issues. Additional development is needed before these weapons may appear on the vendor
  12. Yes these issues are known to us, normally I expect they will be checked together with the other battle pet topics we have spoken about in this and previous threads
  13. This specific battle pet has not yet been implemented, but you'll receive it automatically in your collection once it gets added. I answered some previous battle pet related questions few weeks ago here. There's currently few other content update topics I am working on before I can get to adding the missing battle pet content, most likely expect this to be looked into at the start of next year
  14. Originally when I added this mount on Halloween Vendor it was never my intention to make it sellable on the auction house. When I noticed it few days into the event I fixed it, but decided to push the correction later, since people had already bought multiple copies of this mount for the reason to sell it. And so this correction went live with the last big update patch on 23/12. We plan an update this weekend or start of next week, I'll revert this item status back so you can sell it once again, but this will be only temporarily for few months. After that this item will become a soulbound item, like it was meant to be
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