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Scorp

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  • Birthday 02/17/1998

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  1. Issue which prevented https://db.pandawow.me/?npc=53890 from gaining stacks of https://db.pandawow.me/?spell=105248 has been solved. Will be applied after server update
  2. If the report is only about this part: Then I can answer that on PandaWoW all Tier Set Bonuses normally should stop working once player changes the set / specialization. Server Staff is aware that this was a thing during original MoP and that Blizzard took action against this only during WoD (if I remember correctly). Decision to treat these kind of cases like this here was done years ago (including Legacy Legendary weapons)
  3. Moved to PTR
  4. I completely reworked the previous implementation. Now upon defeating Garrosh Hellscream for the first time on Flexible, Normal or Heroic Mode the player will receive a one time quest per difficulty, which will give the player the choice to select one Heirloom fitting for their class, in other words, the list your class sees will have Heirlooms for all 3 loot specializations. As previously, the quest remains to not be account wide, so every character on player's account can complete all 3 quests (Flex, Normal, Heroic Mode Versions). Here is a table which reflects which Heirlooms can each class choose from: Class Heirlooms Warrior https://db.pandawow.me/?item=105679 https://db.pandawow.me/?item=105678 https://db.pandawow.me/?item=105680 Paladin https://db.pandawow.me/?item=105679 https://db.pandawow.me/?item=105674 https://db.pandawow.me/?item=105676 https://db.pandawow.me/?item=105678 https://db.pandawow.me/?item=105680 https://db.pandawow.me/?item=105675 Death Knight https://db.pandawow.me/?item=105679 https://db.pandawow.me/?item=105678 Hunter https://db.pandawow.me/?item=105670 Shaman https://db.pandawow.me/?item=105674 https://db.pandawow.me/?item=105676 https://db.pandawow.me/?item=105677 https://db.pandawow.me/?item=105672 https://db.pandawow.me/?item=105675 Rogue https://db.pandawow.me/?item=105672 https://db.pandawow.me/?item=105671 Monk https://db.pandawow.me/?item=105676 https://db.pandawow.me/?item=105673 https://db.pandawow.me/?item=105677 https://db.pandawow.me/?item=105672 https://db.pandawow.me/?item=105675 Druid https://db.pandawow.me/?item=105676 https://db.pandawow.me/?item=105673 https://db.pandawow.me/?item=105677 https://db.pandawow.me/?item=105675 Mage https://db.pandawow.me/?item=105676 https://db.pandawow.me/?item=105677 Warlock https://db.pandawow.me/?item=105676 https://db.pandawow.me/?item=105677 Priest https://db.pandawow.me/?item=105676 https://db.pandawow.me/?item=105677 https://db.pandawow.me/?item=105675 In-Game Version (Class: Warrior): Characters who have already defeated Garrosh Hellscream before this change will receive this quest as well, so players do not feel obligated to bring new characters to receive the Heirloom they wanted in the first place. Overall, I think this solution should satisfy the majority of players. For now this modification will be applied only on PTR later today until it's successfully validated. Previous implementation will continue to work until the new one gets enabled on live servers.
  5. https://forum.pandawow.me/announcement/1-pravila-napisanija-bag-reportov/ in case you didn't know. We are discussing something completely different here On topic - yeah I can agree, no matter what the final decision will be - we change it or not: not everyone will be satisfied. So we return back to the initial point of this, where currently both options drop (in case of player being a warlock: either a Staff or Off-Hand), which, just a reminder, was the case during WoD Pre-Patch - https://www.mmo-champion.com/threads/1614693-100-Heirloom-2H-1H-off-oh-why For first update - I'll not apply any changes to Warlock Scenario, however, I'll look into the information mentioned here regarding Arms/Fury warrior receiving 1 Handed Sword instead of 2 Handed Sword. But the discussion remains opened
  6. My understanding was that yeloop wished to offer his suggestion, so was waiting on that. But otherwise planning to release this change in the upcoming days, but at the same time before the next weekly reset
  7. Thanks, now this report is valid for review
  8. Just as your previous report, you have added zero information which supports what you are saying. Not exactly. When Garrosh completes casting https://db.pandawow.me/?spell=147120 he receives a 10 second buff, which triggers two actions every 500 mili-seconds, so 20 in total. First one being the bombardment missiles on random players and the second one being "clump check". In the event where "Clump Check" is validated as positive (4 players standing together on 10-Man / 7 on 25-Man) -> https://db.pandawow.me/?spell=147047 is summoned. Every next "Clump Check" validation until next https://db.pandawow.me/?spell=147120 cast is ignored. I don't exactly see anything in that video which supports the idea of multiple Iron Stars at once? Either provide a blue post or a video where I can see more than 1 active Iron Star summoned during one https://db.pandawow.me/?spell=147120 cast. The situation currently is the same as your Kor'kron Dark Shaman encounter report where you so desperately tried to convince that bosses lost their abilities during raid progression in 2013/2014 if they are separated from one another. Was enough to open first video from 2013 to see it's completely false information. For your future reports - you either provide a video from retail 2013/2014 or I am just going to close it without any answer. Let's stop wasting time
  9. Unless there is any kind of information which supports this I will have to decline this report. Every "clump check" mechanic in MoP raids (others being Iron Qon in Throne of Thunder & Thok the Bloodthirsty in Siege of Orgrimmar) follow the same logic-> the caster either finds at least one cluster of players which support the minimal amount of required players or doesn't. And based on the result a follow-up action happens, which in this case is to summon and Iron Star at all, not to fire an Iron Star on every cluster of players
  10. Yeah, sounds good
  11. Ok, we can discuss this further. Based on what I read here I created a list below how I see you are suggesting me to change the current rules which Heirloom can each loot specialization get upon defeating Garrosh for the first time. Have a look and post your feedback Class Specialization Heirloom(s) Warrior Arms https://db.pandawow.me/?item=105692 Fury https://db.pandawow.me/?item=105692 Protection https://db.pandawow.me/?item=105693 or https://db.pandawow.me/?item=105691 Paladin Retribution https://db.pandawow.me/?item=105692 Holy https://db.pandawow.me/?item=105687 or https://db.pandawow.me/?item=105689 or https://db.pandawow.me/?item=105688 Protection https://db.pandawow.me/?item=105693 or https://db.pandawow.me/?item=105691 Hunter Beast Mastery https://db.pandawow.me/?item=105683 Marksmanship https://db.pandawow.me/?item=105683 Survival https://db.pandawow.me/?item=105683 Rogue Assassination https://db.pandawow.me/?item=105684 Combat https://db.pandawow.me/?item=105685 Subtlety https://db.pandawow.me/?item=105684 Priest Discipline https://db.pandawow.me/?item=105688 or https://db.pandawow.me/?item=105689 Holy https://db.pandawow.me/?item=105688 or https://db.pandawow.me/?item=105689 Shadow https://db.pandawow.me/?item=105690 Shaman Elemental https://db.pandawow.me/?item=105690 Enhancement https://db.pandawow.me/?item=105685 Restoration https://db.pandawow.me/?item=105688 or https://db.pandawow.me/?item=105687 or https://db.pandawow.me/?item=105689 Mage Arcane https://db.pandawow.me/?item=105690 Fire https://db.pandawow.me/?item=105690 Frost https://db.pandawow.me/?item=105690 Warlock Affliction https://db.pandawow.me/?item=105690 Demonology https://db.pandawow.me/?item=105690 Destruction https://db.pandawow.me/?item=105690 Monk Windwalker https://db.pandawow.me/?item=105686 or https://db.pandawow.me/?item=105685 Mistweaver https://db.pandawow.me/?item=105688 or https://db.pandawow.me/?item=105689 Brewmaster https://db.pandawow.me/?item=105686 or https://db.pandawow.me/?item=105685 Druid Balance https://db.pandawow.me/?item=105690 Feral https://db.pandawow.me/?item=105686 Guardian https://db.pandawow.me/?item=105686 Restoration https://db.pandawow.me/?item=105688 or https://db.pandawow.me/?item=105689 Death Knight Blood https://db.pandawow.me/?item=105692 Frost https://db.pandawow.me/?item=105692 or https://db.pandawow.me/?item=105691 Unholy https://db.pandawow.me/?item=105692
  12. So for context we are talking about the change done in the report here. Upon defeating Garrosh for the first time this is what happens: 1) The server retrieves the list of all 11 Heirlooms on the given difficulty. 2) Then it filters out the ones which are not valid for player's selected loot specialization (this part is not hardcoded, it's checking the data written on the item itself). 3) Then it takes 1 random out of this filtered list. Using the example where boss is defeated on Normal Mode and the player's class is a warlock these are the 2 weapons that are left inside the final list before 1 is randomly chosen: - https://db.pandawow.me/?item=104406 - https://db.pandawow.me/?item=104408 Here's a test where we can see the staff dropped on a Warlock upon defeating Garrosh for the first time: Unless you can prove me wrong I am not sure if this can be considered as a bug, it's more like a suggestion / quality of life change, since the off hand in theory is a valid weapon for warlock
  13. Having issues with reproducing it on Test Realm. Does this issue happen often on live server? On which difficulty has it occurred the most?
  14. Will let you publish this information here then so I can review it. But it has to be something more than just some comment on OwnedCore.... Because: Just now, I opened 2 random videos from retail where the bosses are not together and here is what I see: 1) Earthbreaker Haromm uses all his abilities - 2) Wavebinder Kardris uses all her abilities - In addition, I also logged in on retail (Dragonflight, Patch 10.2.7), used this same strategy, nothing prevented bosses from using their abilities
  15. My opinion: the so called "mechanic" you are talking about, where players can outrange the effect of Kor'kron Dark Shaman totems (and so prevents bosses from using some abilities) in my eyes is a retail bug. You don't see guides around the Internet suggesting you to defeat bosses like that, would be interesting to do some research first to see if Blizzard didn't fix it once it was discovered. There's many things Blizzard fixed/changed during Siege of Orgrimmar progression, which we never introduced here in its initial state. Correct me if I am wrong, but this encounter in general is not a huge progression wall anyways? Any more interesting topics regarding this would you like to point out here except for the one I just described above?
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