[spoiler=Activated-laser-turret]
Problem:
• https://www.db.pandawow.me?npc=71752/activated-laser-turret
> The fire it creates despawns when the "locked on" debuff fades
How it should work: Fire should dissapear after 50 seconds
Problem:
> Currently it randomly fixates on x2 players at a time. Player A will have "locked on" debuff then player B randomly gets the debuff too with an invisible laser.
How it should work: Only 1 player can be targeted by the activated laser turret at a time.
Problem:
The laser turret uses his laser 3 times instead of 2 resulting in the laser to dissapear yet leaving the player with the "locked on" debuff which turns invisible.
How it should work: The laser should only use "locked on" 2 times during it's duration. ( targets 2 players 1 after the other. ).
[spoiler=Overcharged-laser-turret]
Problem:
> The animation being displayed dissapears half way through the duration meaning there is no laser mark being displayed but the fire continues too keep growing.
How it should work:
The animation of the laser should dissapear when the fire stops growing.
Problem:
> The speed of the lasers are to slow and are not moving as fast as they should do.
How it should work:
The speed of the lasers need too be increased, you can see here:
Problem:
> The position of the rings are incorrect it looks as if there is some fire missing there are gaps.
How it should work:
The rings should be correct, you can follow this pattern here: http://bildites.lv/a/9xzgddax#xem3t4sy
Also take a look here:
http://bildites.lv/images/5xkkjmu2/139926/thumbnail.png
[spoiler=2nd belt & Energized Defensive Matrix]
Problem:
> When the 2nd belt comes and you do not kill anything on the belt the boss does not receive https://www.db.pandawow.me?spell=148990/energized-defensive-matrix
How it should work: The boss should gain https://www.db.pandawow.me?spell=148990/energized-defensive-matrix if nothing is killed on the belt.
Thank you Scorpion for helping