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Found 10 results

  1. You can see the Gogoshow user who is killing full hit users with 1 hit in bgs, nor the heals hold their damage, that is an example of many, there are several shamans with extreme damage when they are at maximum, even the 400k are killing as well as other fulls classes. A greeting.
  2. Glyph of Flame Shock 1. Name of not working spell/quest/npc/item. - http://www.db.pandawow.me?item=41531 (Glyph of Flame Shock) 2. Description of the problem. - When i use http://www.db.pandawow.me?item=41531 (Glyph of Flame Shock) and attack with spell http://www.db.pandawow.me?spell=87707 (Flame Shock) does not work, because not heal me. 3.How it must work. - It heals you for 30% of the damage dealt by http://www.db.pandawow.me?spell=87707 (Flame Shock). 4.Date when you tested it. - 03/05/2014 5.Realm. - x100/x10/fun 6.Priority of the problem. - this glyph is very important for the survival of the shaman, elemental and enhancement, because it looks a bit affected. Please fix this glyph, its really important.
  3. yakueyg

    Stormstrike

    1. Name of not working spell. - Stormstrike http://www.db.pandawow.me?spell=17364 2. Description of the problem. - Sometimes Stormstrike when the attack is triggered it will not register the attack. It will only register only one hand of the attack like stormstrike off-hand (sometimes both hands don't register It just puts up the debuff with no damage at all), the main hand will be missing and vice versa. (this bug only happens in pvp though, also i noticed that stormstrike off-hand attack is never dodged, block or parried in dps meter) so i dont think they are two separate attacks like in the wowhead link it has stormstrike main hand and off hand effect #1 and 2. http://imgur.com/d0JotvN notice in the imgur there are no counts of stormstrike off-hand and the combat log shows just stormstrike. In http://imgur.com/a/Jh4Kl the counts of stormstrike main hand and off hand are 4 to 1 which should never happen they should always be equal. 3.How it must work. They should be two separate attacks. Right now i think if one is dodged blocked or parried or something the other doesn't work. Even in some situations the offhand doesn't even register even if main hand hits or not 4.Date when you tested it. August 28, 2016 5.Realm (x100) 6.Priority of the problem. (8)
  4. Realm: x100 and fun Problem : All shaman in serveur . I just creat this topic for information on date of fix ? Cause is realy big problem with all shaman ... :(
  5. Name: Shameow, Shameowz, Shameows, Shamyawz. Realm: Fun / Cross test (In bg) Description : Shaman use cheat program for multibox. Screenshot : http://imgur.com/nDgKFN8 http://imgur.com/83jKwL1
  6. Hi all, Shamzu here. Just thought I would share my tried and tested Elemental Shaman Macros, hopefully someone finds them of some use. Most of you are aware that Elemental Shamans have a whole heap of spells and not enough space or easily accessible key-bindings to make utilization of the bulk of them possible... without macros that is. So, here are the macros I use and a brief explanation of how I would use them. [Damage Rotation] (I use this rotation macro as my primary attack, it cycles through your damage spells in a way that creates the maximum critical damage bonus possible from each, then cleansing yourself in-between rotations. Most of my macros will require the allocation of Talent Points to acquire spells.) #showtooltip /castsequence reset=4 Flame Shock, Unleash Elements, Lava Burst, Lightning Bolt, Earth Shock, Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt, Cleanse Spirit [Totems Rotation] (I use this rotation macro as my primary trapping aoe, then defensive support. This macro is designed to place your most needed totem out, as is most likely needed, as a battle plays out.) (This macro in summary - grabs and holds targets in range of totem (Earthgrab), stuns targets in range of totem (Capacitor), absorbs damage taken (Bulwark), increases damage dealt by allies in range (Stormlash), additional ranged damage (Searing), heals allies in range (Healing), Null's one offensive incoming spell (Grounding), removes curses (Cleanse), resets all totems for re-rotation (Call). #showtooltip /castsequence reset=30 Earthgrab Totem, Capacitor Totem, Stone Bulwark Totem, Stormlash Totem, Searing Totem, Healing Stream Totem, Grounding Totem, Cleanse Spirit, Call of the Elements [improved Silence] (This macro is to upgrade wind shear, for those pesky casters... cough* cough* Chaos Bolts. It stops whatever you are doing and stops your targets spell with a 3 second lockout, allowing you to cast any counter spells before their next attempt - hex etc.) #showtooltip /stopcasting /cast Wind Shear [improved Hex] (This macro is to upgrade hex, allowing you to mouseover cast your target or another.) #showtooltip /cast [target=mouseover, harm] Hex; Hex [Turbocharge Buff] (This macro is best used when you have your target trapped and/or unable to defend. It makes you superman for a short time, enjoy! Get some Potion of the Jade Serpent's from your favourite Alchemist, they are worth it.) #showtooltip /cast Elemental Mastery /cast Ancestral Guidance /cast Spiritwalker's Grace /cast Shamanistic Rage /cast Potion of the Jade Serpent [Go kamehameha on their ass] (This macro is a seperate damage rotation, best used in conjuction with the Turbocharge macro and spammed to death. *Warning* Attempt to use when you are least likely to be stunned / stopped or it could be easily wasted.) #showtooltip /castsequence reset=30 Ascendance, Lava Burst, Lava Burst, Lava Burst, Lava Burst, Lava Burst, Lava Burst, Lava Burst, Lava Burst, Lava Burst, Lava Burst, Lava Burst, Lava Burst, Lava Burst
  7. 1. The spell http://www.db.pandawow.me?spell=117014 doesn't work as intended 2. When I use http://www.db.pandawow.me?spell=117014 with five stacks of http://www.db.pandawow.me?spell=51530 i hit for 50k but, when i did it in the same conditions but just adding the extra nature damage of http://www.db.pandawow.me?spell=17364 and unleashing elements with http://www.db.pandawow.me?spell=73680 and the off-hand enchanted with http://www.db.pandawow.me?spell=8024 i still hitting for 50k. Proofs: http://es.tinypic.com/r/11jx0n7/8 , http://es.tinypic.com/r/2d0gu44/8 , http://es.tinypic.com/r/t85e04/8 , http://es.tinypic.com/r/30jsqis/8 , http://es.tinypic.com/r/298yyv/8 3. According with the descriptions of http://www.db.pandawow.me?spell=117014 , http://www.db.pandawow.me?spell=17364 , http://www.db.pandawow.me?spell=8024 and http://www.db.pandawow.me?spell=73680 the spell http://www.db.pandawow.me?spell=117014 should hit and make more damage than without any of those other spells previously named. More or less if I hit 50k without any other spell, it should hit nearly 120k and 200k with a critical strike. (You can see it in this video in the minute 25:52 ) 4. Tested 09-03-2014 5. Realm (Fun) 6. Priority 8/10
  8. 1. Name of not working glyph. Glyph of Healing Storm 2. Description of the problem. The glyph is not increasing healing per maelstrom stack by 20% per stack. instead it is just increasing by 20% no matter the amount of stacks. 3.How it must work. Each application of Maelstrom Weapon also increases your direct healing done by 20%. For total of 100% at 5 stacks. direct meaning not totem heals http://www.db.pandawow.me?spell=89646 4.Date when you tested it. Friday, September 26, 2014 5.Realm: (x100) 6.Priority of the problem. (6-7) Enchance shaman survivability is gone without it
  9. Dear Administration! As every wow player knows, Lighting Shield (shaman's spell) can have up to 7 charges, as elemental shaman. In my case I can't get a single one. However, glyph reducing damage taken by 10% works perfectly as if lighting shield was gettting procs. It's the same when it comes to the damage. Enemies are getting hit by lighting shield but still no chrages. I can only aquire charges by casting lighting bolt/chain lighting. I've tried to change specialization, relog, basically anything. I'm worried that it's necessary to reset that character or something like that. If you have a clue how to solve my problem, please respond here or ingame. Character's name is "Haxies". Best Regards
  10. Hello guys and girls thse are the following bugs I found so far as my shaman play. Totemic Persistence Icon Totemic Persistence allows you to summon a second totem of the same kind, without destroying the first. It does not work with Fire totems and you can only have the effect active on a single kind of totem at a time. This means, that you cannot have, at the same time, two Earth totems and two Water totems. . . . Unleashed Fury (of which Rockbiter weapon bonus for 40% damage reduction is not working) . . . Totemic Projection enables you to relocate your totems to a new location. Casting this spell does not trigger the global cooldown. (I saw that there is a post about it, excuse me I am just mentioning it into this "talent bugs" of mine) . . . I hope I helped you to find out some bugs, excuse me if you already knew them. Have a good one.
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