Eldarion Posted March 15, 2015 Posted March 15, 2015 Items: any consumable potion that triggs a cooldown, examples: http://www.db.pandawow.me?item=89640/life-spirit http://www.db.pandawow.me?item=89641/water-spirit http://www.db.pandawow.me?item=76092/potion-of-focus http://www.db.pandawow.me?item=76095/potion-of-mogu-power http://www.db.pandawow.me?item=76093/potion-of-the-jade-serpent http://www.db.pandawow.me?item=76090/potion-of-the-mountains http://www.db.pandawow.me?item=76089/virmens-bite http://www.db.pandawow.me?item=76094/alchemists-rejuvenation http://www.db.pandawow.me?item=76098/master-mana-potion http://www.db.pandawow.me?spell=114752/master-healing-potion http://www.db.pandawow.me?item=76096/darkwater-potion http://www.db.pandawow.me?item=2459/swiftness-potion http://www.db.pandawow.me?item=5634/free-action-potion http://www.db.pandawow.me?item=6372/swim-speed-potion [*]Issue: when you use a potion or another consumable while in combat or outside you won't be able to use another until you'll change phase (teleport, flight, etc...) [*]How should it work: potions should have 1min CD, starting upon leaving combat if in combat. [*]Date: since ever [*]Priority: 10/10, this bug makes potions useless and lows down the utility of alchemy, also it weakens herbalism, since the use of http://www.db.pandawow.me?item=89640/life-spirit and http://www.db.pandawow.me?item=89641/water-spirit is basically one time only. [*]Realm: x100
Eldarion Posted March 31, 2015 Author Posted March 31, 2015 (edited) Since my last test of 15/03/2015 something seems to have changed: crafted potions have the correct CD. Still the cooldown is sometimes global and not divided into the potion classes and still some items are bugged (for example Life Spirit and Water Spirit, which also should not share the same CD). Edited March 31, 2015 by Eldarion
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