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In the Name of every Mistweaver Monk, F I X T H E S E B U G S


AN735

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Posted

Spellname: Transcendence & Transcendence: Transfer

 

Realm: 10x / 100x / Fun

 

 

How it Should work: When you cast it, it's supposed to place a mirror in the place you casted the spell, and not when you first casted it again.

 

Whats wrong with it: As you can see on the Screenshot, it also absorbs ALOT of UE healing, for monks the worst nightmare because sometimes you have to play without transcendence which makes you lose alot of hybrid. Since monk is a hybrid class it has the prio of 10/10 > http://i.imgur.com/LfJg4tu.jpg

 

Please try to fix on the next Hotfixes!

 

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  myvortex1 said:
Life Cocoon (mistweaver spell): Life Cocoon

 

Problem: it does not abosorb as much as it should. It only absorbs around 80k.

 

How it must work: it should absorb ~250k. No evidence needed.

 

Date when I tested it: 29/08/2014 (day/month/year).

 

Realm: Fun.

 

Priority of the problem: 8/10.

 

Nearly every Monk already reported this, life cocoon is also one of the monk's biggest cooldown and rly important. It should absorb around 400k+, it absorbs for like 80k only, which is the biggest joke and make monks looking to other healer classes realy stupid.

 

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Spellname: Paralysis

 

Realm: 10x / 100x / Fun

 

How it should work: When you sap someone from behind, they are 8 seconds handicaped, it should be only, for myself as monk player i feel noobish making player not beeing able to play their class for 8 second, it should be 6 second and not 8.

 

Priority: 8/10 (Realy annoying for enemy players)

 

Greetings,

Chiv. :monk:

  • 3 weeks later...
Posted
  myvortex1 said:
Reported the life cocoon bug literally 1 year ago (almost). Don't know if they will ever fix it.

 

I feel you.. It's quit playing MW on this server since there is no reason to play a class without working talents..

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Paralysis
20 Energy / 20 Energy / 3% of base mana20 yd range
Instant15 sec cooldown
Requires
You cause the target's muscles to contract, incapacitating them for 40 sec. If done from behind the target, the duration is increased 50%. Only one target can be victim to Paralysis at any given time.

Any damage taken will cancel the effect.