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Wild Charge's speed


Furmetal

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Realm tested - Pandawow Fun, 14/08/15

 

Spell - Wild Charge

 

Description of the bug - The spell's speed is ridiculously slow, and due to this it is impossible(literally) to use it to get a trap to prevent a CC. Switching to travel form to get the trap/whatever is a lot faster than using the spell itself.

 

How it should work - Should be executed as fast as safeguard/intervene, in other words, the jump should be faster.

 

Proof - How it was on blizzard and

. *Additional proof(recorded myself today) on retail -

 

Edited by Furmetal
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In travel form, wild charge should leap you forward for a few yards. It only works for like half a meter....

 

I'd rather just go to Travel Form and try to get the trap/powershift travel form to run that using the actual Wild Charge, since it is faster to do "manually".

 

They could just implement the safeguard/intervene mechanic(in relation to speed), since those are normal.

 

- - - Updated - - -

@Off-Thread

 

I like how people call "buffs" when we talk about fixing bugs, lol.

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  • 1 year later...
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