Furmetal Posted October 17, 2015 Posted October 17, 2015 (edited) Realm tested - Fun realm Date tested - 17/10/2015 Spell - Deep Wounds Description - Currently the damage formula is wrong, can't tell exactly what since I don't know the coefficients being used in the database now. See spoiler below for more details. Overall status Formula = 1800 + 198% of AP over 15 sec, but the Arms spec received a +100% damage bonus, so it is 1800 + 298% of AP My Attack Power = 23972 My PvP Power = 34.62% Warrior’s resilience = 80.00% Number of ticks = 5 Converting attack power into damage 298% of 23972 = 71436 1800 + 71436 = 73236 over 15 seconds 73236 / 5 = 14647 per tick in a pve target Adding PvP Power 34.62% of 14647 = 5070 14647 + 5070 = 19717 Adding resilience 80% of 19717 = 15773 19717 - 15773 = 3944 Current damage on PvE = 19704, when it should be approximatelly 14647 Current damage on PvP = 5275, when it should be approximatelly3944 Note - Both warriors had 496 ilvl, no enchants, gems, or procs. Note - I rounded the final numbers, therefore the final results are approximate. Note - It is not affected by Seasoned Soldier. How it should work - The damage formula should be applied properly. Priority - 8/10, you can literally do 45k bleeds in the burst, and warriors are alredy if not the, then one of the best DPS. Comments - When I was making this report, I noticed that I could do some 50k bleeds with a full gear warrior, easily(with arena buffs and procs), while a feral can do 70k~~80k(with arena buffs and procs), so I thought that it was kinda weird. Screenshots http://i.imgur.com/Hhn9lvS.jpg http://i.imgur.com/adEv4Sd.jpg Edited October 18, 2015 by Furmetal typo, formatation, bla bla bla, who reads this anyway
Repitchx Posted October 17, 2015 Posted October 17, 2015 inc retarded faceroll warriors defending them :P should take look at slam as well, quite sure something is wrong about it.
Furmetal Posted October 17, 2015 Author Posted October 17, 2015 inc retarded faceroll warriors defending them :P should take look at slam as well, quite sure something is wrong about it. Indeed but I'm sweating and tired'n stuff, I need a break. I'll go back to my testing marathon in like 30 mins.
Noneedholy Posted October 17, 2015 Posted October 17, 2015 (edited) i really dont want to be this one who tell you that but ... the bleeds arent affected by Seasoned Soldier bonus ^^ http://www.mmo-champion.com/threads/1321119-deep-wounds-scaling Its damage per tick is 218.1 + .24*AP. It doesn't benefit from Seasoned Soldier or SMF's 35% damage bonus, but it does benefit from most other damage mods, like Enrage. It has a chance to crit equal to your melee crit chance. So, it scales with AP, Crit, and Mastery. It can proc RPPM effects(like most everything can). It doesn't have any weird rolling or stacking mechanics. If you're keeping it refreshed, it will just tick every 3s, with its damage based on your stats at the time you last refreshed it. the mastery part doesnt mean you can do the amount * [mastery] now btw ^^ tbh i guess warrior is only that strong because of the overscaling proccs. Idk without proccs i'm not doing that much dmg actually but ye keep going, actually nice to see some1 is doing shit against all this bugs i'll probably report tomorrow the explosive shot dmg bug Edited October 17, 2015 by Noneedholy
Noneedholy Posted October 17, 2015 Posted October 17, 2015 (edited) but something must be wrong with ur calculation .. it can't be possible that you hit 20k bleeds while bursting( according to your calculation) . Even on retail you could do 40k + bleeds with reck up http://www.twitch.tv/bloodxeu/c/4857438 here you see (after the druid displacer behind a pillar) 18k noncrit bleed though barkskin. So something must be wrong :3 also i see 100k slams though barkskin with all proccs :l idk i don't do that much more on pandawow ( well ok trinket procc is bugged op af) Edited October 17, 2015 by Noneedholy
Furmetal Posted October 17, 2015 Author Posted October 17, 2015 inc retarded faceroll warriors defending them :P should take look at slam as well, quite sure something is wrong about it. http://forum.pandawow.ru/showthread.php?t=154828
potatoe Posted October 18, 2015 Posted October 18, 2015 MoP Patch 5.2.0 (2013-03-05): Damage has been increased by 100% for Arms Warriors. http://wow.gamepedia.com/Deep_Wounds Maybe read patch notes? Damage is fine.
Furmetal Posted October 18, 2015 Author Posted October 18, 2015 MoP Patch 5.2.0 (2013-03-05): Damage has been increased by 100% for Arms Warriors. http://wow.gamepedia.com/Deep_Wounds Maybe read patch notes? Damage is fine. WoWHead alredy includes these changes.
potatoe Posted October 18, 2015 Posted October 18, 2015 (edited) Dude just stop ok? It's clearly you don't know what you are doing, the formula on wowhead is the standard formula for all 3 specs, arms gets a 100% increase as you can see in the patch notes. Don't you see that now deep wounds do double the damage you calculated? Or that it does double the damage of fury spec? Edited October 18, 2015 by potatoe
potatoe Posted October 18, 2015 Posted October 18, 2015 (edited) wrong Edited October 18, 2015 by potatoe
Noneedholy Posted October 18, 2015 Posted October 18, 2015 (edited) the formula on wowhead is the standard formula for all 3 specs lol never thought about that, but he is right. The formula on WoWhead is just for every spec. Patch 5.2.0 (2013-03-05): Damage has been increased by 100% for Arms Warriors. that is only for arms, means you won't see that in the wowhead changelog :l. That's also a reason why you don't see the changelog from 5.2 on wowhead. edit pls :D And now call me retard for defending my alt class :D. Or just admit that this is logic Edited October 18, 2015 by Noneedholy
Furmetal Posted October 18, 2015 Author Posted October 18, 2015 Dude just stop ok? It's clearly you don't know what you are doing, the formula on wowhead is the standard formula for all 3 specs, arms gets a 100% increase as you can see in the patch notes. Don't you see that now deep wounds do double the damage you calculated? Or that it does double the damage of fury spec? Thanks for the tip, re-did the formula with the +100% increase and got a better result. Also I thought that the formulas were alredy applied. Formula corrected and updated.
Noneedholy Posted October 18, 2015 Posted October 18, 2015 look weird ... let me post my formula here i gonna test it right now on my full pride war without proccs.
Furmetal Posted October 18, 2015 Author Posted October 18, 2015 look weird ... let me post my formula here i gonna test it right now on my full pride war without proccs. Welp, thanks. I'll re-do all of my formulas just to make sure that they are correct, specially because I sent them to Juster.
potatoe Posted October 18, 2015 Posted October 18, 2015 (edited) Dude, a 100% increase means 396% ap coeficient. Why did you just add 100 to the attack power coeficient? It does not make any sense. Edited October 18, 2015 by potatoe
Noneedholy Posted October 18, 2015 Posted October 18, 2015 I guess i found your mistake. The dmg is increased by 100% Means in your formula its not 298% because 100% from 198 is 396% try to calculate it with 396%
Furmetal Posted October 18, 2015 Author Posted October 18, 2015 (edited) I guess i found your mistake. The dmg is increased by 100% Means in your formula its not 298% because 100% from 198 is 396% try to calculate it with 396% You're duplicating the coefficient, it says it was increased by +100%, not doubled. By the way I did try your way and got a lower damage than it is on the NPC. But didn't you say that damage here is a lot higher than it was on retail? Maybe doubling it makes it a lot higher than it was on retail. Currently I'm doing some research regarding it. I might be wrong though. There is not much we can do, to be honest, all that we are doing are theories, specially because most of these formulas aren't actually in the internet, and that +100% can be interpretated in both ways: yours, where you duplicated, and mine, which I added +100% instead of duplicating. I think that all that we can do for now is wait for an administrator. Edited October 18, 2015 by Furmetal
Noneedholy Posted October 18, 2015 Posted October 18, 2015 (edited) You're duplicating the coefficient, it says it was increased by +100%, not doubled. I might be wrong though. There is not much we can do, to be honest, all that we are doing are theories, specially because most of these formulas aren't actually in the internet, and that +100% can be interpretated in both ways: yours, where you duplicated, and mine, which I added +100% instead of duplicating. I think that all that we can do for now is wait for an administrator. No. it says the DAMAGE is incrased by 100%. so the actually DAMAGE what your dot is doing is increased by 100%. For a normal PvP player means that ... oh my bleed is doing 50k and now its doing 100k (calculate it again with 396% and you will see its fine) . Thats logic. Also as i said before you want to tell me with your calculation that a warrior should hid below 40k bleeds while bursting. This is absurd. I linked a video where bloodx hit 18k noncrit bleeds though barkskin. So ye, theres nothing to discuss about obv.. As i said it says increased by 100% not "increased by 100" http://www.twitch.tv/bloodxeu/c/4857438 watch that video and tell me if you maybe can compare that to pandawow warrior dmg :D As i said fix trinket proccs and you will see that a war won't rng crit you for 120/130k slam anymore I'm playing boomkin mage on 2.4 mmr atm and i can survive against all this r1 war teams longer than 5 minutes. Idk i can deal with it. Instead of a DK who rapes you in like 2 minutes ... dont wanna talk about locks Edited October 18, 2015 by Noneedholy
dotadoom Posted October 18, 2015 Posted October 18, 2015 these kinds of /formulas being incorrect/ posts are so useless.. Do you guys seriously think pandawow devs just gathered up one day, drank some vodka and then decided to make custom changes in the default skill calculations randomly? You can almost never know what was it like in blizzard since they had all kinds of weekly changes back then. Nor even all of which were included in patch notes and some were just inbetween them. Wowhead's changelog history from 5.4.0 can be very misleading plus there was a lot of time during 5.4.0 and WOD where many skills got "hidden" power boosts/nerfs that were not well documentated in the global patch notes but rather inside the daily "blues". So.. yeah.. no way of knowing what was it like during 5.4.8 in blizzard unless going and test it there which is impossible. The only close way is to watch videos from 5.4.8 where people show their stats and then use skills and then investigate/find out the real coefficients.
tiggar47 Posted October 18, 2015 Posted October 18, 2015 I think you warriors need to keep your mouth shut.Why dont you report Second wind Passive which heals more then it should instead of Rogues Deep Wound Poisons.Hmm.Prove me Wrong
Saylance Posted October 18, 2015 Posted October 18, 2015 not well documentated in the global patch notes All documentet as well, as it possible. Just try to use http://archive.org/ (WoWHead) -> wow.gamepedia.com -> world of warcraft logs = full changelist mit all changes, even hotfixes, that sometimes havent show in official patch-notes. Furmetal, As i see it give +100% dot damage to arms twise. ((((398%*23972)+1800)/5)*1.3462)-80% = 5234.48654 ##### Current damage on PvP = 5275 so coef 398% wrong. Need change to 298% Send to dev., will be fixed.
tiggar47 Posted October 18, 2015 Posted October 18, 2015 I didnt say i didnt report it.But it is bugged 100%.Sure now you want to unfix fixed just because you dont like when rogues eat wars.
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