Furmetal Posted October 19, 2015 Posted October 19, 2015 (edited) *Insert lame pun here* Realm tested - Fun Date tested - 18/10/2015 Spell/Item/etc - PvP Resilience Description - Back when server went from 5.4.2. to 5.4.8. there was a resilience bug, where it was higher than it should, but the problem is that even after the fix, it isn't fully working as intended, even though the difference is pretty low. See the spoiler below for details(using Deep Wounds as damage example): Overall Status Attack Power = 23972 Ticks = 5, each of 19704 Formula = AP*1,98 + 1800 over 15 sec, 5 ticks PvP Power = 34.62 Warrior's resilience = 80.00% Converting Attack Power into Damage 23972*1,98 = 47464 47464 + 1800 = 49264 over 15 sec on a pve target for a fury/protection warr 49264*2(5.4.0. patch note damage increase) = 98528 over 15 sec on a pve target for an arms warr 98528/5 = 19705 per tick for an arms warrior(current and correct damage in a NPC) Adding PvP Power 34.62% of 19705 = 6821 19705 + 6821 = 26526 Adding Resilience 80% of 26526 = 21220 26526 - 21220 = 5306, but the current damage is 5275 So, after a few tests... Actual resilience 80.11% of 26526 = 21249 26526 - 21249 = 5277, which is only 2 numbers above the normal result because the numbers were rounded. This happens because every 480 points of resilience(0,24%), there is a 0,01% diminshing return in the next 160(or 0,8%), thus instead of it going to 0,32%, it goes to 0,31%(but it is still 640). The resilience trinkets give you 5280, and 480*11 = 5280, which is from where this 0,11% extra is coming from, it seems that it the DR is not coming negatively from the trinkets(but it does from gems and etc), but instead it is coming positively, explaining why most of my damage formula threads were wrong even after the corrections. Note - Tested with two ilvl 496 warriors, both without gems, enchants and procs. Note - Numbers are rounded, therefore no decimals. How it should work - There should be no extra 0,11% Priority - 5/10, the damage reduction is very low. Comments - Thanks to Neff for helping me with the damage formulas. Edited October 19, 2015 by Furmetal lame pun
Flashxoxo Posted October 20, 2015 Posted October 20, 2015 If its bugged, now warriors going to be gods, fucking unstoppable machine
uraganuu Posted October 20, 2015 Posted October 20, 2015 It is bugged but it only means they are mitigating 0.11% more damage, wich is neglectable. And not only warriors, but all classes.
Furmetal Posted October 20, 2015 Author Posted October 20, 2015 It is bugged but it only means they are mitigating 0.11% more damage, wich is neglectable. And not only warriors, but all classes. Yep. I'll just have to re-do most of my formulas using 80.11% as the resilience coefficient instead of 80.00%. /cries because I did everything in my weekend.
n0id Posted January 19, 2018 Posted January 19, 2018 (edited) Скорее всего этот иностранный мальчик давно уже отправился в вальхаллу ( оставив при этом "PvP Power = 34.62", хотя на его скрине у вара 37.50%), но все же Все тоже самое, так как вар такой же 23972*1,98 = 47465 47465 + 1800 = 49265 over 15 sec on a pve target for a fury/protection warr Стоит отметить, что тултип показывает такую же цифру 49265*2(5.4.0. patch note damage increase) = 98530 over 15 sec on a pve target for an arms warr 98530/5 = 19706 per tick for an arms warrior(current and correct damage in a NPC) У нас почему то 19345 (вот почему http://forum.pandawow.ru/showthread.php?t=233213) В тоже время у фурика, все нормально 49265/5 = 9853 Adding PvP Power 37.50% of 19706 = 19705*1.3750 = 27096 Adding Resilience 80% of 27096 = 21677 27096 - 21677 = 5419 У нас (перс с 80% реса) 5320 1. 37.50% of 19345 = 26599,3 2. 80% of 26599,3 = 5319,86 = 5320 на скрине Edited January 21, 2018 by n0id
Developers Mel Posted January 20, 2018 Developers Posted January 20, 2018 (edited) 23972*1,98 = 47465 47465 + 1800 = 49265 over 15 sec 49265*2(5.4.0. patch note damage increase) = 98530 over 15 sec on a pve target for an arms warr 98530/5 = 19706 Возможно у нас не умножается на 2 доп.дамаг 1800. (47465*2(5.4.0. patch note damage increase) + 1800) / 5 = 19346 У нас почему то 19345 -------------------------------------------------------------------------------------------------------------- По устойчивости исправлено. Edited January 21, 2018 by n0id 1
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