Furmetal Posted October 26, 2015 Posted October 26, 2015 (edited) Realm tested - Fun Spell - Slam Date tested - 26/10/2015 Description - The damage you get from the formula is higher than it should. Overall status Formula = 275% weap damage + 3427 My weap damage = 13110 ~ 19666 My AP = 23962 My PvP Power = 34.62% Warrior's resilience = 80.11%(due to resilience bug) Warrior's armor = 41.53% My weapon speed(slam has normalized speed coefficient) = 3.60 Seasoned Soldier = +25% MINIMUM - Getting minimum weapon damage. damage = base weapon damage + (weapon speed * attack power/14) damage = 13110 + (3.3 * 23962 / 14) damage = 13110 + (3.3 * 1711.6) damage = 13110 + 5648,2 damage = 18758,2 18758 * 2,75 + 3427 52989 + 3427 = 56416 56416 * 1,25 = 70520 MAXIMUM - Getting maximum weapon damage damage = 19666 + (3.60 * 23962/14) damage = 19666 + (3.60 * 1711) damage = 19666 + 6159 damage = 25825 19666 + (3.3 * 23962 / 14) 19666 + (3.3 * 1711.6) 19666 + 5648.2 253142 Damage should be 70520 ~ 93056 on an armorless PvE target MINIMAL PVP 68763 * 1,3462(PvP Power) = 92568 92568 * 0,8011(PvP resilience) = 74156 92568 - 74156 = 18412 18412 * 0,4153(armor) = 7646 18412 - 7646 = 10766(correct damage on the warrior) MAXIMUM PVP 91300 * 1,3462 = 122908 122908 * 0,8011 = 98461 122908 - 98461 = 24447 24447 * 0,4153 = 10152 24447 - 10152 = 14295 PVP damage = 10766 ~ 14295, current damage - ~13.5k+ Note - Numbers are rounded. Note - I am not sure if it is in fact normalizated or not, I'll check it tomorrow when my source gets back online. If yes, then the difference in damage will be even higher. Note - All done with two 496 ilvl warriors without enchants, gems and procs. How it should work - Formula should be applied properly. Priority - 9/11, the more gear/damage multipliers(such as buffs, Avatar, debuffs on target, etc) you get, the higher the damage gets, ending up with even 115k+ slams with a trinket proc(and armor debuff). Screenshots http://i.imgur.com/MdA5jst.jpg http://i.imgur.com/nds7S1p.jpg Spell working as intended, thread declined Edited October 27, 2015 by Furmetal 1
Furmetal Posted October 26, 2015 Author Posted October 26, 2015 well ye i like my random 130k slams. lel https://www.youtube.com/watch?v=-Oe8hSentSo Just leaving this here so you guys can have a notion of how damage was back then on retail.
Noneedholy Posted October 26, 2015 Posted October 26, 2015 Well okay don't let us post videos :D well as i said the dmg from every class overscales, same for Slam http://www.twitch.tv/bloodxeu/c/4857438 just leave this here before some1 want to tell me warrior was weak :D i guess slam is doing around 15-25k more dmg than intended with all proccs. 1
tiggar47 Posted October 26, 2015 Posted October 26, 2015 Nerf.Nerf.Nerf.Nerf that warrior.Nerf.Nerf.Nerf
potatoe Posted October 27, 2015 Posted October 27, 2015 Excuse me sir, but where is the maximum weapon damage calculation in pvp? Your maxim weapon damage calculation was 93056 on an armorless PvE target , but when you did the maximum pvp calculation you put 73056 instead of 93056, so you put that 73056 just that so you can say slam is bugged and want to be nerfed right? 1
Cencation Posted October 27, 2015 Posted October 27, 2015 Excuse me sir, but where is the maximum weapon damage calculation in pvp? Your maxim weapon damage calculation was 93056 on an armorless PvE target , but when you did the maximum pvp calculation you put 73056 instead of 93056, so you put that 73056 just that so you can say slam is bugged and want to be nerfed right? war is big nob class and do much dmg... need fix or nerf! (i want both :D)
Furmetal Posted October 27, 2015 Author Posted October 27, 2015 Further tests showed me that Slam is working as intended. The problem might be regarding procs or enrage effects. I'll test these later. @potatoe That was a mistype, probably because sometimes I forget to add a coefficient and then I have to do the entire formula again, and I might have forgotten to change this one.
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