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Slam damage


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Posted (edited)

Realm tested - Fun

 

Spell - Slam

 

Date tested - 26/10/2015

 

Description - The damage you get from the formula is higher than it should.

 

  Reveal hidden contents

 

 

How it should work - Formula should be applied properly.

 

Priority - 9/11, the more gear/damage multipliers(such as buffs, Avatar, debuffs on target, etc) you get, the higher the damage gets, ending up with even 115k+ slams with a trinket proc(and armor debuff).

 

Screenshots

http://i.imgur.com/MdA5jst.jpg

http://i.imgur.com/nds7S1p.jpg

 

Spell working as intended, thread declined

Edited by Furmetal
  • Like 1
Posted

Excuse me sir, but where is the maximum weapon damage calculation in pvp?

Your maxim weapon damage calculation was 93056 on an armorless PvE target , but when you did the maximum pvp calculation you put 73056 instead of 93056, so you put that 73056 just that so you can say slam is bugged and want to be nerfed right?

  • Like 1
Posted
  potatoe said:
Excuse me sir, but where is the maximum weapon damage calculation in pvp?

Your maxim weapon damage calculation was 93056 on an armorless PvE target , but when you did the maximum pvp calculation you put 73056 instead of 93056, so you put that 73056 just that so you can say slam is bugged and want to be nerfed right?

 

war is big nob class and do much dmg... need fix or nerf! (i want both :D)

Posted

Further tests showed me that Slam is working as intended.

 

The problem might be regarding procs or enrage effects.

 

I'll test these later.

 

@potatoe That was a mistype, probably because sometimes I forget to add a coefficient and then I have to do the entire formula again, and I might have forgotten to change this one.

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Slam
25 RageMelee Range
Instant
Requires Melee Weapon
Slams the opponent, causing 275% weapon damage plus 1 to that target.