Furmetal Posted November 1, 2015 Share Posted November 1, 2015 (edited) Realm tested - Fun Spell - Explosive Shot Date tested - 01/11/2015 Description - The damage done is not divided evenly based in the damage left from the previous Explosive Shot and the newly applied one, resulting in ridiculous damage(because they're added as if the previous one hadn't dealt any damage). How it should work - The damage should be splitted evenly between the ticks, basing in the damage left from the previous explosive(s) shot(s) and the new one, remaining with same ticks amount. The quote below is worth of being seen(has a better explanation). In MoP, Explosive Shot ticks are going to work more like how Piercing Shots works: if you apply another Explosive Shot while an existing Explosive Shot DoT is on the target, the game will add an extra tick like it does now, but then it will add the total DoT damage of the new shot to whatever remains of the old shot, and then divide that entire number by 3 (the number of ticks with the one extra added) and that will be the new damage per tick. Priority - 7.5/10, hits for a LOT such as 70k+ per tick. Blizzard discussion Video Edited November 3, 2015 by Furmetal 8 Link to comment
Noneedholy Posted November 1, 2015 Share Posted November 1, 2015 Just for you to saw how it was on retail : Link to comment
Furmetal Posted November 1, 2015 Author Share Posted November 1, 2015 text Thank you, added to main post. Link to comment
Noneedholy Posted November 2, 2015 Share Posted November 2, 2015 tbh This should have 10/10 priority. Every hunter who is above 2.4 right now is it only cause of this bug. and EDIT : It hits for 100k not 70k ^^ (if you stack it enough) Link to comment
Deathskin Posted November 2, 2015 Share Posted November 2, 2015 tbh This should have 10/10 priority. Every hunter who is above 2.4 right now is it only cause of this bug. and EDIT : It hits for 100k not 70k ^^ (if you stack it enough) Yes, I agree with noneed here 10/10. Some hunters can get ur warrior in def stance from 100% to 10% with one trap making u force a trinket or making ur warr use a def cd, which is pretty stupid. This needs a fix as it's being abused without some hunters knowing it lol. Link to comment
Noneedholy Posted November 2, 2015 Share Posted November 2, 2015 There is already a post in the russian section ( for like 5 months now ?) but seems like noone cares. Link to comment
dotadoom Posted November 2, 2015 Share Posted November 2, 2015 Relax guys. This is just the periodical OP skill that the devs give hunters every couple of months or so may I remind you of http://www.db.pandawow.me?spell=120697/lynx-rush ? Or the 2mil dmg http://www.db.pandawow.me?spell=13813/explosive-trap ? or the 5 pet buff stacking? Please, that current thing is nothing. They should try harder next time. Deal with it Link to comment
Noneedholy Posted November 2, 2015 Share Posted November 2, 2015 relax guys. It is just the periodical OP skill that the devs give hunters every couple of months or so may I remind you of http://www.db.pandawow.me?spell=120697/lynx-rush ? Or the 2mil dmg http://www.db.pandawow.me?spell=13813/explosive-trap ? or the 5 pet buff stacking? Please, that current thing is nothing. They should try harder next time. Deal with it lmfao ... Link to comment
Frostshotz Posted November 2, 2015 Share Posted November 2, 2015 Fear them all the way. Even tho it will break on your first spell. fear is op Link to comment
AN735 Posted November 2, 2015 Share Posted November 2, 2015 russian people > normal people on this server.. just reroll any class that is the most braindead that russian people play and you will enjoy this server Link to comment
Nemifest Posted November 3, 2015 Share Posted November 3, 2015 Look at the ticks, it gets build up every LnL shot. Ridiculously dmg. Please fix this ASAP! http://i.imgur.com/h6O6RAI.jpg Link to comment
potatoe Posted November 3, 2015 Share Posted November 3, 2015 In MoP, Explosive Shot ticks are going to work more like how Piercing Shots works: if you apply another Explosive Shot while an existing Explosive Shot DoT is on the target, the game will add an extra tick like it does now, but then it will add the total DoT damage of the new shot to whatever remains of the old shot, and then divide that entire number by 3 (the number of ticks with the one extra added) and that will be the new damage per tick. Thus no damage is ever lost: (Total damage of new DoT + Total damage left undone from old dot) / (# of ticks + 1) = damage per tick Let’s take a look at an example to illustrate. Let’s say for the sake of easy numbers that our Explosive Shot hits for 100 damage, and then ticks every second for the next two seconds for another 100 damage per tick. Thus our numbers look like this: 0:00: shot lands for 100 damage 0:01: tick for 100 damage 0:02: tick for 100 damage Thus we fire Explosive Shot and we do 300 damage total. Now let’s say Lock & Load procs, and gives us the ability to fire three Explosive Shots in a row. This is what would happen: 0:00: shot lands for 100 damage 0:01: tick for 100 damage and 2nd shot lands for 100 damage. – RECALCULATION: There is one tick left for 100 damage from the first shot, and two ticks for 100 damage each for the second shot. Add it all together for 300 damage; add one tick for 3 ticks. Divide 300 dmg by 3 ticks and we now have 3 ticks to go for 100 damage each. 0:02: tick for 100 damage and 3rd shot lands for 100 damage – RECALCULATION: There are two ticks left for 100 damage each from the last recalc, and two ticks for 100 damage each from the third shot. Add it all together for 400 damage, add back to 3 ticks. Divide 400 dmg by 3 ticks and we’ll now have 3 ticks for 133.33 damage each. 0:03: tick for 133.33 damage 0:04: tick for 133.33 damage 0:05: tick for 133.34 damage Thus we did a total of 900 damage with three Explosive Shots. 300 damage for one, 900 for three — this way even spamming the shot we will never, ever clip a tick. Note that you’ll also never have more than 1 extra tick on your DoT. http://www.warcrafthuntersunion.com/2012/06/explosive-shot-in-mop-cannot-be-clipped/ Link to comment
dotadoom Posted November 3, 2015 Share Posted November 3, 2015 http://img.pandawhale.com/85473-south-park-NICE-meme-fi0v.png http://us.battle.net/wow/en/forum/topic/15269129534 Link to comment
Nemifest Posted November 3, 2015 Share Posted November 3, 2015 In MoP, Explosive Shot ticks are going to work more like how Piercing Shots works: if you apply another Explosive Shot while an existing Explosive Shot DoT is on the target, the game will add an extra tick like it does now, but then it will add the total DoT damage of the new shot to whatever remains of the old shot, and then divide that entire number by 3 (the number of ticks with the one extra added) and that will be the new damage per tick. Thus no damage is ever lost: (Total damage of new DoT + Total damage left undone from old dot) / (# of ticks + 1) = damage per tick Let’s take a look at an example to illustrate. Let’s say for the sake of easy numbers that our Explosive Shot hits for 100 damage, and then ticks every second for the next two seconds for another 100 damage per tick. Thus our numbers look like this: 0:00: shot lands for 100 damage 0:01: tick for 100 damage 0:02: tick for 100 damage Thus we fire Explosive Shot and we do 300 damage total. Now let’s say Lock & Load procs, and gives us the ability to fire three Explosive Shots in a row. This is what would happen: 0:00: shot lands for 100 damage 0:01: tick for 100 damage and 2nd shot lands for 100 damage. – RECALCULATION: There is one tick left for 100 damage from the first shot, and two ticks for 100 damage each for the second shot. Add it all together for 300 damage; add one tick for 3 ticks. Divide 300 dmg by 3 ticks and we now have 3 ticks to go for 100 damage each. 0:02: tick for 100 damage and 3rd shot lands for 100 damage – RECALCULATION: There are two ticks left for 100 damage each from the last recalc, and two ticks for 100 damage each from the third shot. Add it all together for 400 damage, add back to 3 ticks. Divide 400 dmg by 3 ticks and we’ll now have 3 ticks for 133.33 damage each. 0:03: tick for 133.33 damage 0:04: tick for 133.33 damage 0:05: tick for 133.34 damage Thus we did a total of 900 damage with three Explosive Shots. 300 damage for one, 900 for three — this way even spamming the shot we will never, ever clip a tick. Note that you’ll also never have more than 1 extra tick on your DoT. http://www.warcrafthuntersunion.com/2012/06/explosive-shot-in-mop-cannot-be-clipped/ This is copy pasted from 2012 06 http://www.db.pandawow.me?spell=53301/explosive-shot#changelog http://wowwiki.wikia.com/wiki/Explosive_Shot http://wow.gamepedia.com/Explosive_Shot http://wowwiki.wikia.com/wiki/Lock_and_Load Has 2 procs, not 3 Link to comment
Furmetal Posted November 3, 2015 Author Share Posted November 3, 2015 In MoP, Explosive Shot ticks are going to work more like how Piercing Shots works: if you apply another Explosive Shot while an existing Explosive Shot DoT is on the target, the game will add an extra tick like it does now, but then it will add the total DoT damage of the new shot to whatever remains of the old shot, and then divide that entire number by 3 (the number of ticks with the one extra added) and that will be the new damage per tick. Thank you for your post, your explanation was way better than mine. Adding to main post. Link to comment
Deathskin Posted November 5, 2015 Share Posted November 5, 2015 Look at the ticks, it gets build up every LnL shot. Ridiculously dmg. Please fix this ASAP! http://i.imgur.com/h6O6RAI.jpg Explosive shot does more than kill shot seems legit!! :crazy::crazy::crazy: Link to comment
Stayfjurt Posted November 5, 2015 Share Posted November 5, 2015 once ive been hitted for 200 k with explosive ..... Link to comment
Noneedholy Posted November 7, 2015 Share Posted November 7, 2015 I guess we dont have to discuss if its op or not because it is. Lets hope that it will get fixed asap :D Link to comment
Deathskin Posted November 21, 2015 Share Posted November 21, 2015 Fix this shit ffs it's getting annoying Link to comment
Iwannadance Posted November 21, 2015 Share Posted November 21, 2015 it's ok. better qq about warlock / mage / warrior damage. Link to comment
Nemifest Posted November 21, 2015 Share Posted November 21, 2015 it's ok. better qq about warlock / mage / warrior damage. Tempted to act like you're not going survival? Link to comment
Iwannadance Posted November 21, 2015 Share Posted November 21, 2015 dude i have warlock / mage / warrior on pandawow and they do dmg much more then hunter ;) so easy to get 2.7k as warrior ... even if u're playing only 1 year. because this damage so OP don't even want to talk about warlock... even if u have 1 hand just dont everyone and u will have 3k. mage not so easy to play but if u're know how to abuse damage so u will kill everyone in deepfreeze. and yeah i am playing from pre alpha in wow so i checked every class in many season without monk. Link to comment
Noneedholy Posted November 22, 2015 Share Posted November 22, 2015 dude i have warlock / mage / warrior on pandawow and they do dmg much more then hunter ;) so easy to get 2.7k as warrior ... even if u're playing only 1 year. because this damage so OP don't even want to talk about warlock... even if u have 1 hand just dont everyone and u will have 3k. mage not so easy to play but if u're know how to abuse damage so u will kill everyone in deepfreeze. and yeah i am playing from pre alpha in wow so i checked every class in many season without monk. you are .... funny Link to comment
Frostshotz Posted November 22, 2015 Share Posted November 22, 2015 don't even want to talk about warlock... Please tell me how lock damage is exactly bugged. Excluding gayflicction. Link to comment
uraganuu Posted November 22, 2015 Share Posted November 22, 2015 Please tell me how lock damage is exactly bugged. Excluding gayflicction. Improper scaling. It's somehow related to Mastery, have yet to prove it so it's just speculation. Link to comment
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