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Suggestion for Fun realm


uraganuu

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Hello,

 

I see everyday people using obscure elixirs and potions, crafted usually. The problem with these is their unintended effects.

This usually happens for low level elixirs and potions that give the player a huge boost to stats. For example, there's a crafted Elixir that should buff the player 61 Intelect. Instead, it gives the user close to 2.000, causing imbalance.

 

My suggestion is: REMOVE ALL other elixirs, potions and food besides the ones sold by vendors. Remove the ability to craft these potions and elixirs in professions aswell!

 

Here is a list with the elixirs and potions that should only be available:

-Flask of Spring Blossom - 1k Agility and the counterparts for Intelect, Strenght, Spirit, Armor

-Sea Mist Rice Noodles - 300 Agility and the counterparts for Intelect, Strenght, Spirit, Armor

-Virmen's Bite - 4000 Agility and the counterparts for Intelect, Strenght, Spirit, Armor

 

Keeping the ability to buy or craft ANY other potions, flasks and food, apart from these is a huge mistake because people abuse them to gain advantage over others in PvE and PvP or cause nuisance(elixir of giant growth comes to mind here)

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It is when you pair that unintended boost with a bugged talent or spell. It's because of these obscure items that you see certain individuals doing absurd amounts of damage nobody else can do. Also, some of them stack with the regular ones that you and I use.

 

It's nothing gamebreaking, but it provides advantages that should NOT be there.

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That is absolutely true, but take it like this, i have a warrior with aprox. 424khp, how can i with this gear, beat a warrior with 530k, even if he has a potion like that or not?The potion only gives an edge to the people that need the edge.Skill can beat anything.

 

- - - Updated - - -

 

Btw it's Mitchjones here bror.

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Skill means absolutely nothing to a guy who kills you with an AoE spell that's meant ONLY to tickle you. Trust me.

Nobody, ever, should have an unintended bonus towards others. This is what I'm trying to eliminate through this suggestion.

 

Also, your gear will come as you progress. The warr with 530k HP will eat you alive pretty much no matter what, but in time you get the same gear as him, you will get to eventually beat him. Unless he uses a bugged potion/flask/elixir and still owns you even tho you're in equal gear at equal skill levels.

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Bug fixing a list of items so great will take precious time the developers do not have.

We have a vendor that sells Food, Elixirs, Potions and Flasks that work as intended and are available for everyone to purchase the second they roll their character. Why keep something that's giving an unintended effect and, more importantly, why bother fixing something that has no use there in the first place?

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Bug fixing a list of items so great will take precious time the developers do not have.

We have a vendor that sells Food, Elixirs, Potions and Flasks that work as intended and are available for everyone to purchase the second they roll their character. Why keep something that's giving an unintended effect and, more importantly, why bother fixing something that has no use there in the first place?

And remove from the database an object is even more hassle. Once already corrected the bug elixirs, and all this was done in a week maximum.
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That is absolutely true, but take it like this, i have a warrior with aprox. 424khp, how can i with this gear, beat a warrior with 530k, even if he has a potion like that or not?The potion only gives an edge to the people that need the edge.Skill can beat anything.

 

- - - Updated - - -

 

Btw it's Mitchjones here bror.

Yeah, skills can beat anything, tell this to mt WLS and WMS team : )

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