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Charge , THE MOST CRUCIAL BUGS-replay


jedinko

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Name of the Spell : http://www.db.pandawow.me?spell=100/charge

Description of the Issue : Charge is working so bad since there was some correction , that I'm gonna seperate this to a few parts :

 

Whenever you use http://www.db.pandawow.me?spell=100/charge on a target that is staying in one place ,then there will be no problems , However if the target is moving (or sprinting or dashing) your http://www.db.pandawow.me?spell=100/charge will NOT reach your target correctly . It will stop the http://www.db.pandawow.me?spell=100/charge -ing before you reached the target which gives a lot of time for the target to run away without you being able to put http://www.db.pandawow.me?spell=1715/hamstring on it !

 

 

 

Video Proof :

https://www.youtube.com/watch?v=0lWt...ature=youtu.be

 

 

If you use http://www.db.pandawow.me?spell=100/charge , the moment you are getting Crowd Controlled , for example with a(n) : http://www.db.pandawow.me?spell=115078/paralysis , http://www.db.pandawow.me?spell=44572/deep-freeze http://www.db.pandawow.me?spell=115268/mesmerize et cetera(etc.) then what will happen afterwards is : You will be in the same place as you were when you used charge instead of moving to the target in the Crowd Control (the correct way)

 

 

 

Video Proof :

https://youtu.be/0lWtg-7wlBQ?t=34s

 

Date : 2015/04/11

This bug is on every single realm (100x//Fun)

Priority : In my opinion this is clearly a 10/10 since http://www.db.pandawow.me?spell=100/charge REALLY IS your main ability that can help you , but currently you can waste 2 charges (with http://www.db.pandawow.me?spell=103827/double-time) just by getting 2 Crowd Control ... it is really easy if you do it right...

 

Side note : since i came back i realised a lot of ppl exploiting this ... they wait for the charge all the time to just use CC and bam no charge !

Edited by jedinko
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