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Desecrated Ground


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this talent only works hall way :http://www.db.pandawow.me?spell=108201/desecrated-ground

what it should do: Corrupts the ground in a 8 yard radius beneath the Death Knight for 10 sec. While standing in this corruption, the Death Knight is immune to roots, snares, and effects that cause loss of control. This ability instantly removes such effects when activated. (acting like a free http://www.db.pandawow.me?spell=59752/every-man-for-himself)

what it does : it clear you from all cc if u activate it 1rst, but for example, if a druid cast on you roots, and then u activate DG, u will remain on roots no matter what, unless u trinket it of course, but the talent will not work on pretty much any cc landed 1rst of DG.

10/10 if you are in the pvp scenario, this its pretty much a most have talent for DK's.

 

Fun realm

not tested on x100

 

my english sucks i know,ì :)

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thx btw, and yea it work sometimes, but its sad just to watch a free kill, whit grip on cd, soul reaper ready to use, and any kind of cc for the 8+ sec, and then DG kitting you saying (no mate, you wont get that big a,,, tonight,, its just not happening mate) aahahahah. if you guys (dk's 1s) know what i mean!!
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  • 2 weeks later...

They should consider fixing the fact that if you desecrated ground before a clone, you became completely immune to everything but you're still able to play normally... It's like the most op thing ever.

 

Why would you wanna Dg root lmao.

 

It's not necessarily dg a root, it's just annoying if you dg a stun/fear and then you get rooted...

Edited by Deielrion
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It's not bugged, Deielrion. The spell is intended to make you immune, just as it's description says: While standing in this corruption, the Death Knight is immune to roots, snares, and effects that cause loss of control. This ability instantly removes such effects when activated.
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It's not bugged, Deielrion. The spell is intended to make you immune, just as it's description says: While standing in this corruption, the Death Knight is immune to roots, snares, and effects that cause loss of control. This ability instantly removes such effects when activated.

 

I don't think you quite understood... If someone is casts clone successfully and you use desecrated ground, then nothing is wrong. If you cast desecrated ground just before he casts clone, then clone will be successful in the sense that the DK can't be cc'd/dmged/slowed etc but can still play normally.

 

Video that Noneedholy posted a long time ago: http://www.twitch.tv/sazzieu/v/19593801

As you can see, just before he clones Udaku (Absolutezero), there's a desecrated ground on the stairs (about 15 seconds, you can see it above his hp bar). Now from then on fourth, he's immune to every other cc but he's still pewpew'ing.

Edited by Deielrion
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  • 2 weeks later...
The spell is working as intended; https://gyazo.com/5205b66ecb1d59080d4660e6ea121a08

 

i dont have a good video card so atm i cant make a video, but this spell is not working 100%, again, if u cast DG just a second before any cc, it will cast DG but u will stay on cc NO MATTER WHAT. it work on stun, but not (again) not a 100% on roots, cyclon, frost nova, those kind off cc, works sometimes but is not working 100%.

 

 

 

PS: sometimes u even walk whit cyclon on..... and sometimes inside DG u stay rooted FOR EVER.

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i dont have a good video card so atm i cant make a video, but this spell is not working 100%, again, if u cast DG just a second before any cc, it will cast DG but u will stay on cc NO MATTER WHAT. it work on stun, but not (again) not a 100% on roots, cyclon, frost nova, those kind off cc, works sometimes but is not working 100%.

 

 

 

PS: sometimes u even walk whit cyclon on..... and sometimes inside DG u stay rooted FOR EVER.

 

That is because DC is not supposed to work on roots!!!! Read the fucking changelog http://www.db.pandawow.me?spell=108201/desecrated-ground#changelog !!!!

 

5.0.1 (Mon Aug 27 2012) Build 15739

6.0.1 (Mon Oct 13 2014) Build 18125

 

CLOSE THIS POST ALREADY!!!

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  • 3 months later...
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