Autschbatsch Posted February 4, 2016 Share Posted February 4, 2016 (edited) 1. http://www.db.pandawow.me?spell=116844/ring-of-peace 2. It silences on DoT's. 3. Like it says in the tooltip "Forms a sanctuary around the friendly target, instantly silencing and disarming all enemies for 4s, in addition, enemies within the Ring of Peace who attack or cast harmful spells will be disarmed and silenced for an additional 4s." So what this means is that it would only trigger after you got a successful HARMFUL spell off. Harmful by definition are spells that directely interacts with the ENEMY target, so the caster has to be actively casting a harmful spell at the emeny target in ring of peace to trigger the effect. An example how it should work: Ring of Peace is applied on a target which stands on me->I get the initial silence effect when RoP is getting used, after that I cast a http://www.db.pandawow.me?spell=348/immolate -> it would only silence me when the cast went off on my target successfuly, and it would only silence on the INITIAL dmg of applying it. 4. 13 Oktober 2016 5. Fun 6. 8/10 alot of reasons why this is important, for example I got 1immolate rolling in 2v2, he uses RoP, I want to use my globals with non harmful spells like Fear, but I get interrupted twice while doing so. Proof that it bugs on pandawow: ( please go on youtube and make it 720P ) Proof how Ring of Peace was on retail: ( had to look trough alot of shit to find this....) As you can see I got a full dotline on a target that stands close to me while ring is active and it does not trigger it's silence. If you want me to explain anything shown or if anything was unclearly written let me know. This report is mainly adressing the bugged "triggering" of it's silence. But i'd like to add information what elese is bugged. Other bugs: 1. The internal CD is bugged. Proof below: 2. Ring of Peace is in your buff bar instead of your debuff bar. 3. The range seems bugged comparable to Spirit Linktotem. Proof for points 1,2 and 3 below. Edited November 8, 2016 by Autschbatsch Link to comment
Autschbatsch Posted February 4, 2016 Author Share Posted February 4, 2016 (edited) https://gyazo.com/cab3ca5eaae08f343662c6077809baf8 Cool. Make the report relevant then, because it isn't yet. Edited February 4, 2016 by Autschbatsch Link to comment
BroLockoli Posted March 11, 2016 Share Posted March 11, 2016 PLS push....this spell is so fucking bugged.. no matter what you do it spam silences a whole football field Link to comment
Autschbatsch Posted April 2, 2016 Author Share Posted April 2, 2016 hifw posting gamebreaking bugs in the forum http://i.imgur.com/l2NkZge.gif 2 Link to comment
Repitchx Posted April 2, 2016 Share Posted April 2, 2016 hifw posting gamebreaking bugs in the forum http://i.imgur.com/l2NkZge.gif LOl these gifs of urs are hilarious Link to comment
Autschbatsch Posted August 24, 2016 Author Share Posted August 24, 2016 Can someone update me on this? Is there really an adressed good report in russian section...? Link to comment
faina Posted August 24, 2016 Share Posted August 24, 2016 yes, i even mentioned that it should have internal cooldown ~3 sec Link to comment
Autschbatsch Posted August 24, 2016 Author Share Posted August 24, 2016 yes' date=' i even mentioned that it should have internal cooldown ~3 sec[/quote'] Good. Cause there are people that don't believe me that ring is not working correctly. Link to comment
Administrators Zeox Posted October 13, 2016 Administrators Share Posted October 13, 2016 I don't understand a bug. No videos. Link to comment
Autschbatsch Posted October 13, 2016 Author Share Posted October 13, 2016 (edited) yes' date=' i even mentioned that it should have internal cooldown ~3 sec[/quote'] alrdy reported it better I felt like there is no need to make a vid when it's reported with proof. I just got home, I work long later shifts. Can't provide it righ now. Like it says in the tooltip "Forms a sanctuary around the friendly target' date=' instantly silencing and disarming all enemies for 4s, in addition, enemies within the Ring of Peace who attack or cast harmful spells will be disarmed and silenced for an additional 4s. 2. It silences when you use any kind of ability/spell. What I mean with this is that "Ring of Peace" should ONLY trigger a silence ( after the fist one that gets triggered when applying the spell. When casting and harmful spell. If you give me some time I could provide proof. - - - Updated - - - Hm reaaally weird. Testing right now. Does not trigger as it used to. Edited October 15, 2016 by Autschbatsch Link to comment
Autschbatsch Posted October 13, 2016 Author Share Posted October 13, 2016 (edited) I uploaded an example on youtube. The quality ain't the best but I can provide better if this ain't enough. ( go full-screen, it's 50% speed ) https://www.youtube.com/watch?v=Om0VoyR__nU Ok I could solve the reason why it triggers Silence. It triggers off Dot DMG, which it should obviously not. Proof: I also know why most classes don't seem to have noticed. Cause I only have 1dot, afflis instantly full DR themselves cause the internal CD of it is bugged. TLDR: Read main post at first page Edited October 13, 2016 by Autschbatsch Link to comment
Autschbatsch Posted October 15, 2016 Author Share Posted October 15, 2016 :confused: Get over yourself xD... @Zeox, let me know if anything is not ok with this. Link to comment
faina Posted October 16, 2016 Share Posted October 16, 2016 ill try to upload a gameplay video from retail in next few days where u can see everything Link to comment
Autschbatsch Posted October 19, 2016 Author Share Posted October 19, 2016 ill try to upload a gameplay video from retail in next few days where u can see everything What do you need to display? Link to comment
faina Posted October 19, 2016 Share Posted October 19, 2016 well russian thread got lost cuz mods do that all the time to the reports they dont know how2fix, i just wanted to show internal cooldown of ring here https://www.twitch.tv/fineahh/v/48999694 - feral Link to comment
Noneedholy Posted October 22, 2016 Share Posted October 22, 2016 4:10 i dont see him randomly getting silenced Link to comment
Autschbatsch Posted October 24, 2016 Author Share Posted October 24, 2016 (edited) Also the range seems bugged comparable to Spirit Linktotem. But I guess it is just a response/scripting problem how long a condition should stay which is AoE. Slower Edited October 24, 2016 by Autschbatsch Link to comment
Plzfixorito Posted October 24, 2016 Share Posted October 24, 2016 Wow... srsly fix this bug.. this is a complete counter to any caster with a dot, basicly a counter to any dps caster... Link to comment
Developers Heisenberg Posted November 26, 2016 Developers Share Posted November 26, 2016 Check after update, i made some changes Link to comment
Repitchx Posted December 6, 2016 Share Posted December 6, 2016 Check after update, i made some changes really nice, but remember, if you walk out of rof and he reconnects, it should not resilence, it has a ICD of 3 seconds or so Link to comment
Autschbatsch Posted December 6, 2016 Author Share Posted December 6, 2016 (edited) Hmmmmm Edited December 6, 2016 by Autschbatsch Link to comment
Repitchx Posted December 6, 2016 Share Posted December 6, 2016 Hmmmmm It should be like that, ye? Link to comment
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