bloodknight2012 Posted March 15, 2016 Share Posted March 15, 2016 (edited) The international bug report forum isn't read by f*cking anybody but I'll post this here anyways. Basically there are 3 very important bugs with this spell that make shamans immortal. Spell: http://www.db.pandawow.me?spell=108270/stone-bulwark-totem Bugs: 1. The secondary totem absorptions last for more than 10 seconds and can also stack up resulting in one HUGE absorption shield. What should happen instead is: How it should work: Let's say that for your spell power the totem reads "...absorbing 120k damage for 10 sec, and up to an additional 30k every 5 sec thereafter". When you place it on the ground a 120k shield will appear for 10 seconds. If this 120k shield drops below 30k in the first 5 seconds it should be refilled up to 30k and if it manages to last for the whole 10 seconds it should disappear and a 30k shield should appear in its place. Then every other 5 seconds, if the shield drops below 30k it should be refilled back to 30k and the maximum shield that you have at a time should never be above 30k (after the very first 120k one, of course). I made two videos of how it works on live (it worked the same on MoP live, have no worries) and how it works on Pandawow which is ridiculous: Live - https://www.youtube.com/watch?v=1_vRWnqR9Y8&feature=youtu.be Pandawow - https://www.youtube.com/watch?v=KGd3GGA7BSo&feature=youtu.be 2. You can use the totem before a duel and when the duel starts the shield that you already have on yourself doesn't get reduced by Battle Fatigue as it should. 3. (!!!MOST IMPORTANT ONE!!!) Even if you use the totem after the duel has started or in a PvP environment like an arena or a battleground, only the first portion of it is affected by Battle Fatigue. The absorption that occurs "every 5 seconds" is always the full amount and isn't affected by Battle Fatigue as it should. Priority: 9/10, makes shamans completely broken and near immortal in some cases Realm: Fun Date of testing: 15.03.2016 Edited March 15, 2016 by bloodknight2012 1 Link to comment Share on other sites More sharing options...
Machmollox Posted March 16, 2016 Share Posted March 16, 2016 2nd bug same with mages glyph of armors, ima report this shit in few days. Link to comment Share on other sites More sharing options...
Nemifest Posted March 16, 2016 Share Posted March 16, 2016 Your 1st "bug" is invalid, proof: https://i.gyazo.com/f0d45248684b0e2cba684ca338021b4d.png Can you provide video for 2nd/3rd? Link to comment Share on other sites More sharing options...
bloodknight2012 Posted March 16, 2016 Author Share Posted March 16, 2016 Are you sure that this source is reliable enough? It makes zero sense for them to change it in WoD. Even the description is still the same. Anyways.. the second one applies to all absorption shields. If you shield yourself for 100k before the duel it's only natural that it gets reduced to 40k-ish (plus PvP Power) when Battle Fatigue kicks in. I'll make sure to research it further but I'm pretty sure that's how it's supposed to work and is video proof really needed? Think it's pretty obvious. About the third one - I'll post a video in the evening when I get back home. Link to comment Share on other sites More sharing options...
Nemifest Posted March 16, 2016 Share Posted March 16, 2016 Are you sure that this source is reliable enough? It makes zero sense for them to change it in WoD. Even the description is still the same. Anyways.. the second one applies to all absorption shields. If you shield yourself for 100k before the duel it's only natural that it gets reduced to 40k-ish (plus PvP Power) when Battle Fatigue kicks in. I'll make sure to research it further but I'm pretty sure that's how it's supposed to work and is video proof really needed? Think it's pretty obvious. About the third one - I'll post a video in the evening when I get back home. The mechanics of it can be changed without any mentionable news etc. Wait, are you saying that non-"pvp" shields should get reduced when you get into PvP ( Battle Fatigue ) If that's what you mean, I'm pretty sure it's not how it should be working. For video, I meant if you can show it since I'm having a bit of a problem with it. ( Can't see the added absorptions for some point ) Link to comment Share on other sites More sharing options...
Developers Neff Posted April 21, 2018 Developers Share Posted April 21, 2018 (edited) Fixed, will be applied after update. Now absorb aura can't stack, will be refilled only if remaining absorb is lower than new one and will benefit from PvP power. Also it should be correctly reduced by Battle Fatigue. Edited April 21, 2018 by Neff 1 Link to comment Share on other sites More sharing options...
Autschbatsch Posted April 29, 2018 Share Posted April 29, 2018 (edited) Now absorb aura can't stack, will be refilled only if remaining absorb is lower than new one and will benefit from PvP power. Also it should be correctly reduced by Battle Fatigue. Tested and fixed. Edited April 29, 2018 by Autschbatsch Link to comment Share on other sites More sharing options...
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