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Siege of Orgrimmar - Garrosh Hellscream - Phase 4 (Heroic)


Scorp

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  • 6 months later...
  • Developers

Tested 26/12/2018.

 

Scorpionz

КИСА ПЕРЕЖРАЛА ИРИСА

n0id

 

Remaining Bugs we found (will be updated later):

 

[spoiler=General:]

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1) Spell Target Selection.

 

Problem: Garrosh can target same player with http://www.db.pandawow.me?spell=147209/malice & http://www.db.pandawow.me?spell=147665/fixate.

 

How it should work: Garrosh shouldn't target same player with http://www.db.pandawow.me?spell=147209/malice & http://www.db.pandawow.me?spell=147665/fixate if there are other raid members alive. Also http://www.db.pandawow.me?spell=147665/fixate should not select Garrosh's main target (tank) if other players are alive. For http://www.db.pandawow.me?spell=147209/malice that was fixed.

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2) Teleportation to Stormwind Phase.

 

Problem: After Garrosh & players teleport to Stormwind (Phase 4 location), boss sometimes despawns (Teleports back to spawn, but doesn't reset - stays in phase 4 model).

 

Screenshots: https://imgur.com/a/Owued, https://imgur.com/a/FbNJa.

Video-1:

Video-2:

 

How it should work: After Garrosh & players teleport to Stormwind (Phase 4 location), he should never despawn (only if raid wipes of course).

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[spoiler=Malice:]

http://www.db.pandawow.me?spell=147209/malice - Fires http://www.db.pandawow.me?spell=147235/malicious-blast at the closest 2 (5 in 25-Man) allies every 2 sec inside Malice Circle. Any http://www.db.pandawow.me?spell=147235/malicious-blast that is not absorbed will be fired at Garrosh instead, granting him 5 Energy (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion).

 

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1) http://www.db.pandawow.me?spell=147209/malice target selection.

 

Problem: http://www.db.pandawow.me?spell=147209/malice deals damage to ALL players inside circle - http://www.db.pandawow.me?spell=147235/malicious-blast.

 

http://bildites.lv/images/dnwqucfs/145398/thumbnail.jpg

 

How it should work:

http://www.db.pandawow.me?spell=147209/malice - Fires http://www.db.pandawow.me?spell=147235/malicious-blast at the closest 2 (5 in 25-Man) allies every 2 sec inside Malice Circle. Any http://www.db.pandawow.me?spell=147235/malicious-blast that is not absorbed will be fired at Garrosh instead, granting him 5 Energy (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion).

 

Video:

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2) http://www.db.pandawow.me?spell=147209/malice Circle & http://www.db.pandawow.me?spell=147235/malicious-blast debuff on players inside it (timer is broken?).

 

Problem: http://www.db.pandawow.me?spell=147209/malice Circle doesn't check if player who was just inside it is still in it before every http://www.db.pandawow.me?spell=147235/malicious-blast tick.

I stood inside http://www.db.pandawow.me?spell=147209/malice circle, took 1 stack of http://www.db.pandawow.me?spell=147235/malicious-blast, then walked out of this Circle and took 1 more stack of http://www.db.pandawow.me?spell=147235/malicious-blast even tho I was out of http://www.db.pandawow.me?spell=147209/malice circle already.

 

http://bildites.lv/images/sghzn88s/145395/thumbnail.jpg

 

 

How it should work: http://www.db.pandawow.me?spell=147209/malice Circle should check which players are inside it before every http://www.db.pandawow.me?spell=147235/malicious-blast tick.

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[spoiler=Bombardment:]

http://www.db.pandawow.me?spell=147135/bombardment - is a spell that causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Getting hit by these projectiles is extremely damaging. Inflicts xx.xx Fire damage to enemies within 6 yards and creates a patch of Napalm.

 

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1) http://www.db.pandawow.me?spell=147135/bombardment target selection.

 

Problem: http://www.db.pandawow.me?spell=147135/bombardment targets players.

 

http://bildites.lv/images/ey26x3bd/145399/thumbnail.jpg

 

How it should work: http://www.db.pandawow.me?spell=147135/bombardment should target players & random locations around players.

 

Video:

==============================================================================================

 

 

[spoiler=Ko'kron Iron Star:]

Shortly after http://www.db.pandawow.me?spell=147135/bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. The http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears, and then http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. If the Iron Star touches a player or Garrosh, it deals a high amount of raid-wide damage (http://www.db.pandawow.me?spell=147173/unstable-iron-star), interrupting player spellcasting and locking players out of the respective spell school. If the Iron Star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage.

 

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1) http://www.db.pandawow.me?npc=73059/kokron-iron-star target selection.

 

Problem: http://www.db.pandawow.me?npc=73059/kokron-iron-star often bugs out when it chooses next target (http://www.db.pandawow.me?spell=147665/fixate) - it becomes very slow + animation bugs out (it looks like a Dead NPC moving towards you).

 

http://bildites.lv/images/6dmjc3f9/145403/thumbnail.jpg

 

How it should work: http://www.db.pandawow.me?npc=73059/kokron-iron-star should never change base movement speed when choosing next target (http://www.db.pandawow.me?spell=147665/fixate).

 

Video:

==============================================================================================

 

 

[spoiler=Manifest Rage:]

Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel, during which time many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities.

 

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1. 3. https://forum.pandawow.ru/showthread.php?t=243746

==============================================================================================

 

 

Edited by Scorpionz
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  • 3 weeks later...
Ko'kron Iron Star:

 

Would like to add another bug I saw on x100

 

[spoiler=Problem] If player A has the fixates and it is about to fade and re-fixate on let's say player B, if player A runs closer to the iron star the iron star will not fixate onto player A ( the closest player )

 

 

 

[spoiler=How it should work:]

If player A has the fixate and it fades and the iron star fixates on another player who is closer, if player A runs closer to the iron star than the fixated player is the iron star should RE-FIXATE on player A as he is the closest player to the iron star.

 

 

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  • 3 months later...
  • Developers
Garrosh can target same player with Malice & Fixate.

 

Ko'kron Iron Star often bugs out when it chooses next target (Fixate)

Fixed

 

After Garrosh & players teleport to Stormwind (Phase 4 location)' date=' boss sometimes despawns (Teleports back to spawn, but doesn't reset - stays in phase 4 model).[/quote']

Should be fixed, but I'm not sure since it's hard to reproduce.

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  • 3 weeks later...
Should be fixed' date=' but I'm not sure since it's hard to reproduce.[/quote']

Seems corrected, this bug has not happened after this fix.

 

Originally Posted by Scorpionz

Ko'kron Iron Star often bugs out when it chooses next target (Fixate)

Fixed

Corrected.

 

Originally Posted by Scorpionz

Garrosh can target same player with Malice & Fixate.

https://imgur.com/a/XJY6goR - tested with 30 + Malices and cannot re produce, if anybody else can re produce it then move the thread

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