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Siege of Orgrimmar - Immerseus - Swirl 2


Scorp

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1. http://www.db.pandawow.me?npc=71543/immerseus - http://www.db.pandawow.me?spell=143309/swirl.

http://www.db.pandawow.me?spell=143309/swirl - Immerseus causes torrents of Sha-corrupted water to burst from beneath the cracks in the ground. Players that come into contact with the tainted waters will suffer xx.xx Shadow damage and be knocked away.

 

2. Problem:

http://www.db.pandawow.me?spell=143309/swirl Damage + Knockback radius is bigger than the Animation (check screenshot).

http://bildites.lv/images/kdyhn65g/91503/thumbnail.jpg

 

3. How it should work:

http://www.db.pandawow.me?spell=143309/swirl Damage + Knockback radius should be correct.

[b]Swirl Cast & Animation (Spell):[/b] 143309.
[b]Swirl Damage & Knockback (Spell):[/b] 143412.

 

Watch: 1:56

 

4. x100.

5. 19/02/2018.

Edited by Scorpionz
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  • 10 months later...
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Будет все еще немного больше' date=' но это особенность анимации.[/quote']

Доделал это + поправил скорость вращения + все координаты по сниффу с офы.

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Swirls speed has been corrected:

 

Pandawow:

 

Retail:

( Check my marks in the Pandawow video and compare it this video if you really want too )

 

The damage of swirl has been corrected & the radius of the knockback has also been partially corrected as displayed below:

 

displays damage taken by swirl and the radius of swirl which is the size of the animation as you can see.

 

• displays damage taken by swirl

 

• Also displays the radius of swirl which is the size of the animation as you can see.

 

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

I noticed 1 "issue" with how many times swirl checks if player's are in the animation & it checks twice meaning you will be knocked back twice + damaged twice. This should not be possible unless you mindlessly run in circles in swirls animation purposely.

 

Pandawow:

- Here it hits me twice

 

Retail:

( 3:12:3:20 - Only checks the target ONCE )

Retail:

( 0:40-0:45 - Only checks the targetS ONCE

Retail:

( 0:38 - 0:43 - Only checks the targetS ONCE

Retail: https://www.twitch.tv/videos/45510917 ( 2:25-2:35 - This one doesn't even knock them back on spawning which gives us a reason to believe that swirl should have a 2second ICD before checking if player's are inside )

 

There are a lot more video's but you get the point.

 

How it should be working:

 

•When swirl first spawns there should be a period of time (2 - 2.5 seconds) where it does not target player's aka does not damage them or knock them back.

 

• If a player gets hit by swirl then there should be a period of time (1 - 2.5 seconds) where they cannot get hit again, meaning swirl should only target them once if they are in the radius.

Edited by Wuvius
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