mglasser Posted June 15, 2018 Posted June 15, 2018 (edited) http://www.db.pandawow.me?spell=123904/invoke-xuen-the-white-tiger + http://db.pandawow.me/?spell=115070 does not proc http://db.pandawow.me/?spell=117907 Problem 1: http://www.db.pandawow.me?spell=123904/invoke-xuen-the-white-tiger healing with http://db.pandawow.me/?spell=115070 should proc http://db.pandawow.me/?spell=117907 Problem 2: Healing received from http://db.pandawow.me/?spell=115070 + http://db.pandawow.me/?spell=115313 with http://www.db.pandawow.me?spell=123904/invoke-xuen-the-white-tiger should not be affected by battle fatigue. Should equal to 50% of the damage done into healing, it is currently at 25% only. Should be 25% from http://db.pandawow.me/?spell=115070 and 25% from http://db.pandawow.me/?spell=115313 10/10 Edited June 15, 2018 by mglasser
Developers Neff Posted June 29, 2018 Developers Posted June 29, 2018 Problem 2: Healing received from Стойка мудрой змеи + Призыв статуи Нефритовой Змеи with Invoke Xuen' date=' the White Tiger should not be affected by battle fatigue.[/quote'] Proofs? Why it shouldn't be affected? Should equal to 50% of the damage done into healing' date=' it is currently at 25% only[/quote'] Tooltip shows 25%, where you get 50% value?
mglasser Posted October 23, 2018 Author Posted October 23, 2018 Any percentage based healing is not affected by battle fatigue
Developers Neff Posted October 23, 2018 Developers Posted October 23, 2018 Any percentage based healing is not affected by battle fatigue All similar spells (for example Nature's Vigil, Ancestral Guidance) is affected by battle fatigue. https://wow.gamepedia.com/Ancestral_Guidance Hotfix (2013-07-19): "Ancestral Guidance should now properly interact with Battle Fatigue. Previously, Battle Fatigue was being incorrectly applied a second time while healing nearby party or raid members." https://wow.gamepedia.com/Nature%27s_Vigil Hotfix (2013-11-19): "Nature's Vigil should now be correctly affected by effects that modify healing (Battle Fatigue, Mortal Strike, Dampening, etc.)." But all these spells have mechanic that calculates healing based on damage before resilience reduction (for Eminence it currently working too). You can check the details here: http://forum.pandawow.ru/showthread.php?t=237883
Developers Neff Posted October 23, 2018 Developers Posted October 23, 2018 Problem 1: Invoke Xuen' date=' the White Tiger healing with http://db.pandawow.me/?spell=115070 should proc http://db.pandawow.me/?spell=117907[/quote'] This part is fixed, will be applied after update. http://forum.pandawow.ru/showthread.php?t=239399&p=1435805&viewfull=1#post1435805
mglasser Posted October 27, 2018 Author Posted October 27, 2018 For problem 2, there are 2 different tooltips. One buff is which the MW monk has. Another buff is attached to the statue. If a player is in range of both the statue AND the monk, he will receive 50% healing. If the player in out of range of 1 other object (Monk or statue) the player will receive only 25% healing. I linked a picture with an illustration, maybe it helps understand. http://i65.tinypic.com/20st1dh.jpg - - - Updated - - - I know this is hard to back up from my point of view, but you need to trust me on this. The healing output of it is just way to low OUTSIDE of arena right now. Subtracting 55% from it in arena would make it a useless spell in the end. For extra info I made a video with an explanation. https://youtu.be/IPxwpYn1WK0. I can also link a video of a MW using xuen and maybe we can compare the healing numbers we see. - retail
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