Halta Posted June 24, 2018 Share Posted June 24, 2018 (edited) Name: Eternal Flame (HoT) Problem: The base healing for EF's HoT seems to be 710 How it should work: It should be 711.42 Date: 24/6/18 Realm: Fun Priority: 2/10 Correct Formula: (SP*0.0819)+711.42 34650 SP 63.47% PVPP 5% Seal of Insight 50% Holy Insight 50% On self 3 Holy Power used How it works right now: (SP*0.0819)+710 (((((34650*0.0819+710)*3)*1.5)*1.5)*1.05)*1.6347=41104.99, aka 41105 How it should work: (SP*0.0819)+711.42 (((((34650*0.0819+711.42)*3)*1.5)*1.5)*1.05)*1.6347=41121.44, aka 41121 Edited June 24, 2018 by Halta Link to comment Share on other sites More sharing options...
Fabiann Posted July 25, 2018 Share Posted July 25, 2018 So fixing this would be a nerf or a buff? Just wondering :p Link to comment Share on other sites More sharing options...
Tracker Posted July 25, 2018 Share Posted July 25, 2018 So fixing this would be a nerf or a buff? Just wondering :p Not sure if sarcastic.. it would be a slight buff, a very very very slight buff .. ~16 points of healing per tick to be more precise. I mean 16 when using the same stats and filters he used in his example. Link to comment Share on other sites More sharing options...
Autschbatsch Posted July 25, 2018 Share Posted July 25, 2018 seems to be 710 711.42 Could it be that all healing is getting rounded down like this? Link to comment Share on other sites More sharing options...
Developers Neff Posted July 25, 2018 Developers Share Posted July 25, 2018 It's due to rounding. Fixed, now it will be more accurate. Could it be that all healing is getting rounded down like this? All spell damage/healing round to the integer value. If Spell have base 711.42 healing, it will be rounded to 711. As a result, the final damage/healing will loss something like 1 or 2. But in Eternal Flame calculations there was several roundings, that's why it cause more loss of precision than usual. 2 Link to comment Share on other sites More sharing options...
n0id Posted October 12, 2018 Share Posted October 12, 2018 fixed How it should work: (SP*0.0819)+711.42 (((((34650*0.0819+711.42)*3)*1.5)*1.5)*1.05)*1.634 7=41121.44, aka 41121 (((((27818*0.0819+711.42)*3)*1.5)*1.5)*1.05)*1.0757=22793.65, aka 22794 (((((27818*0.0819+711)*3)*1.5)*1.5)*1.05)*1.0757=22790,449 aka 22791 - on screenshot 3 points loss due to rounding As a result' date=' the final damage/healing will loss something like 1 or 2.[/quote'] Link to comment Share on other sites More sharing options...
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