warlockenjoyer Posted March 29 Posted March 29 3 heal vs 0 heal, please make a script to control healer roles
oomegalayt Posted March 29 Posted March 29 @Neff @DeadMouse Вот видите, неоднократное уже предложение и жалоба на такой непонятный "баланс" в кавычках на БГ. Как можно скорее, пожалуйста, обратите на это внимание всерьёз. Может это пригодится: https://forum.pandawow.me/topic/244060-novyj-fun-realm-new-fun-realm/page/2/#findComment-1470667 1
Swoksaar Posted March 29 Posted March 29 1 час назад, oomegalayt сказал: @Neff @DeadMouse Вот видите, неоднократное уже предложение и жалоба на такой непонятный "баланс" в кавычках на БГ. Как можно скорее, пожалуйста, обратите на это внимание всерьёз. Может это пригодится: https://forum.pandawow.me/topic/244060-novyj-fun-realm-new-fun-realm/page/2/#findComment-1470667 Подтверждаю, самая разумная идея из всех предложенных во всех схожих темах про БГ (подписываюсь под каждым пунктом) Странно, что только остаётся внимания.... 1
Maximtawer Posted March 29 Posted March 29 1 час назад, warlockenjoyer сказал: 3 heal vs 1 Uncle, I recommend taking screenshots at the very beginning of the BG, not after one side has wiped the other and half the group has left. Most of the time, the number of healers is either equal or differs by just one. The fact that they leave after the first fight and no replacements join is a completely different story.
oomegalayt Posted March 30 Posted March 30 4 часа назад, warlockenjoyer сказал: 3 heal vs 1 С такой настройкой подбора бг, потом не удивляйтесь почему онлайн падает, а у рентов прибавляется. У нас в основном бг играют, на мой взгляд его нужно корректировать. Раньше из-за большего онлайна такой кривой подбор был почти не заметным. В моём предложении по корректировки подбора всё учтено, например, никто регу по 100 лет не будет ждать, остаётся только это проверить если такое предложение реализуемо, или придумайте что-то получше.
Maximtawer Posted March 30 Posted March 30 (edited) 15 часов назад, oomegalayt сказал: С такой настройкой подбора бг, потом не удивляйтесь почему онлайн падает, а у рентов прибавляется. У нас в основном бг играют, на мой взгляд его нужно корректировать. Раньше из-за большего онлайна такой кривой подбор был почти не заметным. В моём предложении по корректировки подбора всё учтено, например, никто регу по 100 лет не будет ждать, остаётся только это проверить если такое предложение реализуемо, или придумайте что-то получше. Так подбор то нормальный, когда бг играется фулл на фулл, количество хилов одинаковое, либо на 1 больше/меньше. Конечно, когда в онлайне мало людей, бг не полное играется, где-то может быть 2 хила (потому что они в группе сидят), а где-то 0, но 0 не потому что не закидывает хилов, а 0 потому что в целом хилов очень мало, а в позднее время их почти нет. В +- пиковый онлайн количество хилов на бг практически сбалансированное. Но вам же проще ныть, когда онлайна на сервере нет, бг играются не полными и у вас в команде не попадается хил. Создайте себе хилов и играйте, будет вам баланс. А онлайн не прибавляется, потому что активностей на серверах нет, арена мертвая, бг 50/50, очень редко собирается онлайн хотя бы на 2 полноценных бг. Из активностей осталось лишь пве, которое выдрачивают на сотке пару человек) Edited March 30 by Maximtawer
oomegalayt Posted March 30 Posted March 30 (edited) Почему падает онлайн и что с этим можно сделать от @Maximtawer картинки Edited March 30 by oomegalayt
Game Masters Jegerm Posted March 30 Game Masters Posted March 30 We are already aware of the situation. Developers are working right now on the match making new system and very soon it will be implemented on live realms. Please read my post here, I wrote some examples of how this new match making system will work and what are the plans to promote the activity on BGs as well.
Game Masters Jegerm Posted March 31 Game Masters Posted March 31 2 hours ago, warlockenjoyer said: i think arenas are dead because 522ilvl instead of 550ilvl, many times arena players tried coming to pandawow and left because of that, arena players want to just make new char and play and make tournaments, they dont want to grind gear We recently scaled 522 ilvl gear to 550 ilvl gear at wargames. The up coming PvP tournament which will be held in 2 weeks will take place at xfun realm and participants will play 3vs3 wargames. 1
Game Masters Jegerm Posted March 31 Game Masters Posted March 31 3 hours ago, warlockenjoyer said: 4 heals vs 4 heals is unplayable, permanent fight where nobody dies for 10min will we have a healers limitation implemented? like que wont pop for extra healers if both teams already have 2 healers? @Jegerm The maximum healers per group will be 3. Although, if there are no healers in queue the BG will begin without them or if they are more, the each team will not have more than 3. Also, there is a possibility that the BG will be played with 2 healers or 1 for each team in case there won't be other healers in queue or if all the opened BG spots were filled with DPS classes. In few words, the new match making system will try to offer equal amount of healers for both team. Of course, it won't be bulletproof because a healer who is already in BG, he might go afk or leave the BG, or even skip the BG queue because he will decide to do other activity, so the balance regarding healers will change. 1
Game Masters Jegerm Posted April 4 Game Masters Posted April 4 Some updates regarding the chages we promised few days ago. The following changes are already implemented in our live realms: 1. Healers per team (max 3 healers in 10vs10/15vs15 BGs) and priority to healers in queue (the match making system gives them priority so both teams can have the equal amount of healers) 2. Maximum players who can queue BG from premade group changed from 5 to 3. 3. Forbid to change specialization while being in BG queue & while being inside BG. Need launcher update (not implemented yet on live realms) 4. New BG currency. 5. PvP and PvE transmogrification NPCs at xfun will offer items with new BG currency+honor. We are also discussing about a new system which will reward the losing team depending on how hard the team fought. For example: 800 or more/1600 bases -- 50 new BG currency 1200 or more/1600 bases -- 80 new BG currency 1400 or more/1600 bases -- 100 new BG currency Same goes with flags BGs: 1 capped flag -- 50 new BG currency 2 capped flag -- 100 new BG currency Again, all those numbers are just examples. 1 1
entaroloco Posted April 4 Posted April 4 1 час назад, warlockenjoyer сказал: @Jegermblock premades from queing if there is more than 1 healer role, thats the most important needed change, it will fix 99% of bg imbalances почему ты скулишь на близлайк?
Game Masters Jegerm Posted April 4 Game Masters Posted April 4 6 hours ago, warlockenjoyer said: pls make it 2 heals max, 3 is too much, especially on a 10v10 map We do not want to increase more queue length for healers. You have to think about other players to. 6 hours ago, warlockenjoyer said: @Jegermblock premades from queing if there is more than 1 healer role, thats the most important needed change, it will fix 99% of bg imbalances This won't change anything. The maximum healers on BG will still be 3. There is no difference if you will have a premade with 1 DPS and 2 HEALERS or a premade with 2 DPS and 1 HEALER. At the end, the maximum amount will still be 3 on each team. Also, as I remember from the past when we had the 3 players limit in premade groups, most parties were consisted by 2 DPS and 1 HEALER. Our main goal wasn't to make super hard restrictions which will increase queue but to not see anymore BGs with 4 or 5 healers in a team and the opponent team have 0 or 1 and I think we did it. 1
Game Masters Jegerm Posted April 4 Game Masters Posted April 4 58 minutes ago, warlockenjoyer said: well, this bg i did an hour ago was 3 heals vs 1 There is not much we can do if a healer skips the queue, afks or joins BG and leave a little bit later. 6 minutes ago, warlockenjoyer said: @Jegerm3 heals vs 0 heals Your screenshots are in the beginning of the BG. As you can see the group is not even full yet (5 players for #1 team and 7 players for #2 team), later probably the group will be filled with more players and probably healers. Also, as I said the other day, the current match making system gives priority to healers but if there are no healers in queue the BG can start without them or even continue without them and in the meantime this empty spots can be filled with DPS. A BG with equal amount of healers can not be guaranteed in anyway due to all the unpredicted parameters I mentioned above. The current system ensures that the maximum healers per team will be 3 (so you won't see anymore unbalanced BGs with 5-6 healers in one team) and in case there will be more healers in one team the match making system will give priority to healers to join BG as soon as possible. Of course as I said, if there are no healers online or they do not want to queue, the BG will stay like that.
Bestwo Posted April 4 Posted April 4 @Егермне слушайте весь его бред, он просто скринит каждое бг которое ему не нравится, некоторый дисбаланс был на бг всегда, и на оффе в том числе, этого не изменить сделав ограничение в 3 хила, для хилов и так увеличилось время ожидания, хоть может быть это немного сбалансило бг, но 2 хила это уже будет ошибкой)
simferopol Posted April 4 Posted April 4 (edited) 2 хила на 10 и 3 на 15 , вот вам баланс ! а скил невозможно от балансить что бы вы тут не на писали и не придумали и хватить ныть уже ! Edited April 4 by simferopol
abobuss Posted April 4 Posted April 4 (edited) можно за лив кровавые жетоны снимать по приколу. Ливнул с бг -1000 кровавых жетонов.Справедливо? Edited April 4 by abobuss
Game Masters Jegerm Posted April 4 Game Masters Posted April 4 1 hour ago, warlockenjoyer said: this is why u need to block more than 1 healer role per premade, only 1 healer role per premade, so if there is only 2 good healers online they dont que together in bg and face 0 healers on the enemy team, with this they would be forced to be on different teams You are just giving an example where 2 healers are online and one of those healers is in a premade group. What if there are 3 or 5 healers online who are interested to play BG without a premade, the BG will not be fair according to you? Even with your suggestion, even if it matches 1 by 1 healer at every premade, a new healer can join anytime and "ruin" the equality. As I said there are dozens of parameters that can not be predicted and we will not make any other restirctions to premade groups or healers for the reasons I already explained several times. You just have to accept that the perfectly balanced BG doesn't exist. Always someone will afk, someone will be under geared, someone will not have a clue how his class/specialization work etc.
warlockenjoyer Posted April 5 Author Posted April 5 (edited) 9 hours ago, Jegerm said: What if there are 3 or 5 healers online who are interested to play BG without a premade, the BG will not be fair according to you? 3 healers per team is too much for the simple reason that in most bg's there is maybe 2-3 good dps and the rest are bad players that dont do any dmg, how do u want a teamfight to end when there is 3 healers vs 1-2 dps? do u play your own server? very rarely a team has more than 3 good dps and u want 3 healers per team, my suggestions are based on what i experienced and seen in bg, in most bg's there is 1-3 good dps and the rest are useles players, very often there is 3 good healers vs 1-2 good dps and the fights never end and yes i would block premades from queing with more than 1 healer for the simple reason that if there is only 2 good healers online they should be facing each other instead of queing together for the sake of balance i dont make random suggestions, there is a lot of reasoning behind them Edited April 5 by warlockenjoyer 1
Game Masters Jegerm Posted April 5 Game Masters Posted April 5 16 minutes ago, warlockenjoyer said: 3 healers per team is too much for the simple reason that in most bg's there is maybe 2-3 good dps and the rest are bad players that dont do any dmg, how do u want a teamfight to end when there is 3 healers vs 1-2 dps? do u play your own server? very rarely a team has more than 3 good dps and u want 3 healers per team I am glad you keep records, inspect everyone, ask their PvP experience, check their game play and scoreboard all time and you can tell who is bad and who is not. Maybe if you do all that you do not really play BGs and you focus on inspections. Probably the BGs we played together yesterday at evening had 2-3 good dps on the team but somehow we managed to win several times an opponent 3 healer team. Maybe I was in a different BG who knows. Anyway, I already explained everything and why we won't make this change but if you fail to comprehend it there is not much we can do. I am locking the topic since all the questions and requests were answered or completed. I will come back on this topic when we will be ready with the rest changes that we will introduce on battlegrounds. Locked. 1 1
Game Masters Jegerm Posted April 11 Game Masters Posted April 11 Developers already Implemented on xfun new currency "Echoes of Battle". It is available by completing PvP quests and winning or losing battlegrounds (depending on how many bases/flags you capped). Green chest 75 Echoes of Battle. Blue chest 250 Echoes of Battle. Purple chest 1000 Echoes of Battle. Transmogrification NPCs at xfun now sell items for honor+Echoes of Battle. Also. after server restart both winning and losing team will have the opportunity to receive Echoes of Battle+conquest points. As I described above, there is a formula which reward even losing teams depending on how hard they fought and if they were close to win the battleground, of course there will no be rewards for losing teams that they did not manage to cap not even once a flag or have claimed 200/1600 bases for example. 3
Recommended Posts