Dryanus Posted February 14, 2014 Posted February 14, 2014 (edited) http://www.db.pandawow.me?spell=134735 does not scale properly with http://www.db.pandawow.me?spell=29838 I've counted it many times : i have ~ 309.000 HP yes ? 3% of that is 9270 9270 *0.45 (Battle Fatigue causes it to heal only 45% of the normal amount [reduces healing by 55%]) = 4171~ Now my Battle Fatigue heals 1881 each tick under the effect of Battle Faigue ,AND NO I DID NOT HAVE ANY HEALING REDUCTION SUCH AS Mortal Strike if any further information needed regarding this topic , please post a reply , i won't know if you are just leaving the topic be ... PLEASE 10/10 Priority since this is the only spell that heals warriors , and with more than ~80% healing reduction for this spell is not going to save us in any kind of scenarios .... Here As requested : a screenshot .. it heals slightly more because i had Commanding shout (10%more HP) [ATTACH=CONFIG]24642[/ATTACH] ITS FIXED ! AND ITS ALREADY APPLIED ! Edited March 8, 2014 by Dryanus 7
Xavier Posted February 14, 2014 Posted February 14, 2014 make a screenshoot with a problem, because by me its ok.
Dryanus Posted February 14, 2014 Author Posted February 14, 2014 make a screenshoot with a problem, because by me its ok. Picture added
Xavier Posted February 14, 2014 Posted February 14, 2014 I tested on official server. I have 508342 hp and healed for 8403 every second with this Second wind, but 508342 - 3% is 15250hp *0.45 = 6862. So i dont know why healing is higher with 1541 hp. On the video its work with ~1500hp higher too.
Dryanus Posted February 14, 2014 Author Posted February 14, 2014 maybe healing reduce is less effective on self healing abilities like Second Wind and maybe direct heals like holy paladin spamheals are affected normally , since 2nd wind heals really low
gumacinek Posted February 22, 2014 Posted February 22, 2014 UP! very important and i confirmed this bug
ilumes Posted February 23, 2014 Posted February 23, 2014 yes it is important. My HP is 375k and my SC healing 2100... :( 375,000*0.03 = 11,250*0.55 (55% reduce healing) = 6187 10/10 - warrior is unplayable 2
rayvens Posted February 23, 2014 Posted February 23, 2014 fix this, its really important for us warriors 1
Dryanus Posted February 23, 2014 Author Posted February 23, 2014 actually this is starting to piss me off ... mages killing warriors with nether tempest while second wind is up ..... holyshit i'm starting to get mad
checky Posted February 23, 2014 Posted February 23, 2014 (edited) actually this is starting to piss me off ... mages killing warriors with nether tempest while second wind is up ..... holyshit i'm starting to get mad dude relax, i got a pvp item level of 502(Warrior) and i get owned all the time from casters. sometimes i get lucky hits but most of the time i just get crushed like nothing, with 35% pvp power and 75% resilience. I even got hit by a shadowburn with like 178k dmg...... thats ridiculous if my execute would do just close to that dmg.... but no, its doing like 60 to 80k on PvP Edited February 23, 2014 by checky
durham Posted March 6, 2014 Posted March 6, 2014 http://www.db.pandawow.me?spell=134735 does not scale properly with http://www.db.pandawow.me?spell=29838 in fact http://www.db.pandawow.me?spell=134735 DON'T reduce on retail warrior http://www.db.pandawow.me?spell=29838 healing.
Dryanus Posted March 6, 2014 Author Posted March 6, 2014 in fact http://www.db.pandawow.me?spell=134735 DON'T reduce on retail warrior http://www.db.pandawow.me?spell=29838 healing. in fact .. you are wrong ... it should not affect it in duels .. but if in a duel an enemy player hits you (alliance-horde) then even in duels it will be reduced it doesnt not reduce healing if you get damage from a player from the same faction(only outsides arena/BG)
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