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[Monk] Healing Sphere Huge Bug [EN]


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Spell name : Healing Sphere

Link: http://www.db.pandawow.me?spell=115460

Date tested : 21-03-2014

How it works : insane healing and huge spell power coefficient also you can have more than 3

 

How it should work : You form a Healing Sphere out of healing mists at the target location for 1 min. If allies walk through it, they consume the sphere, healing themselves for 9986. Maximum of 3 Healing Spheres can be active by the Monk at any given time.

Spell power coefficient: 120% for mistweaver monk Source: http://www.temerityofwindrunner.com/mistweaver/calc.html

modified by: Stance of the Wise Serpent 20% more healing

base healing @lvl 90 - 9986

Source: http://www.db.pandawow.me?spell=115460

 

Test:

spell power - 10546

stance of the ws - 20% more healing

base healing lvl 90 - 9986

 

(base healing + sp coefficient 10546*1.2) + 20% more healing from stance = 22641.2 + 4528.24 = 27169.44 healing

 

i heal in the test 32882 (and im greens + blues low gear)

http://i.imgur.com/PXbEBNG.jpg

 

Test naked:

spell power - 173

stance of the ws - 20% more healing

base healing lvl 90 - 9986

 

(base healing + sp coefficient 173*1.2) + 20% more healing from stance = 10193.6 + 2038.72 = 12232.32 healing

 

i heal in the test 12294 (and im naked so the base healing for this spell is ok and only the scaling from spell power is bugged)

http://i.imgur.com/QquuOSq.jpg

 

As you can see from this simple test the spell power coefficient is bugged. At end gear a monk can heal +100k with only 1 healing sphere in arena/bg (also remember he can cast 2 in a second) making him unkillable.

 

test made on PTR (24.03.2014)

NAKED:

FORMULA: (base healing + sp coefficient 173*1.2) + 20% more healing from stance = 10193.6 + 2038.72 = 12232.32 healing

I DID 12266 http://i.imgur.com/nQT11gK.jpg

 

 

Priority : 10/10

Realm : 5.4.2 x10

Edited by durham
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Well as i was watching a high rated mw monk he was doing 160k orbs on retail so i'm not sure if thats bugged or not

maybe in pve, but in pvp they heal like crap, with ms debuf on you and battle fatigue even worse look at warrior duel : http://www.youtube.com/watch?v=5uMi45gY6Sw

 

arena 5.4 healing without ms debuf:

 

where do u see 160k in pvp?

 

or maybe here u see 160k ?

tips for arena 5.4 -

outside pvp area heal for 52-53k (with ms debuf and battle fatigue? how much ?) ohhh back to this videos in arena where healing spheres do 25-30k

 

on pandawow they do +100k in 0.5 sec in arena.... and guess what? monks never ever lose mana when they spam this healing spheres (like on retail) but thats other story.........

Edited by durham
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db.pandawow.me?spell=117907 you can have more than one active in the area apart the spell can be used as spam , in arena or duel im healing 17-27k for sphere ._. im restore full hp for spam sphere 2.0% mana for sphere [ATTACH=CONFIG]28231[/ATTACH]

no duel heal 60-120k[ATTACH=CONFIG]28232[/ATTACH][ATTACH=CONFIG]28233[/ATTACH]

Edited by helldriss
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the only bug with healing spheres is that they get more spell power coefficient as they should.

as you can see above naked with 173 spell power i'm very close to the exact healing formula , when you gear up and get more spell power the bigger is the difference and above 28000 spell power the heal is double than normal.

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Here I am placing test spell "Healing Spheres" has no problem with his healing, in pictures, give you step by step to demonstrate that not cure what you say

 

1. duel without any equipment

178 power spell

power jcj 0%

resilience jcj 72%

Healing Spheres in combat jcj healing 5536 hp for Spheres

[ATTACH=CONFIG]28363[/ATTACH][ATTACH=CONFIG]28364[/ATTACH]

 

2. duel using set contender+ malevolent accessories+weapon malevolent

15143 power spell

power jcj 32.12%

resilience jcj 76.18%

Healing Spheres in combat jcj healing 23.329 hp for Spheres

[ATTACH=CONFIG]28365[/ATTACH][ATTACH=CONFIG]28366[/ATTACH]

 

3. duel using set malevolo + some tyrannical pieces

19997 power spell

power jcj 35.68%

resilience jcj 74.31%

[ATTACH=CONFIG]28367[/ATTACH][ATTACH=CONFIG]28368[/ATTACH]

Healing Spheres in combat jcj healing 29.292 hp for Spheres

So in summary it is shown that the set you are using this report has resilience jcj and power jcj very close to malevolo in Statistics unlike the malevolent lacks resilience. if you look at the images that he has set has resilience in all its parts and bonus 4 obtaining 76.18% much more than in the picture where I have set malevolent r and tyrannical.

giving greater shock resistance by players and mascots players you can see in the image where the statistics are very close. including the power jcj what your healing is fine and has no bug

Edited by helldriss
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3. duel using set malevolo + some tyrannical pieces

19997 power spell

power jcj 35.68%

 

 

simple math

 

spell: http://www.db.pandawow.me?spell=115460

spell formula in pvp: [(base healing + sp coefficient *1.2) + 20% more healing from stance] + pvp power % / - 55% less healing battle fatigue

your spell power 19997 / pop power 35.68%

MATH:

{[(base 9986 + 19997spell power *1.2)+20%]+ 35.68% PVP POWER } - 55% BATTLE FATIGUE = [(33982.4+6796.48) + 35.68%] - 55% = (40778.88 + 35.68%) - 55%

55328.784384 - 30430.8314112 = 24897.9529728 healing

 

you did 29k+

 

as i told before spell power coefficients for this spell are not correct - so instead of 120% spell power coefficient this spell takes more.

 

@helldriss i make it RED so you can see it without glasses :)

Edited by durham
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  • 1 month later...

The healing values they reach is not the only bug related to Healing Spheres. You can also spam A LOT more then 3. A geared MW monk survived 4 people by just spamming spheres alone...it's just nothing you can do to them by yourself. And this isn't related to my skill or the other 3 people's skill level. We were all geared ilvl 522, all burst classes, and with a little kiting there was just no way to take him down. Healing spheres were doing 80-120k healing a piece and he could spam them indefinetly(mana isn't an issue at all if you know how to play mistweaver).

If you wanna fix these bugs, work out the coeficients and ratios of spell power applying to them and then fix them so they can't be spammed like this. Every high rated MW I've seen spams this like crazy and some of them even go the long way of equipping two Gravels for another 8k spell power+other stats.

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Not unkillable, but you still need a few decent people to kill a single geared MW monk right now. If they heal with their normal healing sequences they are killable, quite easy actually for a burst class. But if they just spam healing spheres....no way to kill them. To see this in action, any GM can just join a random battleground and watch the monks in action.....
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  • 5 weeks later...
  • 3 months later...

Im agree with this bug, monks are pretty bugged and just healing spheres make him op. For example a WW monk its hard to kill his healing spheres heal so much like 60k - 100k critik (i had monk) with agility gear + battle fatigue. Then brewmaster ( tank) are unkillable and his dps its like a normal dps class ( i think its bugged ) that not normal and its unkillable, another tanks like pala, war, druid ( exept if we use bear hug + misht of ursoc) have no dmg in pvp only monks are op. Then MW monks on this server have no skill, only ppl with no idea spam and abuse healing spheres so i get angry bcz they without that spell are nothing.

And i saw how all ppl try to to evade or invalid this ticket bcz they know very well how it is bugged and they love abuse it.

 

PD : when that spell will get fixed all ppl will see how 90% of healers monks will die and his rate will decrease so fast.

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(base healing + sp coefficient 10546*1.2) + 20% more healing from stance = 22641.2 + 4528.24 = 27169.44 healing

 

i heal in the test 32882 (and im greens + blues low gear)

http://i.imgur.com/PXbEBNG.jpg

The healing provided by the Healing Sphere base spell has been increased by 20%.

healing sphere formula is 75% of A.P.

[spoiler=my monk on live]http://immage.biz/images/2014/10/01/yvkr.jpg

 

orb healed me for 57920

my AP is 63911

(57920-9986):63911=0.75

 

now on your screenshot we can see 10546 SP its means that u have 21092 AP and 6.19% pvp power

(21092*0,75+9986)*1.2*1.0619=~32882,8

u healed 32882

it means that orb formula is ok)

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