redvengance1 Posted March 21, 2014 Posted March 21, 2014 Hello, I'd like to point out that Mistweaver Monks are WAY TOO overpowered. My friend and I (both destruction warlocks) couldn't kill a mistweaver monk because they can heal themselves through our damage without even trying. It's outrageous and utterly ridiculous. I don't have the patience to sit and keep bursting the same person until they eventually run out of mana, giving me the unfair advantage. Not like they don't have mana tea anyway. PLEASE nerf them. Their healing amounts are so terribly unbalanced.
helldriss Posted March 22, 2014 Posted March 22, 2014 (edited) 1 http://db.pandawow.me?spell=115070 20% much heal 2 http://db.pandawow.me?spell=146953 cast automatic a http://db.pandawow.me?spell=115460 in 25% and cd of 30 seg 3 and only spam of http://db.pandawow.me?spell=115460 2.0% mana for http://db.pandawow.me?spell=115460 4. http://db.pandawow.me?spell=146954 heal 5% hp maxium + http://db.pandawow.me?spell=134735 = 2,3% 8 sec CD 5.http://db.pandawow.me?spell=117952 generate chi for use http://db.pandawow.me?spell=116670 and not spend mana in other spells only using http://db.pandawow.me?spell=115151 not unbalanced, you have to know down without using stuns for http://db.pandawow.me?spell=122464 inmune for 2,5 sec CD 10 sec Edited March 22, 2014 by helldriss
uraganuu Posted March 22, 2014 Posted March 22, 2014 It usually takes 3-4 people to take down a good MW monk...but I've seen monks tanking more then that.
durham Posted March 22, 2014 Posted March 22, 2014 monks have some negative bugs but some positive bugs that make them OP / imbalanced http://db.pandawow.me?spell=115460 > insane healing in pvp i made a topic yesterday http://db.pandawow.me?spell=115175 > can be cast when in cc (look at the picture how monk cast that like a boss) > http://i.imgur.com/QKjuGcn.jpg too much mana regeneration from spirit i think the bonus 50% mana regeneration is broken for monks and is a lot more than 50% 20 min arena - 23 milion damage done still monk is at full mana at the end(my healer drink several time) http://i.imgur.com/zcyRihJ.jpg so yes monks are rly good for pvp with this bugs. on retail this patch was priest=druid=rshamy>monk>pala here on server i see monks > all healers
toxilock Posted March 22, 2014 Posted March 22, 2014 not to mention they can not be interrupted on half their spells and when they are they can cast healing sphere while sillenced or interrupted it's impossible to kill them unless you bring a full group. + I belive battle fatigue doesn't affect healing sphere heals since yesterday in arena a monk ate my bladestorm that was ticking for 80k per hit on him and had mortal strike on him yet still outhealed the total damage ez mode without life cacoon.
hunter1999 Posted March 22, 2014 Posted March 22, 2014 durham . LISTEN HEALINGS SPHERES ARE NOT BUGGED.Enveloping mist IS it cant be interupted or silenced or ANYTHING while casted THAT IS THE ONLY BUG WITH MISTWEAVERS HEALING SPHERES ARE WORKING CORRECTLY.This is how monks are on retail mw are perfectly balanced when ur against good players not total retards.
durham Posted March 22, 2014 Posted March 22, 2014 (edited) not to mention they can not be interrupted on half their spells and when they are they can cast healing sphere while sillenced or interrupted it's impossible to kill them unless you bring a full group. + I belive battle fatigue doesn't affect healing sphere heals since yesterday in arena a monk ate my bladestorm that was ticking for 80k per hit on him and had mortal strike on him yet still outhealed the total damage ez mode without life cacoon. tested on low gear green + blues monk 10k spell power http://forum.pandawow.ru/showthread.php?t=54845 now imagine a full grievous monk with +30k spell power and 50% pvp power who spam this crap in arena. each 0.5 sec heal 100-120k tell me pls. what class do 200-300k damage each second to kill him. Edited March 22, 2014 by durham
durham Posted March 22, 2014 Posted March 22, 2014 (edited) durham . LISTEN HEALINGS SPHERES ARE NOT BUGGED.Enveloping mist IS it cant be interupted or silenced or ANYTHING while casted THAT IS THE ONLY BUG WITH MISTWEAVERS HEALING SPHERES ARE WORKING CORRECTLY.This is how monks are on retail mw are perfectly balanced when ur against good players not total retards. just stop defending BUGGED SPELLS if you don't know how they must work. BUG REPORT HERE: http://forum.pandawow.ru/showthread.php?t=54845 test on some geared player from my guild spell power - 25461 stance of the ws - 20% more healing base healing lvl 90 - 9986 for http://www.db.pandawow.me?spell=115460 (base + spellpower * 1.2) + 20% more healing = (9986 + 25461*1.2) +20%more healing = 40539.2 + 8107.84 = 48646.84 healing he did 82536 healing (almost double than normal healing) pic here: http://i.imgur.com/PF5uuIJ.jpg SO YES this work just fine like on retail - only 1 problem heal here is almost double. spell power coefficients for mw monk here http://www.temerityofwindrunner.com/mistweaver/calc.html also see how mist monks benefit from spirit http://immage.biz/images/2014/03/22/RGi3Ezy8.jpg After some study on internet the spirit regen is ok. at least in character panel Edited March 22, 2014 by durham
madlion05 Posted April 5, 2014 Posted April 5, 2014 not to mention they can not be interrupted on half their spells and when they are they can cast healing sphere while sillenced or interrupted it's impossible to kill them unless you bring a full group. + I belive battle fatigue doesn't affect healing sphere heals since yesterday in arena a monk ate my bladestorm that was ticking for 80k per hit on him and had mortal strike on him yet still outhealed the total damage ez mode without life cacoon. For this, you cannot cast healing spheres anymore when youre silenced, they fixed it..you can check if you want the problem is they can still cast enveloping while being silenced and healing spheres are bugged here but its a bad bug, youre not suppose to consume any spheres while in full HP and its suppose to be shown red on the other side fighting you, its suppose to stay in 1 place if theres no one hurt, if they're going to fix that it would be easier to heal someone in 3s instead of spamming surging and losing alot of mana example ret/frostDK/rshaman, ret/survivalhunter/any healer they can just burst your mate and lose alot of mana because Ret pallies mastery is bugged, Survival hunter doing 100ks serpent stings o.o they need to fix that.
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