antonirojas Posted April 15, 2014 Share Posted April 15, 2014 (edited) Date tested : 11-04-2014 - 15-04-2014 Bug: All the bleeds. How it works : The damage of all the bleeds of feral druid, work ''bad'', because are dealing the incorrect damage, but only are reduced by 40% of resilience. Example with full grievous and pvp power/maestery/agility: you are feral druid with 35k AP, 75% maestery, and 50% pvp power, and in CDS, and your '' Rake '' deal 498 + 150% AP damage in 15s = 498 + 52500 = 52998 + 75% maestery = 92746 in 15s, then every 3s is: 18549 + 40% '' Savage roar '' = 25969 every 3s and now, reduction of resilience more defensive effects, for example with 74% resilience, the bleed are dealing only with 40% resilience. 25969 - 40% = 15581 and the correct damage is: 25969 - 74% = 6751, and now are a HUGE difference of damage, because '' Rake '' is only 1 bleed, and feral have 3 or 4, and more stronger, and can put in you 3 x ~20000 = +60k every 3s damage, impossible to survive it for a dps class, if havent any healer partner, or bubble. And this is without crit, because feral have a lot and can be +120k every 3s... Then the bug is: if you have 72% resilience, deal only with 40%, then are over damaged by 32%. This is with all bleeds (warrior and rogue too). Sorry for my bad english. EDIT: is reduced to by the physical defense, (armor) and here not, then are more reduction, for example if you are plate 40-45% How it should work : Reduced by 72% resilience + stack not by only 40%, and ignore armor, and should be reduced by armor, too. Source: for example, rake : http://www.db.pandawow.me?spell=1822 Priority : 10/10 Realm : 5.4.2 x10 The resilience i think that is bug, or work correct, but now isnt the damage good, because ignore resilience and armor, or armor only. Edited April 15, 2014 by antonirojas Link to comment
WwwRampage Posted April 19, 2014 Share Posted April 19, 2014 Bleeds are not affected by armor from what I know they only decrease or increase from the attack power, savage roar, weakened blows and the ammount of ressilence on the target. Link to comment
Arguz Posted April 22, 2014 Share Posted April 22, 2014 From what you say here: Assuming a 35k AP, 75% Mastery, 50% PvP Power with full CD's. Your calculations are correct untill you reach the "the bleed are dealing only with 40% resilience". PvP Power is a new stat in Mists of Pandaria that ignores Resilience. So a druid with 50% pvp power on a 74% resilience guy should only be affected by 24% resilience. If were in fact being affected by 40% resilience like you said, it would be a bug that would make druid damage low. Also, bleeds and magic effects ignore 100% armor. It would be silly if you could reduce the ammount of blood you're bleeding by just putting up some heavy armor right? :) Link to comment
memesiscc Posted April 23, 2014 Share Posted April 23, 2014 (edited) pvp power doesnt ignore resilence example: damage done = 100k, pvp power =40%, resilence = 75% pvp damage -->> 100k+ 100k(40%) = 140k first, pvp power pvp damage done ---> (140k)(100%-75%) = 35k now resilence .... pvp damage done =[ damage+PVPpower%(damage) ](100%-PVPresilence%) n_n. Post data: im arms warrior, frost mague, and feral druid. Edited April 23, 2014 by memesiscc Link to comment
Developers Neff Posted November 13, 2014 Developers Share Posted November 13, 2014 Declined. Link to comment
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