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Bleeding bug damage. [ Ignore resilience ][ Very important for PVP]


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Date tested : 11-04-2014 - 15-04-2014

Bug: All the bleeds.

How it works : The damage of all the bleeds of feral druid, work ''bad'', because are dealing the incorrect damage, but only are reduced by 40% of resilience.

Example with full grievous and pvp power/maestery/agility: you are feral druid with 35k AP, 75% maestery, and 50% pvp power, and in CDS, and your '' Rake '' deal 498 + 150% AP damage in 15s = 498 + 52500 = 52998 + 75% maestery = 92746 in 15s, then every 3s is: 18549 + 40% '' Savage roar '' = 25969 every 3s and now, reduction of resilience more defensive effects, for example with 74% resilience, the bleed are dealing only with 40% resilience. 25969 - 40% = 15581 and the correct

damage is: 25969 - 74% = 6751, and now are a HUGE difference of damage, because '' Rake '' is only 1 bleed, and feral have 3 or 4, and more stronger, and can put in you 3 x ~20000 = +60k every 3s damage, impossible to survive it for a dps class, if havent any healer partner, or bubble. And this is without crit, because feral have a lot and can be +120k every 3s... Then the bug is: if you have 72% resilience, deal only with 40%, then are over damaged by 32%. This is with all bleeds (warrior and rogue too). Sorry for my bad english.

EDIT: is reduced to by the physical defense, (armor) and here not, then are more reduction, for example if you are plate 40-45%

 

How it should work : Reduced by 72% resilience + stack not by only 40%, and ignore armor, and should be reduced by armor, too.

Source: for example, rake : http://www.db.pandawow.me?spell=1822

Priority : 10/10

Realm : 5.4.2 x10

The resilience i think that is bug, or work correct, but now isnt the damage good, because ignore resilience and armor, or armor only.

Edited by antonirojas
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From what you say here:

 

Assuming a 35k AP, 75% Mastery, 50% PvP Power with full CD's.

Your calculations are correct untill you reach the "the bleed are dealing only with 40% resilience".

 

PvP Power is a new stat in Mists of Pandaria that ignores Resilience. So a druid with 50% pvp power on a 74% resilience guy should only be affected by 24% resilience. If were in fact being affected by 40% resilience like you said, it would be a bug that would make druid damage low.

 

 

Also, bleeds and magic effects ignore 100% armor. It would be silly if you could reduce the ammount of blood you're bleeding by just putting up some heavy armor right? :)

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pvp power doesnt ignore resilence

example: damage done = 100k, pvp power =40%, resilence = 75%

pvp damage -->> 100k+ 100k(40%) = 140k first, pvp power

pvp damage done ---> (140k)(100%-75%) = 35k now resilence

....

pvp damage done =[ damage+PVPpower%(damage) ](100%-PVPresilence%)

n_n. Post data: im arms warrior, frost mague, and feral druid.

Edited by memesiscc
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